Cyc, unless you are a kid (in which case you would be excused) i have to ask you to make an effort to have a more serious argumentation.
Trowing tantrums, twisting my words and pretending that different concepts are the same won't help you prove your point, nor would let you appear any smarter.
Ok, let's not mention pollution, then. Tell the poster what preceeds GW. What game feature can exacerbate the GW? What game feature, if held in check can completely eliminate GW. Never mind, I'l say it. Pollution. Plain and simple.
First part makes no sense. Second part is right. Third is plain and simply wrong. Even in the case in which you are able to clean all the pollution as soon as it appears, global warming will still manifest itself. All it takes is the presence of buildings that have the
potential to generate pollution
anywhere on the map, or the presence of metropolis.
Anything that will generate pollution icons in the city screen will give a kick to global warming, regardless of how much pollution is actually present on the map.
The way you manage your cities is directly responsible for the inevitability of GW.
Nope. Certain factors are beyond your control: basically, how the AS manage their cities and their efficience in cleaning up their pollution. They basically suck at this, so even if you're flawless chances are that you will still experience global warming.
I am not confusing pollution with Global Warning. I am talking about the direct cause of GW.
Which is not pollution. Again, it is the presence of both metropolis and buildings able to generate pollution.
Sorry if I didn't put it in words that you understand.
This is just silly.
Thank you for agreeing with me, tRicky.
I don't.
As for the where you say the advice is misleading...

I said ~ 'Your cities would reduce in size until the population became small enough to not create pollution.
Here you should be more accurate on what you mean.
If you're describing a process, then you're simply dead wrong. Cities would reduce in size until a food excess is restored, regardless of their potential to generate pollution.
If you're describing what could be the long lasting effect of a scenario in which the player neglects cleaning pollution, then it may or may not be true. If, say, a city has a coal plant, its population will never be small enough to negate pollution. Give it enough turns, lots of turns, and eventually all its tiles will become polluted.
Eventually, all the cities would become size 1, with all their radius polluted, but they would still be producing pollution, until, one day, the whole map becomes toxic.
But they would not grow unless you removed the pollution.
Again, if you're describing a process, then it's simply untrue. The presence of pollution does not prevent a city from growing. A city can grow regardless of how much pollution is present in its radius, as long as it produces enough food to feed its citizens.
If you're describing the possible long-lasting effects of a sloppy playing, then it may as well be true.
This is exactly what you are saying (now that I have brought it up).
No, it's not even close to what i am saying. Please.
The city WILL reduce in size, and once it is too small to create pollution, you can clear that pollution so the city will have food sources.
This is misleading at its best. That's just not the way it works, nor it is the best way to tackle pollution and food shortages.
You don't have to wait for the city to be 'too small to produce pollution', supposing it is even possible. Pollution has to be cleared ASAP.
You can even irrigate it again to increase the food production. Will it be the same as before? YES!
This is incorrect. Global warming is irreversible. What you can do, as long as it is possible, is to increase the amount of irrigation in an effort to compensate the loss of food support, but once a grassland will turn into a plain it will NEVER have the same food support as before.
Therefore, the answer is a resounding NO.
Unless of course you not very good at managing your nation and you let Global Warming occur in your cities.
Once again, the behaviour of the AI can affect the impact of global warming as well, therefore, this statement is misleading, because it suggests that the behaviour of the human player is the only factor.
True, that the slovenly habits of the AI also affect the total Global Warming picture,
Please note that here you're contradicting yourself. Either the human player is the only factor in the impact of global warming or it is not.
Of course, you're right here and wrong before.
but if you're as good as you indicate, you should be well on your way to a domination of the planet before the other nations can cause you much (if any at all) damage.
What if the player aims for a cultural victory, or a diplomatic victory, or a spaceship victory, or a histographic victory?
All of those scenarios involve playing well into the timeline in which global warming and pollution start kicking in, and without destroying the AS or crossing the domination limit, so we can assume that the AS are still present and can still influence the magnitude of global warming regardless how much good you are at managing cities.
Would you like to read that again or would you like me to read it to you.
Would you please stop being silly and address my points seriously, as i'm trying to do with you?
If the city does not have enough food to sustain itself, it will reduce in size (population) and most likely to a size where it is not creating pollution. This is a good thing. If the city doesn't shrink to a size where it is no longer creating pollution, then the lathargic player who's not cleaning up his pollution or building improvements to curtail it will have to deal with more pollution.
So far, this statement is correct.
So even if they do clean up some pollution to irrigate, more pollution will show up an nullify their work.
Excuse me, but are we talking about a lethargic player who does not clean up pollution or about a conscious player who does? And if it's a conscious player, what prevents him to clean up again? Moreover, how exactly those statements of yours constitute a rebuttal of my words, which are:
tR1cKy said:
The cities will drop in size not until they become too small to create pollution, but until a food excess is restored, by either reducing population or increasing irrigation.
You are disagreeing with me here? What is wrong and why? How the process you've just described is supposed to invalidate my claim? This is just beyond me.
The effects of GW can be irrigated, so you're not making much sense here.
Sorry, but it's you who's not making much sense here. Once again, global warming is IRREVERSIBLE. A grassland which turns into a plains will never have the same food potential. If the grassland was irrigated, even if you irrigate the resulting plains the food output would still be lower than before.
You can't "irrigate the effects of GW" (which doesn't make any sense
per se), you can only try to compensate its damage by irrigating previously mined tiles.
And, once again, how this statement, apart of being wrong, should constitute a rebuttal of my claim?
You would still have to cure the problem before you could hope to recuperate from it.
Well, it much depends on what problem you're talking about (GW? pollution? pollution potential?) and what cure you would suggest to tackle it.
I see your point about how in a nick-picking kind of way, you can disagree with me.
I disagree with you because i see big flaws in what you're saying here.
It's not necessary at all to nitpick.
For you, the game evidence of Global Warming is all that shoul be discussed here, but it's not.
I stick to the topic. The OP asked specifically about global warming. Driving the focus to the pollution issue, which can exacerbate global warming if neglected but it's not its main cause, seems misleading to me.
The poster asked 'How far can it go? If I just contenously played the same game forever what would be the result?'
In regard to global warming.
No. You're missing the point. I can keep pollution in check on my maps, and I haven't seen any Global Warming in I don't know how long. 10 years? Why would anyone let a normal/predictable game function like pollution get so far out of hand that it causes GW and reduces the nation's food supply? Unless maybe you like shooting yourself in the foot.
You may have been good to entirely avoid global warming at all during your whole Civ carrer, but this hardly constitutes good advice.
If the game goes on past a certain phase, then pollution becomes a necessary evil, and therefore some global warming events are to be expected.
If you want to be fast and efficient during the industrials and the modern age, you're likely to require some plants, and they produce pollution. You're also getting benefits from expanding some cities to metropolis, and this also means pollution.
Keeping one's own entire empire to a state in which the pollution potential is
zero is a medicine far worse than the illness it is supposed to cure. You would do much better in having enough spare workers and tackle pollution events as soon as they happen. The loss, if any, is minimal.
Eventually, due to the pollution potential a few global warming events would also happen, but the loss is likely to be minimal. How many turns would your projected victory date be delayed because of those events? One, two? You would lose far more turns by crippling your empire to a point in which pollution and global warming would not occur at all.