Hyreon
Chieftain
- Joined
- Feb 22, 2020
- Messages
- 30
As part of a research phase for a hobby project I came across Civilization World, a massively multiplayer, real-time entry into the Civilization franchise. This was of particular interest since this is the closest I have seen to the game I am designing (although I am expecting much fewer players, of course.)
I was only able to find one review of the game, which was very vitriolic, citing
I was only able to find one review of the game, which was very vitriolic, citing
- Connectivity Issues
- No interesting choices (only one effective style of gameplay, namely hoarding food, then production)
- Very little action in the first week, and not much significantly after
- Uninteresting minigames
- Players would flood into the largest empire, ignoring all other options
- Were the above 5 problems accurate in your experience?
- Were there any additional, more important problems with the game?
- Is it accurate to say the game shut down because it wasn't popular?
- Is there anything noteworthy that the game did right?
- Are there any other examples of similar games that have succeeded?