Biggest thing for me is being able to reload a password protected online game with the password still on it, so I can play online with my friends Vs AI without anyone else joining the game too. C5 we either had to play LAN or all in one session
Do you mean pitboss?I'd love to see an actual multiplayer server app, but I realise a snowball has more chance in hell.
Do you mean pitboss?
) can join with other players and Share control of a Civ Against the A.I or even in Teams etc. One player gets the first 50 turns or so and then the next player gets the next 50 etc. with it cycling through. You could log in before your "Shift" and watch the other player play before your turn or after. I read in a Gaming magazine where they did this and it sounded fun. You could even have it give you a breakdown of how well you played compared to other users with a Civ MVP and ranking system. This would obviously require a pretty robust way of determining player impact.
and of course abusive back-seat gaming
. I do feel their are measures that can curtail this kind of behaviour and I think it could be a quite popular, casual way to play multi player Civ.No, I mean something that runs as a daemon on an honest-to-science server in a datacenter, and preferably for Ubuntu as well as Windows servers. Something that could host multiple instances (server CPU and memory permitting), and had a bunch of cool options, like public / private games, mods, etc all configurable by the server admin.
As I said, I'm dreaming but I'd sure as heck love to see it happen. I don't even know if there's enough of a multiplayer base to make it worth Firaxis doing, but maybe one day this could be a thing.
No, I mean something that runs as a daemon on an honest-to-science server in a datacenter, and preferably for Ubuntu as well as Windows servers. Something that could host multiple instances (server CPU and memory permitting), and had a bunch of cool options, like public / private games, mods, etc all configurable by the server admin.
As I said, I'm dreaming but I'd sure as heck love to see it happen. I don't even know if there's enough of a multiplayer base to make it worth Firaxis doing, but maybe one day this could be a thing.
Steam allows for Devs to run games as Server-client, but 2k has no history of doing so. It would be nice to have servers so that data transmission is reduced, but I'm pretty sure that we are going to see a p2p game again. And pitboss will be the closest we will get to a fan run mini server.
CS
No lag no crash no drop.
Its 2016.
I wholeheartedly agree with this. Some Civ V scenarios would be 10 times better if I could play it against a real person (american civil war, scramble for Africa, fall of Rome... in fact almost every single one of them). Plus I love hotseat and I would love to have an official modding support for it or any other kind of multiplayer game.Hot seat from Day 1, Mod Support for MP and Hotseat, AND, Scenario Support for MP and HOtseat (i.e plya Fall of Rome in Hotseat)
If I am not mistaken, when multiple players are completing the same wonder at the same turn, it's always the first player on the game setup who gets the wonder. In other words, if player 1 and player 5 compete for the same wonder and they have the same turns to complete, it's always player 1 who gets the wonder. I believe we can have a more balanced mechanism here.

I mostly play with my friends on the same team vs AIs. Civ5 was such a big step back from Civ4 in that regard. Just want the same stuff that civ4 had:
- Full AI in multiplayer, not that passive shell that was in Civ5.
- Able to support at least 12 AI players on a large map.
- Pinging tiles
- Team-mates spawn near each other.
- Game stability