Adds a third memento slot.
IMPORTANT: The game MUST be reloaded (at the very least the main menu/game setup) in order for the third slot to function. Otherwise it will appear LOCKED. If you exit and restart the game, the memento slot should be functional.
This mod was NOT tested in multiplayer...
Do you hate the Happiness Crisis in Antiquity as much as I do? Then this mod is just for you!
During the Stage 2 of the Crisis, cities that are unhappy (even if it's -0.01) will begin to revolt, which causes them to change loyalties. If you are me and tend to overexpand, this can cause massive...
Thanks to Windfly helping me creating this mod.
I personally can't play without the mod anymore.
Now you will actually think twice before spamming settlers.
I tried to copy the pacing of CIV 5's policy tree which gets more costly with every city you settled - with the new Influence resource...
Crises... we all have them! Who needs them? They're just like us...
This mod changes the pacing of crises, making them start earlier. BUT WHY? DON'T YOU HATE CRISES? .... I kinda do but the attempt here is to make them feel less like a sudden "everything went bad out of nowhere" thing and more...
In Civilization 7, there is a chance to trigger a story related to the Great Person after retiring. In general, 1 out of 10 Great People will be triggered at random. This mod has changed the probability of triggering to 100%, making it easier for players to experience all the stories associated...
I'm meddling with CBP AI and started wondering if others like to play against very competent AI. Hard to answer, I know, since we still don't have truly good AI in any civ game to compare against, and CBP AI is the best :rockon:. But:
If CBP AI devs improved it, such that it:
never builds...
Hi,
First, I'm completely new to civ modding (Any civ game), I did some rudimental mods for Endless Space 2 and Stellaris.
I know few scary words like Xml, SQL, javascript, but that just about it.
I have looked at tutorials section of these forums. For simple examples - I think I mostly...
Twitter announcement
Note: Thread is unlocked early for discussion of Civ/Leader combo selection.
Stream goes live at:
10:00AM PT (Pacific)
1:00PM ET (Eastern)
6:00PM GMT (UK)
7:00PM CET (Central European)
Twitch Stream:
Youtube Stream:
Our Immortal Leader(s) are getting revamped in Civ 7, so here's a discussion thread to talk about the new Leader system.
I've tried to be as factual as possible, so my own comments are presented like so:
📝 Comment
Official Guide
Overview
You can choose any combination of leader and civ...
It looks like Civ 7 has revamped the city-state system to be a sort of combination of the barbarian tribe and city-state systems from previous games. I've always enjoyed interacting with the "minor powers" in the civilization games, so I find this redesigned system of interest.
Overview...
This thread serves as an overview and discussion of the Ages mechanic, the single largest new gameplay feature in Civilization VII.
Overview
A "full" game of Civilization VII is divided into three ages:
Antiquity Age
Exploration Age
Modern Age
Each age can be played as its own "game" of...
Official reveal of the Gameplay Trailer
Pre-announcement info for gamescon.
Twitter announcement
Discussion thread & links for the Gameplay Showcase can be found here...
Twitter announcement
Note: Thread is now unlocked.
Stream goes live at:
1:30PM PT (Pacific)
4:30PM ET (Eastern)
9:30PM GMT (UK)
10:30PM CEST (Central European)
Additional times can be found HERE.
Twitch Stream:
Youtube Stream:
Facebook Stream...
Hello there! Update 4 is now fully released. The build number is 1.0.20480.F. The update contains highly requested balance changes as well as a new Quality of Life feature, "Game Speed," which allows you to play at different speeds if you prefer a faster or slower experience. Here below is also...
Hello there! Update 3 with Build Number "1.0.34.F" is finally here. We have also updated the roadmap image to include some of the features confirmed for Update 4, which is currently scheduled for release during June. (The Open Beta is just around the corner!)
Update 3 Changelog
Featured...
Hello, everyone. Ian Fischer of C Prompt Games here.
It somehow seems like it was a long, long time ago, but we launched Millennia just last week. It might feel more distant to C Prompt, as we had several weeks of the team testing the release build (and thanks again to everyone playing and...
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