PrimoXanthous
~ knightmare13 ~
Here are the list of Founder, Follower, Enhancer and Pantheon beliefs
Pantheon Beliefs:
Ancestor Worship: +1 Culture for every Shrine in your civilization
Dance of the Aurora: +1 Faith from Tundra tiles without Forest
Desert Folklore: +1 Faith from Desert tiles
Faith Healers: +30 HP healed per turn if adjacent to a friendly city
Fertility Rites: 10% faster Growth Rate
God of Craftsmen: +1 Production in cities with population of 3+
God of the Open Sky: +1 Culture from Pastures
God of the Sea: +1 Production from Fishing Boats
God of War: Gain Faith if you win a battle within 4 tiles if your city
Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
Goddess of Love: +1 Happiness from cities with population of 6+
Goddess of Protection: +30% increase in city Ranged Combat Strength
Goddess of the Hunt: +1 Food from Hunting Camps
Messenger of the Gods: +2 Science in cities with a Trade Route
Monument to the Gods: +15% Production of Ancient/Classical Wonders
Mother Goddess: (increased food production)
One with Nature: +2 Faith from Natural Wonders
Oral Tradition: +1 Culture from Plantations
Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
Religious Settlements: +15% faster border growth
Sacred Path: +1 Culture from Jungle tiles
Sacred Waters: +1 Happiness from cities on rivers
Stone Circles: +2 Faith from Quarries
Founder Beliefs:
Ceremonial Burial: +1 Happiness for each City following Religion
Church Property: +2 Gold for each City following Religion
Initiation Rites: +100 Gold when each City first converts to this Religion
Interfaith Dialogue: Gain Science when a Missionary spreads this religion to cities of other religions
Papal Primacy: +15 to Influence resting point with City-States following this religion
Peace Loving: +1 Happiness for every 5 followers of this religion in non-enemy foreign cities
Pilgrimage: +1 Faith for each foreign city following this religion
Tithe: +1 Gold for every 4 followers of this religion
World Church: +1 Culture for every 5 followers of this religion in other civilizations
Follower Beliefs:
Asceticism: Shrines provide +1 Happiness in Cities with 3 followers
Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot)
Choral Music: Temples provide +2 Culture in Cities with 5 followers
Divine Inspiration: Each World Wonder provides +2 Faith in city
Feed the World: Shrines and Temples provide +1 Food each in city
Guruship: +2 Production if city has a Specialist
Holy Warriors: Use Faith to purchase pre-Industrial land units
Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers
Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)
Pagodas: Use Faith to purchase Pagodas (+2 Faith, +2 Culture, +2 Happiness)
Peace Gardens: Gardens provide +2 Happiness in city
Religious Art: Hermitage provides +5 Culture in city
Religious Center: Temples provide +2 Happiness in cities with 5 followers
Religious Community: +1% Production for each follower (max +15%)
Swords into Plowshares: 15% faster Growth rate for city if not at war
Enhancer Beliefs:
Defender of the Faith: +20% Combat near friendly Cities that follow this Religion
Holy Order: Missionaries and Inquisitors cost 30% less Faith
Itinerant Preachers: Religion spreads to cities 30% further away
Just War: +20% Combat near enemy Cities that follow this Religion
Messiah: Prophets 25% stronger and earned with 25% less Faith
Missionary Zeal: Missionary conversion strength +25%
Religious Texts: Religion spreads 34% faster (68% with Printing Press)
Religious Unity: Religion spreads to friendly city-states at double rate
Reliquary: Gain 50 Faith each time a Great Person is expended
Pantheon Beliefs:
Ancestor Worship: +1 Culture for every Shrine in your civilization
Dance of the Aurora: +1 Faith from Tundra tiles without Forest
Desert Folklore: +1 Faith from Desert tiles
Faith Healers: +30 HP healed per turn if adjacent to a friendly city
Fertility Rites: 10% faster Growth Rate
God of Craftsmen: +1 Production in cities with population of 3+
God of the Open Sky: +1 Culture from Pastures
God of the Sea: +1 Production from Fishing Boats
God of War: Gain Faith if you win a battle within 4 tiles if your city
Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
Goddess of Love: +1 Happiness from cities with population of 6+
Goddess of Protection: +30% increase in city Ranged Combat Strength
Goddess of the Hunt: +1 Food from Hunting Camps
Messenger of the Gods: +2 Science in cities with a Trade Route
Monument to the Gods: +15% Production of Ancient/Classical Wonders
Mother Goddess: (increased food production)
One with Nature: +2 Faith from Natural Wonders
Oral Tradition: +1 Culture from Plantations
Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
Religious Settlements: +15% faster border growth
Sacred Path: +1 Culture from Jungle tiles
Sacred Waters: +1 Happiness from cities on rivers
Stone Circles: +2 Faith from Quarries
Founder Beliefs:
Ceremonial Burial: +1 Happiness for each City following Religion
Church Property: +2 Gold for each City following Religion
Initiation Rites: +100 Gold when each City first converts to this Religion
Interfaith Dialogue: Gain Science when a Missionary spreads this religion to cities of other religions
Papal Primacy: +15 to Influence resting point with City-States following this religion
Peace Loving: +1 Happiness for every 5 followers of this religion in non-enemy foreign cities
Pilgrimage: +1 Faith for each foreign city following this religion
Tithe: +1 Gold for every 4 followers of this religion
World Church: +1 Culture for every 5 followers of this religion in other civilizations
Follower Beliefs:
Asceticism: Shrines provide +1 Happiness in Cities with 3 followers
Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot)
Choral Music: Temples provide +2 Culture in Cities with 5 followers
Divine Inspiration: Each World Wonder provides +2 Faith in city
Feed the World: Shrines and Temples provide +1 Food each in city
Guruship: +2 Production if city has a Specialist
Holy Warriors: Use Faith to purchase pre-Industrial land units
Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers
Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)
Pagodas: Use Faith to purchase Pagodas (+2 Faith, +2 Culture, +2 Happiness)
Peace Gardens: Gardens provide +2 Happiness in city
Religious Art: Hermitage provides +5 Culture in city
Religious Center: Temples provide +2 Happiness in cities with 5 followers
Religious Community: +1% Production for each follower (max +15%)
Swords into Plowshares: 15% faster Growth rate for city if not at war
Enhancer Beliefs:
Defender of the Faith: +20% Combat near friendly Cities that follow this Religion
Holy Order: Missionaries and Inquisitors cost 30% less Faith
Itinerant Preachers: Religion spreads to cities 30% further away
Just War: +20% Combat near enemy Cities that follow this Religion
Messiah: Prophets 25% stronger and earned with 25% less Faith
Missionary Zeal: Missionary conversion strength +25%
Religious Texts: Religion spreads 34% faster (68% with Printing Press)
Religious Unity: Religion spreads to friendly city-states at double rate
Reliquary: Gain 50 Faith each time a Great Person is expended