What do you want to see in a Civ5 expansion?

What do you want to see in a future Civ5 expansion?


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    124

CivFanaticMan

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What do you want to see in a future Civ5 expansion.

I'm posting this to see what the Civ community is looking for in the first Civ5 expansion.
 
I'd just really like them to do more interesting things with tile improvements and cities. I feel like they neglected them and left them too boring. Tiles and cities all feel the same for the most part, small differences but not significant ones like in Civ IV. That's my wish, but I don't see how they'll sell the game advertising that, so they have to come up with something more substantial.
 
I want Civ5 BTS so I can pay buy the same expansion again! Why pay once for something when you can buy it twice instead of getting something new?

But you get those cute :yumyum: new:newyear: graphics:woohoo: with the Civ 5 BTS expansion. I'd be happy if I could just get trade with open borders and better commerce etc.
 
None of the above, especially not until the obvious gameplay issues and bugs are fixed. Besides, I wasn't really sold on any of the above concepts anyway.
 
Tactical map. Bring back stack of (tactical) doom Total War style. Re-balance tile improvements to support more troops and more city growth. Than bring back all the other options in the pole.
 
A shift back to being a Strategy Game, not the current move away from Strategy Game to casual play toy
 
I want:

- Corporations

- some units like: Modern Carrier, Marine

- some buildings like: Airport (for airlift and trade)

- experience levels and promotions for: Cities (they can bombard / kill units so cities could level up too), Bombers / Stealth Bombers

- improved Tech Tree

- new options for units, like: tactical bombing for Stealth Bombers (to be able to destroy improvements / buildings), Airlift (with Airport ofc), Fortify until Healed option for Bombers

- improved Trade (curently cities can trade only with the capital; they should be able to trade with any city and even with foreign cities)

- improved AI (especially on combat part)

- more types of Maps for Setup Game (like 1 continent for each civilization option, my favourite from Civ 4, which is missing from Civ 5)

- improved Diplomacy

- new improvements

- improved Wonders

- improved Social Policies (also, my idea about Social Policies is that you should be able to choose one when you want, like for exemple "Social Policy X" needs 100 culture points; when you get 100 points you can get it; but if you want you can wait and keep more points to get "Social Policy Y" which costs 300 culture points; later, if you don't need "Social Policy Y" anymore, you can "sell" it and get the 300 points back... I believe this will make the game really fun ... also, there can be a penalty for changing policies, like Anarchy for 1 turn or more)

- fixed maintenance cost for units (curently, the maintenance cost for each unit depends on the total number of units); is not normal when you have to pay more maintenance for each unit if you have more and also is not normal to pay the same amount of maintenance for a Carrier and for a Paratrooper or Worker; also Cruise Missiles should have a really low maintenance (like 1 gold / turn) because you need many or they won't count in wars too much.

- is just me or U.N. doesn't trigger voting thing anymore ? I mean for some Global Policies like "Open Borders for all" ... ? I want that back

- Espionage (but I'd like to have only the espionage part, not sabotage... sabotage is really annoying)

- Health system should be back... that's an important part of history and it was fun in Civ 4; ofc, for Civ 5, Health can be global, rather than for each city, just like Happiness

- Zoom level: we should be able to zoom out a lot and see the globe, like in Civ 4

- Videos for each type of victory

- and last (but not least): Random Events (but with real graphic effects too... like if there is a tornado, you should see it too)
 
I voted religion. Not because i like them, because lot of multiplayer players went for religions tech tree while i was building an army :lol:
 
Definitely Religion and Vassal states. Would rather not have corporations make a return. Never liked them in BTS.

Espionage would also be nice. Using a spy to nuke a city in Civ 2 was a distinct pleasure.
 
I don't want to see any of the Civ4 features like religions and corporations reintroduced. They had good reasons to remove them. And I have no idea what "Civ5 BTS" means - it's a different game, so the expansions should be different too.

I want the following things in an expansion:

* "more of everything" - civs, techs, buildings, units etc.
* better AI
* better game performance, faster turn times (such things should be improved in patches, but expansions can help too)
* more meaningful terrain and resources, non-food bonus resources (like wood and stone)
* improved happiness system to prevent ICS
* changes that prevent other exploits and improve the game balance (can be done in patches too)
* interface enhancements, for example displaying expected losses when a city bombards the enemy, and path of units in "go to" mode
* better civilopedia - information in tooltips, more info taken directly from the database instead of text descriptions
* more charts, graphs etc.
* some fresh concepts, new to the series, instead of copying not very good things from civ4
* better modding support
* maybe some built-in mods and scenarios, but it's not very important because fan-made ones are usually better
 
Rework terrain yields
Rework tile improvements
Rework city growth curve
Rework global happiness

basically, redo the builder play style. Luckily these things are easy to mod(except for global happiness).
 
I don't want to see any of the Civ4 features like religions and corporations reintroduced. They had good reasons to remove them. And I have no idea what "Civ5 BTS" means - it's a different game, so the expansions should be different too.

I want the following things in an expansion:

* "more of everything" - civs, techs, buildings, units etc.
* better AI
* better game performance, faster turn times (such things should be improved in patches, but expansions can help too)
* more meaningful terrain and resources, non-food bonus resources (like wood and stone)
* improved happiness system to prevent ICS
* changes that prevent other exploits and improve the game balance (can be done in patches too)
* interface enhancements, for example displaying expected losses when a city bombards the enemy, and path of units in "go to" mode
* better civilopedia - information in tooltips, more info taken directly from the database instead of text descriptions
* more charts, graphs etc.
* some fresh concepts, new to the series, instead of copying not very good things from civ4
* better modding support
* maybe some built-in mods and scenarios, but it's not very important because fan-made ones are usually better
Wow, almost everything I wanted to see or don't want to see. However, I'd also like to see a form of espionage make a return. And a possible idea from civ3, Armies (as long as the AI actually uses them). Superpowered units, but limit the number that you can have to 1-3 per civ.
 
Assuming the game is fun and balanced and engaging prior to any expansion?

Then: All of the above. Also, naked chicks. :cool:
 
An ai that doesn't consider playing to win means it can't cooperate.

The ai should worry about becoming stronger, not stopping others from becoming stronger. Right now the only way to be liked is to have no military, then you get picked off.

On my last archipelago map my entire military force was 4 very upgraded ships (started out as tirems upgraded to frigates, with atleast 150 xp each), everyone was liking me. Then i started buying military, without me doing anything to anyone i went from beeing loved everyone started hateing me.

Now a logical player would not start hating me for doing what all the rest where doing. And if i was getting so strong that they where afraid of me, the natural choice is to try to befriend me, or at the very least not go out of their way to piss me off. A player playing to win does not commit sucides.

Throwing their empire onto my spear tip just because i am strong is what i would expect from a mongoloid superhero aged 8, not a world leader i have had no gripes with in the past.
 
Maybe I missed the reason for corporations when I played BTS, but I never once found them the least bit useful, at all, ever. Hell I was only able to actually build them once and really by that point there seemed no point?
 
Maybe I missed the reason for corporations when I played BTS, but I never once found them the least bit useful, at all, ever. Hell I was only able to actually build them once and really by that point there seemed no point?

You could end up making a lot of money with them if you founded them in a city with Wall Street and spread the corp to other Civs. Plus you got extra food, hammers, culture, or whatever. So they had uses, but they were far from perfect.
 
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