OnmyojiOmn
Prince
- Joined
- Aug 4, 2006
- Messages
- 371
This would have been a great thread if hadn't turned into yet another Praet debate. I'm more interested in hearing about other units and eras.
This would have been a great thread if hadn't turned into yet another Praet debate. I'm more interested in hearing about other units and eras.
HiThat is the beauty of this game. It is complex with a lot of variety. Lots of different leaders and traits and different units and different victories and syles of play possible.
if the game designers took this approach, then civ would never have any semblance of balance. By voluntarily choosing not to play a certain style because it's cheese, you are acknowledging that using that style is too easy. Thus, in your hands, it's overpowered. You should be moving up in difficulty level, or it shouldn't be in the game, it's that simple. Yes, there are multitudes of playstyles, victory conditions and approaches to a game, but the choice of one or another should dictate the game not the fact "Rome now has iron, time to wipe a few civs off the map". That's not strategy as I've said, that's habit. That's formulaic. It's why they've nerfed common strategies and gambits from previous versions of civ 4. The CS slingshot of the original, the Cavalry rush of Warlords, these strategies were deemed too powerful and bordered on 'exploitive' and were effectively taken out of the game.If you think Rome or Inca is too powerful or makes the game too easy. Dont play them there are still LOTS of other civs to play. If you think doggy soldiers are weak because you LOVE to axe rush and they kinda suck it--play Sumeria or some other civ more suited. If you think ax rushing is just totally cheesey--dont do it play a different style.
Now you COULD set game so no matter which civ you played it would go the exact SAME way the EXACT same odds of success, the EXACT same strategies and playstyles all working exactly the same in the same conditions no matter what civ you played. The only difference being the color and artstyles of the civ you pick. And while that game might be perfectly "balanced" it would also be kinda dull.
So like I said because of all that variety and differences SOME things WILL be stronger than others. SOME UU's will be stronger than others. Some traits might make odds of success better than others. Some strategies might mean higher chance to win than others. But one thing JUST for being "stronger" or strongest or weakest. Does not = over or underpowered.
But as I've said in previous posts, overpowered comes from the player's use of them, not the AI. If Augustus or Julius decided to build a SoD of Praets whenever they got iron and decided to go on a romp, it'd probably change a lot of minds. But the AI isn't designed to think and act like we do, so they often don't take advantage of the opportunites we see in the game itself.Also and this I think is a deal breaker. It is also agreed even by Prats detractors that they are NOT so powerful that even if you choose not to play em if they spwn in one of your games might as well restart cuz by time you get your empire going rest of world is gonna be one giant purple blob. They may be more difficult to handle than other civs but not hopelessly impossible to deal with.
And preats were already nerfed down twice....Well only the Paet is rediculously overpowered. The only other UUs that have similar complaints against them are the Keshik, Immortal and Quecha. The issue with the Quecha is more related to AI retardation then the unit itself, and with the Immortal and Keshik you wol't find the same agreement on them being OP, as they may be OP, but they aren't retardedly OP like the Praet (you don't see people commonly banning Mongolia or Persia in MP, or commenting about refusing to play them because playing as those civs doesn't feel or act like a cheat, which Rome does; most players can play up a difficulty level with Rome, because of the grotesquely OP Praet).
True. That is why I recommend people to have a isolated start with the Romans to apreciate the leader§L¥ Gµ¥;8275752 said:Hi
The problem is, with the Praet, the strategy, or gameply style is the same under most circumstances:
you have iron?
you have a neighbor?
you have an economy that can support a little expansion?
then mass build praets and tear them all a new one.
It doesn't matter who, the lay of the land, or even the diplomatic situation [the power of the praet can mean you don't even fear a dogpile as the 2 praets+1 warrior on a hill example demonstrates]. This isn't strategy, or gameplay style, this is formulaic. Which to me says the praet is overpowered.
I agree. The fact is that units far less dominating and strategies far less gamebreaking than the preat bloodfest were dutifully nerfed to the level of being a competitive option since vanilla 1.00. Never understood why they didn't simply changed the unit strenght to 7, for a example....§L¥ Gµ¥;8275752 said:if the game designers took this approach, then civ would never have any semblance of balance. By voluntarily choosing not to play a certain style because it's cheese, you are acknowledging that using that style is too easy. Thus, in your hands, it's overpowered. You should be moving up in difficulty level, or it shouldn't be in the game, it's that simple. Yes, there are multitudes of playstyles, victory conditions and approaches to a game, but the choice of one or another should dictate the game not the fact "Rome now has iron, time to wipe a few civs off the map". That's not strategy as I've said, that's habit. That's formulaic. It's why they've nerfed common strategies and gambits from previous versions of civ 4. The CS slingshot of the original, the Cavalry rush of Warlords, these strategies were deemed too powerful and bordered on 'exploitive' and were effectively taken out of the game.
And Teotburg. And the rout of the Felix Arabia invasion force...§L¥ Gµ¥;8275752 said:While I agree with you that strengths and weaknesses of civs and leaderheads should be coupled with preferences in playstyle, I disagree with the level in which it's done in the case of Rome. If the Praet is to be used as a unit of military dominance, fine, that's all well and good. But given the fact that the only real thing that can stop you is overexpanding, it doesn't leave much in your playstyle that needs tweaking during their period of dominance. Even in their peak in history, Rome was massacred by the Parthians, nor could they do anything to solve Hannibal. But in Civ, there is little chance of someone routing massed praets before the medieval era.
This is a very interesting point, because in the Pitboss games I play, I never saw the romans being as dominating as that and in fact they tend to be in the lower side of the food chain. This is probably because everyone assumes that a Roman will try to make a preat move and either the roman is gangbanged before it can make a sizable force of preats or he is diplomatically directed against someone while the others sharpen their knifes behind his backs§L¥ Gµ¥;8275752 said:But as I've said in previous posts, overpowered comes from the player's use of them, not the AI. If Augustus or Julius decided to build a SoD of Praets whenever they got iron and decided to go on a romp, it'd probably change a lot of minds. But the AI isn't designed to think and act like we do, so they often don't take advantage of the opportunites we see in the game itself.
Praetorians are overpowered because they give a disproportionate advantage.
As they should. There is a reason why Rome practically conquered the entire world back in the day.
The praets are insane with their 33.3% base strength. They change the way I play. No need for siege until the enemies have longbows. Instead of bee-lining to Construction I can focus on economic techs like currency and CoL and expand like crazy.
I'm curious... what would people think of a horse archer UU with the same base strength bonus (33.3%) as the praets... that would bring it on par with it's only contemporary counter-unit (spears). Let's say it costs 70h. Overpowered or not?
Or how about an 11-strength maceman without the melee bonus?
Better yet, 43 strength Mechanised Infantry or 53 strength battleships and tanks.
Wrong, they never even came close.
There have been thirty empires larger than thiers, and the largest ever, the British Empire, was more than six times bigger. And that was still only a quarter of the globe.
Based on size the Roman empire was pretty pathetic, and in any case, historical accuracy is not as important as fairness - the Praetorian gives an unfair advantage that no other civ gets.
A particular unit does not need to be a game-ender in itself to be considered over powered
Wrong, they never even came close.
There have been thirty empires larger than thiers, and the largest ever, the British Empire, was more than six times bigger. And that was still only a quarter of the globe.
Based on size the Roman empire was pretty pathetic, and in any case, historical accuracy is not as important as fairness - the Praetorian gives an unfair advantage that no other civ gets.
This would have been a great thread if hadn't turned into yet another Praet debate. I'm more interested in hearing about other units and eras.
I doubt Rome is the empire in the mind of most people outside of the western world. East Asian people probably use the Han Empire in this role, Arabs would probably use Arabia, Iranians would probably use Persia, Turks would probably use the Ottoman Empire, etc.
And it's not the fact that prats are the most powerful UU, it's the fact that the they are the most powerful by the amount they are. I don't think other UUs (except the Quecha) even come close.
Wrong, they never even came close.
There have been thirty empires larger than thiers, and the largest ever, the British Empire, was more than six times bigger. And that was still only a quarter of the globe.
Based on size the Roman empire was pretty pathetic, and in any case, historical accuracy is not as important as fairness - the Praetorian gives an unfair advantage that no other civ gets.
The Romans were just about the 3rd Largest Empire in the World during their Era:
#1 Achaemenid Empire - 8.08 million km2 (500 BC)[2][3][4]
#2 Han Dynasty, China - 6.5 million km2 (AD 100)[5]
#3 Alexander's Macedonian Empire - 5.2 million km2 (323 BC)[6][7]
#4 Roman Empire - 5.0 million km2 (AD 117)[6][7][8]
The fact that England was 33.6 Km2 plus at a much much later date has no relevance on the strength of the Roman Empire during their hay day when compared to others in their own time frame.
Hi
Unfair to who exactly?
Kaytie
Hi
Yes its a western centric viewpoint. But its a western game.
But anyways what IS the amount thats the cutoff from being merely the most powerful to being overpowered?
Kaytie
Hi
Yet I couldnt even list 5 of those "30" if you put a gun to my head. And I bet neither would most average people just polled on the street. And like I said before even those empires that were bigger or "greater" than rome that is how they are described "sush and such had x times more land then Rome" "Such and such conquered x more people than Rome.
For whatever reason, Rome is THE empire in the mind of most people and the yardstick by which other empires are measured by. You can argure why Rome shouldnt be, but that doesnt change the fact that it is. And I have no problem with that being represented in the game.
As for "unfairness" like I have asked before--unfair to who?
Kaytie
I doubt Rome is the empire in the mind of most people outside of the western world. East Asian people probably use the Han Empire in this role, Arabs would probably use Arabia, Iranians would probably use Persia, Turks would probably use the Ottoman Empire, etc.
And it's not the fact that prats are the most powerful UU, it's the fact that the they are the most powerful by the amount they are. I don't think other UUs (except the Quecha) even come close.