§L¥ Gµ¥;8272723 said:
Hi
The use of a unit isn't cheating, the unit is in the game for a reason, so it should be subject to balance. Not a user's voluntary decision to avoid it. There shouldn't be reason why we don't allow Inca-top scores in the Hall of Fame, but we voluntarily do so because we believe the game wasn't designed well enough to handle the way a human can handle that civ in the early game.
The reason I am guessing is the people running the HoF or of the opinion the Inca for whatever reason are capable of much higher scores than the same player under the same conditions with a different civ wouldnt be able to achieve. And yeah so they voluntarily decided not to include the inca in their rankings. My question would be how is say another forum with another HOF deciding to allow the Inco to be included affects THIS HoF? As I understand it this HoF allows events to be on. If another forum decided that events were too random to allow a true comparison of game play so voluntarily decides to only allow games with them turned off mean that THIS forums HoF must turn them off too?
That is the beauty of this game. It is complex with a lot of variety. Lots of different leaders and traits and different units and different victories and syles of play possible.
But with all that variety you CANT make EVERY trait, unit, ub, civ etc so that it makes EVERY one happy. There is going to be SOME civ or unit or style of play that forwhatever reason some person will not like enjoy or just agree how it is implemented.
But that kind of variety also means good odds that while there may be some things you dont enjoy there are things you do and everybody can have fun doing what they like and avoiding what they dont.
If you think Rome or Inca is too powerful or makes the game too easy. Dont play them there are still LOTS of other civs to play. If you think doggy soldiers are weak because you LOVE to axe rush and they kinda suck it--play Sumeria or some other civ more suited. If you think ax rushing is just totally cheesey--dont do it play a different style.
If you think sowrds SOLE purpose is city busting and Jags are weak because they not as good at it and the idea of using them to harras, worker steal choke, more than actually capturing cities or just resnet having to build so many more in order to accomplish what you could do with fewer sword units of another civ--guess what dont play the Aztecs pick something else.
Now you COULD set game so no matter which civ you played it would go the exact SAME way the EXACT same odds of success, the EXACT same strategies and playstyles all working exactly the same in the same conditions no matter what civ you played. The only difference being the color and artstyles of the civ you pick. And while that game might be perfectly "balanced" it would also be kinda dull.
So like I said because of all that variety and differences SOME things WILL be stronger than others. SOME UU's will be stronger than others. Some traits might make odds of success better than others. Some strategies might mean higher chance to win than others. But one thing JUST for being "stronger" or strongest or weakest. Does not = over or underpowered.
Someone said in a thread I set the bar to high for something to be overpowered. I disagree and think a lot of people been setting it too low. I think even the dtractors of prats as they are now agree that while they DO make the game easier they are NOT and instant win. They are NOT all by themselves gonna get you a win on diety if you are having trbl winning on noble. And how much easier they DO make the game really depends on ones skill in other apsects of the game. So yeah I agree they make the game easier but not so over poweringly ridiculously easy as some complain about. And luckily for those who do think they make the game TOO easy there TONS of civs to choose from that because of all the differences between them would make the game anywhere from a little harder to LOTS harder depending on your taste.
Also and this I think is a deal breaker. It is also agreed even by Prats detractors that they are NOT so powerful that even if you choose not to play em if they spwn in one of your games might as well restart cuz by time you get your empire going rest of world is gonna be one giant purple blob. They may be more difficult to handle than other civs but not hopelessly impossible to deal with.
So to me they may be the most powerful but that doesnt mean overpowered and even if one disgrees and just cant stand playing them they can pick another civ and even if rome spawns as an ai rival game still isnt ruined.
The thing about a civ being excessively dominant during the time of their UU leaves a lot to debate. #1, because not every civ's unique unit can be used to dominate [ballista elephant anyone?], #2, because not every civ has had a single unit that has ever dominated in history [china has been around since the beginning of time, but what mechanism of war has allowed them to dominate completely?]. #3, because even some of the best units of an era were never used fully in their window of opportunity [samurai for example, had the best weapons, the best tactical minds, the most fearless warriors of their age, but they came about too close to the age of rifles to be used effectively as a means of military dominance].
Well first I dont look at as a UU determining a CIV's height of dominace. More like at some points in histroy SOME civs had significantly more impact than others and then a UU is chosen to kind of represent that.
AND I didnt say EVERY civ had that kind of impact to the point that they might warrant being stronger and stand out in the game and impact it a little more than the "average" civ.
The reason why I chose England, Rome, and Mongolia is they had a clear and decisive advantage in their era and used it to virtually it's full potential and benifitted militarily dramatically during their respected periods. But even that would be up for debate, one might argue that the German Panzer is underpowered to reflect Nazi Germany's first use of mobile warfare during WW2. [I'd argue that the Luftwaffe, and German generals like Erwin Rommel had more to do with the success of the Nazi Military than the Panzer, at least until the Tiger Mark 3 which came right at the end of the war as Germany was clearly on the retreat, where they decided to put AA guns on their tanks for their armor penetrating power instead, but I digress...] My point is, is that for those that say one civ is by necessity stronger than the other because of "their place of history due to" is always up for debate. Beyond that, civ is a game, having one side overpowering another takes away from the unique tapestry of balance and would cause a player to be inclined to choose the stronger side so that they might perform better.
I
agree things like that is always up for debate. ANd I aslo agree that like in the example of germany it wasnt just ONE thing. But UU like LOTS of stuff in civ are meant to be symbols to represent the whole. And some symbols capture the imagination more than others. The Tiger might not be the BIGGEST factor for germany's military might at the time. In fact I have seen a show that said the Tiger wasnt even THE best tank of ww2--(some russian tank the tee 40 or 50 or something was) But in terms of capturing the imagination picking the tank that could make enemy tanks run if they even THOUGHT it MIGHT be nearby. Where at one point the germans would just take regular panzers and dress em up so they just LOOKED like a Tiger cuz it gave em THAT big of an psycologicsl edge over the allie troops In my opinion Tiger is hard to beat.
And yeah civ is a game. ANd like I said I really do think the wide range of variety and with it the range of ease or difficulty that can happen depending on what civ what leader what map you choose to play and then how you choose to play them IS part of the fun.
And maybe there ARE people whose natural inclinitions is to ALWAYS choose the "strongest" way to go. But if thats not your inclination nothing is forcing you to go that way. You and everyone else is free to follow their own inclination and make their own choices. ANd so what if because of your inclination for something more challenging you choose Native Americans on a sea map while somebody else or LOTS of everybody else chosses Rome on a duel map or something. Their choices not going to take way from the fun of yours anymore than yours would theirs.
I've said I can see why the Roman Legion, the English Redcoat or the Mongol Keshik, could be made to be overpowering military units, but I don't believe I'd want them to be. If that means a little historical inaccuracy for the sake of gameplay balance so be it. Civ has always tried to keep a balance in their games for endless replayability, and have done a great job at doing that more often than not, and consequently why I continue to play the games.
§L¥ Gµ¥
But all three ARE very powerful in the game. MUCH more powerful than the regular units they replace. ANd I am one of LOUDEST ppl about saying fun and gameplay should overrule accuracy if it comes to a choice of one or the other. But the fun and gameplay cant be all THAT ruined since not only is it so much fun for us that we still play it probably waaay too much we also spend waay too much time on forums talking about it hehe
Kaytie