acluewithout
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So, Civ of the Week has been running for a few months now. I was just wondering if anyone had some over arching thoughts yet about the various Civs?
Here are some thoughts I’ve had:
Civs that need an Overhaul
Sorry. This point is a bit rambling.
I think a lot of Civs would benefit from a tweak here or there. Not necessarily to make Civs more powerful - but just to make them more fun or flavourful. To me, a good example are the Cree. They’re basically good as they are - good power level, plenty of fun, some unique mechanics. But I think they’d be a heap more fun if they just started with their unique scout in addition to their warrior. Not a big thing. A bit of a buff, but not OP. But it would give them a unique flavour, tease out the early exploration angle, and be a subtle way to balance out the extra cost of their scout (which has the bizarre effect of making them worse at early exploration).
I also think RnF has done a good job of making some needed tweaks. RnF made France awesome, and made every Civ with a faith bent great. So, good work guys.
But. I do think a handful of Civs really are quite fundamentally bad. Not necessarily in a power sense. More a “just not fun” sense. FXS needs to really think about reworking these Civs.
My list:
China. China is probably right in terms of power level, but they seem far too passive, particularly in a game where you rarely need to defend from the AI past the Ancient Era, and it’s not hard to defend when you do. Previous versions of Civ gave China a more warlike bent. I don’t think China needs to lose its existing bonuses, but it would benefit from having some bonuses to give it a bit more aggression (maybe a unique light Cav or boost to light Cav, or great general points). We haven’t reviewed Korea yet, but I suspect similar comments could be made about them.
Khmer and (maybe) India. Population [in the sense of “Tall”] just isn’t powerful enough. Added to that, Khmer don’t get a bonus to building Aqueducts or Holy Sites, and half their abilities feel like half baked Rome and Netherlands. And the Missionary and Relic thing just doesn’t seem to really click given the current Religion Mechanics (you build Missionaries to get them killed to get relics to boost your religion and faith but getting Missionaries killed hurts your religion and building Missionaries costs faith... uh, say what?). I think India’s Dharma ability is similarly flawed - your incentivised to have a Religion, but then also incentivised to not covert your cities fully? - and then they are also hurt by tall cities just not being that valuable.
Georgia. Covered well elsewhere. But their unique building is just too bad for words, and again a Relgious Civ with no bonus to getting a Religion (which is fine), but sort of useless without a Religion and there’s minimal benefit to just having a dominant religion. They probably need to have a general bonus for walls (eg discount building walls or faith per wall level), with their unique Renaissance walls then doubling down on that ability (eg Tsikhe gives additional culture or loyalty or faith pressure).
Spain. Not yet reviewed, I know. I’m okay with Spain not having a bonus to getting a Religion. Indeed, I think it would be lame if they did get a bonus to that. But leaving that aside, yeah, they’re a mess. A Naval Civ where basically everyone does Naval better. A Relgious Civ where, fine, no bonus to not getting a Relgion, but there’s no real benefit to at least having a Majority Religion. A Civ that gets early Sea Corps, but actually not all that much earlier, and Zulu do it better anyway. And a Colonial Civ where there doesn’t seem to be much benefit to founding colonial cities mid game. And the Mission - and it’s very particular requirements for any loyalty bonus - is a mess. There are some great ideas with Spain, but the Civ needs a real rethink.
England. Not yet reviewed for CotW, but for reasons I’ve said before, it needs a rethink. Although England has its own issues, a lot of things Spain struggles with also apply to England.
Lots of Civs are hurt by problems with Anti-Cav, Pikes specifically, Military Theory and IZ and IZ buildings.
Norway, Japan, Georgia, Greece, Germany (not yet reviewed), Poland and Zulu are all made less fun or interesting by Anti-Cav being so rubbish, particularly Pikes being rubbish. These Civs are mostly okay in terms of power levels regardless, but they are still held back in terms of interesting strategies and good synergies. This also hurts the Civs that are strong with Cav, because they lack a really interesting counter.
Germany and Netherlands are likewise hurt by IZs and IZ buildings being underwhelming.
Some Civs are really quite Awesome.
I have much greater appreciation of Egypt, Norway, Netherlands and Cree after these various CotW.
I also think some Civs I thought were OP maybe aren’t (or, at least, are okay being OP). I might still not want to play them much, but I think Macedonia and Rome and Aztec are indeed very cool and fun Civs.
Here are some thoughts I’ve had:
Civs that need an Overhaul
Sorry. This point is a bit rambling.
I think a lot of Civs would benefit from a tweak here or there. Not necessarily to make Civs more powerful - but just to make them more fun or flavourful. To me, a good example are the Cree. They’re basically good as they are - good power level, plenty of fun, some unique mechanics. But I think they’d be a heap more fun if they just started with their unique scout in addition to their warrior. Not a big thing. A bit of a buff, but not OP. But it would give them a unique flavour, tease out the early exploration angle, and be a subtle way to balance out the extra cost of their scout (which has the bizarre effect of making them worse at early exploration).
I also think RnF has done a good job of making some needed tweaks. RnF made France awesome, and made every Civ with a faith bent great. So, good work guys.
But. I do think a handful of Civs really are quite fundamentally bad. Not necessarily in a power sense. More a “just not fun” sense. FXS needs to really think about reworking these Civs.
My list:
China. China is probably right in terms of power level, but they seem far too passive, particularly in a game where you rarely need to defend from the AI past the Ancient Era, and it’s not hard to defend when you do. Previous versions of Civ gave China a more warlike bent. I don’t think China needs to lose its existing bonuses, but it would benefit from having some bonuses to give it a bit more aggression (maybe a unique light Cav or boost to light Cav, or great general points). We haven’t reviewed Korea yet, but I suspect similar comments could be made about them.
Khmer and (maybe) India. Population [in the sense of “Tall”] just isn’t powerful enough. Added to that, Khmer don’t get a bonus to building Aqueducts or Holy Sites, and half their abilities feel like half baked Rome and Netherlands. And the Missionary and Relic thing just doesn’t seem to really click given the current Religion Mechanics (you build Missionaries to get them killed to get relics to boost your religion and faith but getting Missionaries killed hurts your religion and building Missionaries costs faith... uh, say what?). I think India’s Dharma ability is similarly flawed - your incentivised to have a Religion, but then also incentivised to not covert your cities fully? - and then they are also hurt by tall cities just not being that valuable.
Georgia. Covered well elsewhere. But their unique building is just too bad for words, and again a Relgious Civ with no bonus to getting a Religion (which is fine), but sort of useless without a Religion and there’s minimal benefit to just having a dominant religion. They probably need to have a general bonus for walls (eg discount building walls or faith per wall level), with their unique Renaissance walls then doubling down on that ability (eg Tsikhe gives additional culture or loyalty or faith pressure).
Spain. Not yet reviewed, I know. I’m okay with Spain not having a bonus to getting a Religion. Indeed, I think it would be lame if they did get a bonus to that. But leaving that aside, yeah, they’re a mess. A Naval Civ where basically everyone does Naval better. A Relgious Civ where, fine, no bonus to not getting a Relgion, but there’s no real benefit to at least having a Majority Religion. A Civ that gets early Sea Corps, but actually not all that much earlier, and Zulu do it better anyway. And a Colonial Civ where there doesn’t seem to be much benefit to founding colonial cities mid game. And the Mission - and it’s very particular requirements for any loyalty bonus - is a mess. There are some great ideas with Spain, but the Civ needs a real rethink.
England. Not yet reviewed for CotW, but for reasons I’ve said before, it needs a rethink. Although England has its own issues, a lot of things Spain struggles with also apply to England.
Lots of Civs are hurt by problems with Anti-Cav, Pikes specifically, Military Theory and IZ and IZ buildings.
Norway, Japan, Georgia, Greece, Germany (not yet reviewed), Poland and Zulu are all made less fun or interesting by Anti-Cav being so rubbish, particularly Pikes being rubbish. These Civs are mostly okay in terms of power levels regardless, but they are still held back in terms of interesting strategies and good synergies. This also hurts the Civs that are strong with Cav, because they lack a really interesting counter.
Germany and Netherlands are likewise hurt by IZs and IZ buildings being underwhelming.
Some Civs are really quite Awesome.
I have much greater appreciation of Egypt, Norway, Netherlands and Cree after these various CotW.
I also think some Civs I thought were OP maybe aren’t (or, at least, are okay being OP). I might still not want to play them much, but I think Macedonia and Rome and Aztec are indeed very cool and fun Civs.
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