We have at least found out they are finally tweaking the tech tree's layout, which is very good
I like to use real tech tree mod on occasion. Tech tree tweaks do look improved for GS, however. I just feel they are too afraid to put top half techs requiring bottom half techs to research. Something real tech tree mod does, and I find it has a smoother gameplay this way. Only downside is you can't do any crazy beelines and alternate strategies, which is why I think Firaxis went the way they did with the tech tree.
Coastal cities are still very bad with a lot more to lose with the new mechanics coming in.
I still settle them, just an old habit from Civ4 and other civ games. And I find them aesthetically pleasing, but yeah they kind of suck. But it should be noted that sea trade routes will be more lucrative. A great move. And we haven't seen a close up how much more lucrative they can be. I suspect they are waiting for the Phoenicia reveal before showing that (though it's possible the Mali one had some overseas routes, I wasn't paying that close attention).
Religion should play a role in loyalty as it was throughout history.
Loyalty is affected by religion currently, or do you mean it should play a wider role? I'm okay with it as is, I see why they didn't put too big a role because there aren't enough religions for everyone.
I'll put my win times here. It's more appropriate in this thread than the Russia thread. I did learn I played Japan really badly. I actually played them again last week, but didn't include them on the scores since it was a large map and with some mods. I did much better (though went for science victory). Placing cities closer together helped. I don't remember what happened, but it's possible I didn't decide to go for culture victory until much later in the game. Persia I felt I could have done better as well. And some civs like Rome I should have just went domination. They are a good civ, but very generalized and not strong on any victory type.
For some reason I can't find my Nubia save. They aren't included. I may have accidentally deleted them. Sorry Nubia. Actually I can probably redownload from the Nubia civ of the week thread.
edit: I see why I didn't finish my Nubia game. It was a bad week, my brother passed away.
All games played on King to keep things fairly even and ensure victory, standard size maps, and epic game speed. Most maps are continents, even my Norway one LOL. But I did notice I went fractal on more than I thought I did. The exception is Indonesia which is played on a large map, I didn't realize this earlier. I played large because I did play archipelago as they really should only play that map type LOL.
Science
1: Scotland 382
2: Korea 394 and 399 (I played them twice in an effort to try to get faster)
3: Netherlands 408
4: Brazil: 416
5: Germany: 419
6: Arabia 436
7: China 451
Cultural
1: Greece (Pericles) 347
2: Russia: 351
3: Australia: 361
4: Kongo: 373
5: America: 375
6: Spain: 378
7: Poland: 381
8: Brazil: 384 (for some reason I thought this was higher in another thread discussing Brazil, my mistake)
9: Khmer: 384
10: Mapuche: 397
11: Persia: 403 (I did not use their UI as well as I should have I feel like)
12: Indonesia: 405
13: Aztec 426
14: France: 426
15: Cree 432
16: Romans 438
17: England: 446
18: Sumeria 453
19: Norway 464
20: Japan 500 (I feel like I could have done this much better, I played them poorly)
21: Egypt 505
22: India (Gandhi) 528
Domination victory:
1: Macedon: 273
2: India (Chandragupta): 294
3: Mongolia: 316
4: Zulu 354
Religious victory:
1: Russia: 276
2: Georgia: 278
3: Scythia: 289
4: Indonesia: 410