gameplay

  1. Laurana Kanan

    Civilization VII - Antiquity Age Developer Livestream (9/12) Discussion

    Twitter announcement Note: Thread is now unlocked. Stream goes live at: 10:00AM PT (Pacific) 1:00PM ET (Eastern) 6:00PM GMT (UK) 7:00PM CEST (Central European) Twitch Stream: Youtube Stream: Facebook Stream: TBD All screenshots...
  2. thecrazyscot

    Gameplay Mechanic Discussion: Leaders

    Our Immortal Leader(s) are getting revamped in Civ 7, so here's a discussion thread to talk about the new Leader system. I've tried to be as factual as possible, so my own comments are presented like so: 📝 Comment Official Guide Overview You can choose any combination of leader and civ...
  3. thecrazyscot

    Game Mechanic Discussion: Independent Peoples/City-States

    It looks like Civ 7 has revamped the city-state system to be a sort of combination of the barbarian tribe and city-state systems from previous games. I've always enjoyed interacting with the "minor powers" in the civilization games, so I find this redesigned system of interest. Overview...
  4. thecrazyscot

    Gameplay Mechanic Discussion: Ages

    This thread serves as an overview and discussion of the Ages mechanic, the single largest new gameplay feature in Civilization VII. Overview A "full" game of Civilization VII is divided into three ages: Antiquity Age Exploration Age Modern Age Each age can be played as its own "game" of...
  5. Laurana Kanan

    Civilization VII - Gameplay Trailer/Showcase - Civilizations & Leaders Shown

  6. Laurana Kanan

    Civilization VII - Gameplay Reveal Trailer (Gamescom Opening Night Live - 8/20) Discussion

    Official reveal of the Gameplay Trailer Pre-announcement info for gamescon. Twitter announcement Discussion thread & links for the Gameplay Showcase can be found here...
  7. Laurana Kanan

    Civilization VII - Official Gameplay Showcase Discussion (8/20)

    Twitter announcement Note: Thread is now unlocked. Stream goes live at: 1:30PM PT (Pacific) 4:30PM ET (Eastern) 9:30PM GMT (UK) 10:30PM CEST (Central European) Additional times can be found HERE. Twitch Stream: Youtube Stream: Facebook Stream...
  8. PDX Firefly

    Millennia | Update 4

    Hello there! Update 4 is now fully released. The build number is 1.0.20480.F. The update contains highly requested balance changes as well as a new Quality of Life feature, "Game Speed," which allows you to play at different speeds if you prefer a faster or slower experience. Here below is also...
  9. PDX Firefly

    Millennia | Update 3

    Hello there! Update 3 with Build Number "1.0.34.F" is finally here. We have also updated the roadmap image to include some of the features confirmed for Update 4, which is currently scheduled for release during June. (The Open Beta is just around the corner!) Update 3 Changelog Featured...
  10. PDX Firefly

    Millennia | Future Ages & Update 0

    Hello, everyone. Ian Fischer of C Prompt Games here. It somehow seems like it was a long, long time ago, but we launched Millennia just last week. It might feel more distant to C Prompt, as we had several weeks of the team testing the release build (and thanks again to everyone playing and...
  11. O

    How to use config variables to modify the in-game sql database

    I want to add a setting to the options menu when a user is creating a game that will be then used to affect something in the game. I was getting a lot of help from this tutorial thread but unfortunately it only talks about conditionally executing files based on values, so this would work with...
  12. P

    Late Game AI

    I uploaded my mod yesterday and I am not sure why the discussion for it was deleted. So I am manually opening this thread here and I hope that a mod can attach it to the resource later. Overview: "Late Game AI" immensely buffs the AI's late game with a new scaling method. The AI will be very...
  13. P

    Late Game AI 8.29

    IMPORTANT: 1. This mod was designed for use in combination with Infixo's "Real Strategy" mod. It also works fine without it or with other mods like AI+, but the AI will be a lot worse at getting a culture victory, will generally win quite a bit slower and will also be worse at defending their...
  14. L

    Less Advanced Barbarians 2022-08-23

    This is a mod that sets barbarians back an era, roughly. I couldn't find a way to reduce barbarian technology through the database, so I was forced to rely on lua to kill barbarians and replace them with less advanced units. So for example, if the game tries to spawn a barbarian Man-At-Arms, my...
  15. L

    [GS] Less Advanced Barbarians

    This is a mod that sets barbarians back an era, roughly. I couldn't find a way to reduce barbarian technology through the database, so I was forced to rely on lua to kill barbarians and replace them with less advanced units. So for example, if the game tries to spawn a barbarian Man-At-Arms, my...
  16. sharpNd

    Four Seasons 0.5.1

    Posted here due to a request on Steam for an external download. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2708795273 Change Notes: https://steamcommunity.com/sharedfiles/filedetails/changelog/2708795273 Four Seasons Works with Vanilla, Rise and Fall and Gathering...
  17. sharpNd

    Four Seasons

    Posted here due to a request on Steam for an external download. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2708795273 Change Notes: https://steamcommunity.com/sharedfiles/filedetails/changelog/2708795273 Four Seasons Works with Vanilla, Rise and Fall and...
  18. MoySauce

    Ever wondered how different people play the same map? Civ 6 From Different Perspectives

    Hey everyone! New to the forums, but noticed that someone posted some of our previous videos were posted here. So here is Civ 6 From Different Perspectives. The premise is simple, 3 players playing the exact same map and watching how each player reacts differently to their surroundings. Which...
  19. anonxanemone

    Historical Concepts Translated to Gameplay and Mechanics

    What are some gameplay and mechanics that represent concepts of history well? Are there any concepts that should be implemented or (if already implemented) should be implemented better? Personally, my favorites are the eureka/inspiration and district adjacency mechanics introduced in...
  20. totalslacker

    Historical Spawn Dates and Eras (R&F + GS) 1.2.0

    Expanded version of Gedemon's Historical Spawn Dates mod with support for new features from the Rise & Fall and Gathering Storm expansions. Up-to-date with the New Frontier Pass and Babylon DLC. Not compatible with the base game, please use the original version of this mod for the base game...
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