What I like, and what I don't like in Civ VI

Mrdarklight

Warlord
Joined
Mar 27, 2002
Messages
257
Location
Sacramento, CA
No, this isn't going to be a complaints post. Probably more of a fanboy post. For the most part, I like this new version a lot, and the things I don't like about it can mostly be patched out, and probably will be. I remember with Civ 5, a lot of the stuff we came to take for granted was not in the first version. Being able to restart if you got a bad start was one. Anyway, here's the list, from the beginning.

1. The opening video is AWESOME. Now this is probably the least important part of the game, because it's not actually part of the game, but I usually skip over these. I've watched this one a couple of times, and it's great.

2. The music is EPICALLY AWESOME. I've come to expect good music in Civ games, but I think this is the best. I love the opening song ("Sogno di Volare", watch it performed live here.) The various Civs music is great too. Christopher Tin, I am now a huge fan.

3. The leader animations are fantastic. They're a little more cartoony than they used to be, but remember, they weren't exactly photorealistic in any of the previous games either. The animation is what makes them great. It's just so well done. Even when Cleopatra is staring at me with her bored "neutral face" I can't stop watching it. There's such a level of nuance here, it's hard to describe, but they're all REALLY well done.

4. Builders. I like them. I can't say I love them more than they were in Civ 5, but they're a nice change. So I'll give that a "Good but not great."

5. Changes to gameplay, like religion, diplomacy, open borders, are all mostly really good. Religion is much more dynamic and interesting now, particularly having religious wars and the way they impact area cities.

6. Districts are really cool, I think. They add a lot to the game, especially trying to figure out how to get the best bonuses.

7. It's great that you don't have to build on the coast any more to build ships. That's a big improvement.

8. Combat AI. Not great. A little better than Civ V, but not a lot, and it still needs more work. The opening "warrior rush" the AI sometimes tries to do is particularly awful. They surround your city with enough warriors to easily take it, then wander around and barely attack it. Thankfully, after this initial problem, it seems to get better. I do like the idea of stacking siege units though, that's fun.

9. Road building. I don't like it. I wish I could just build roads. Using a caravan for the sole purpose of building a road to a new city is annoying to me. I want him to be making me money, not building a road.

10. The way units move now. This is REALLY annoying to me. It used to be, if your units had any move points left, they could enter the next hex. Now, if they don't have the full amount needed, they can't, and it constantly feels like they're stumbling around, unable to move where I want them.

11. The quotes, for wonders and techs... I think they dropped the ball on these. Some of them are so un-serious that it makes you wonder how they couldn't have come up with something better. George Carlin? Not being able to get wi-fi at a wonder? Come on. Please.

I think this game is in much better shape at release than Civ 5 was. It will be interesting to see how expansions improve upon it.
 
I actually love the quotes. For some reason, some people think that Civ is some super serious "treatment" of history or something, even though it's always been kind of a campy cartoonish sort of game. So the way the tech quotes are done in this game sort of embrace that a little more. It brings into perspective that history is a serious study, but it's also immediate and real, not something from the distant past. It's human, and fallible, ridiculous, and dead serious at the same time. Just like people normally are.
 
Carlin was great in pointing out all the nonsense that's going around in this world.

 
What's wrong with George Carlin? The man made many great observations of the human condition. Civ 5 had a truck load of bible quotes in it, which I found infinitely more annoying than not getting wifi at Kilimanjaro and being forced to speak to people (which is in every frickin game I play....)
 
The music part of the CIv 6 might be something most disappointed for me. It seems to recycle the Civ 4 idea to have the music changed with the progress of era. But compared with Civ 5, this could turn out to be just one nice piece of music with another, with no relation whatsoever to your performance or decision in the game. After a long game more than 300 turns, the music can no longer make me feel special.

In contrast, in CIV 5, the music in fact could be something that actively responds to your strategy of empire-building, and it may provides a 'just-in-time' evaluation of the situation of the world you created. One specific example might be those sad melodies coming to you after you nuke a city. In Civ 6, the music is good. Absolutely good. But it does not 'interact' with your game play.
 
Last edited:
I dislike the "we are so funny" approach of Firaxis completely. I already hated (!!!) it in Pirates, where it turned a serious swashbuckler simulation (C64) into a comedic nonsense (all other versions). Same with Civ 6.
 
3. The leader animations are fantastic. They're a little more cartoony than they used to be, but remember, they weren't exactly photorealistic in any of the previous games either. The animation is what makes them great. It's just so well done. Even when Cleopatra is staring at me with her bored "neutral face" I can't stop watching it. There's such a level of nuance here, it's hard to describe, but they're all REALLY well done.

The Leaders are great this expansion, the cartoony look to them allows for stonger expressions and it actually makes them feel more alive and animated than their Civ 5 counterparts (I'm convinced Boadicea was paralysed from the waste down in 5).

9. Road building. I don't like it. I wish I could just build roads. Using a caravan for the sole purpose of building a road to a new city is annoying to me. I want him to be making me money, not building a road.

Military Engineers can build roads. but only two tiles worth which is kind of stupid. They should at least be able to connect two cities up (even if it does use all of their charges at once).

11. The quotes, for wonders and techs... I think they dropped the ball on these. Some of them are so un-serious that it makes you wonder how they couldn't have come up with something better. George Carlin? Not being able to get wi-fi at a wonder? Come on. Please.

I dont mind the quotes personally.. they've obviously tried for more comedy ones to fit in with the "cartoony" aesthetic, problem is they've paired them with a serious actor.. Sean Bean would of been great as a narrator for 5 with it's more serious selection of quotes. 6 needs a comic actor (Stephen Fry, John Cleese or Michael Palin would have been good choices in my opinion).
 
I am not a fan of how the territory you have explores "browns out" after you leave the area. Granted it doesn't look exactly like the fog of war but it's pretty close. I understand that helps it run faster but I really hate it. It makes me bounce back to V. Is there anyway to keep it from fading to brown? I don't want to look that closely when I am just trying to get an idea of resources and terrain quickly
 
I am not a fan of how the territory you have explores "browns out" after you leave the area. Granted it doesn't look exactly like the fog of war but it's pretty close. I understand that helps it run faster but I really hate it. It makes me bounce back to V. Is there anyway to keep it from fading to brown? I don't want to look that closely when I am just trying to get an idea of resources and terrain quickly

I'd just want to point out that this thread is half a year old and there are many newer threads that have (somewhat) the same topic.
 
I am not a fan of how the territory you have explores "browns out" after you leave the area. Granted it doesn't look exactly like the fog of war but it's pretty close. I understand that helps it run faster but I really hate it. It makes me bounce back to V. Is there anyway to keep it from fading to brown? I don't want to look that closely when I am just trying to get an idea of resources and terrain quickly
There is no in-game way to change it that I know of. And as much as people complained about it pre-release, I don't recall seeing a mod to change it either (although I could be wrong about that).
 
I am not a fan of how the territory you have explores "browns out" after you leave the area. Granted it doesn't look exactly like the fog of war but it's pretty close. I understand that helps it run faster but I really hate it. It makes me bounce back to V. Is there anyway to keep it from fading to brown? I don't want to look that closely when I am just trying to get an idea of resources and terrain quickly

Welcome to the forum @hockeygoddess8!
As the previous 2 replies pointed out:
1. Please try to reply to more recent threads - there are plenty of current threads about different things people don't like about Civ 6.
2. At some point a mod may adjust this UI "feature" that a number of people have complained about - but it doesn't look like one yet.

My personal solution - I always play with Tile Yields turned on. Your unexplored territory will remain empty, not showing any yields, while the explored territory that you can no longer directly see (the fog of war) will still show tile yields - making the determination between the 2 much easier.
 
Welcome to the forum @hockeygoddess8!
As the previous 2 replies pointed out:
1. Please try to reply to more recent threads - there are plenty of current threads about different things people don't like about Civ 6.
2. At some point a mod may adjust this UI "feature" that a number of people have complained about - but it doesn't look like one yet.

My personal solution - I always play with Tile Yields turned on. Your unexplored territory will remain empty, not showing any yields, while the explored territory that you can no longer directly see (the fog of war) will still show tile yields - making the determination between the 2 much easier.
 
Back
Top Bottom