seanflokstra7
Prince
Definitely at least 25 for Civ 5.
IIRC , no one's been able to do a good computer AI to handle GO but there are plenty of very good Chess ones.
As a 4X game, I'd say Civ and other 4X games are nearer to Go in complexity than Chess, as evidenced by the general difficulty in making competent AI in any 4X game without giving AI massive bonuses or hiding the AI's weakness through gameplay limitations
some Chess AIs are at "Grandmaster level"
There are 32 different programs with higher ratings than the top human player.
I was totally stunned when i saw the possibilities are more than the atoms in the universe.I don't know much about Go, other than that it is also a tremendously complex game. But the atom comparison applies to chess as well. There are 1079 atoms in the universe, while a chess game of average length has 10100 to 10120 possibilities.
I was totally stunned when i saw the possibilities are more than the atoms in the universe.
I do not understand.are you referring to the atomic bombs in the world or the atom in the physics ?
the 2010 version of civ 5 was far deeper than the version that exists today
the tradeoffs involved much more strategic decision-making and there was a much wider range of viable ways to grow your empire
since release, firaxis has systematically removed depth+complexity from the game while adding miscellaneous mechanics that add breadth and make the game less balanced
ultimately, civ 5 is broken because the challenge is about exploiting an idiotic AI and essentially finding weaknesses/patterns in the code. the decision-making at this point has very little to do with the game mechanics / game design
the game actually isn't that bad from a design standpoint. it's just that the depth only exists in the theoretical realm of human vs human (which is basically non-existent because of the broken multiplayer implementation)
The possibility of creating a good AI for a game has very little to do with its complexity. Strong chess AI's are available not for lack of complexity but because chess is a closed system. That alone says nothing about complexity. Chess is vastly more complex than any computer game, let alone Civ 5.
I know people who have played and studied chess their whole lives with high ambitions. The most succesful of them achieved an FM title (FIDE master) in their mid-30s. That is pretty darn strong. But they are still far behind IMs (international masters). Most IM's are far behind GMs (grandmasters). And the difference between standard GMs and the world's chess elite is in itself huge. It is virtually impossible to become a GM in chess if you don't possess a great amount of talent, even if you study the game 10 hours a day for many decades. Compare that to Civ 5. Moving up in chess takes years, making progress in Civ 5 takes hours.
This is a joke, right? Not funny at all.the 2010 version of civ 5 was far deeper than the version that exists today
the tradeoffs involved much more strategic decision-making and there was a much wider range of viable ways to grow your empire
since release, firaxis has systematically removed depth+complexity from the game while adding miscellaneous mechanics that add breadth and make the game less balanced
ultimately, civ 5 is broken because the challenge is about exploiting an idiotic AI and essentially finding weaknesses/patterns in the code. the decision-making at this point has very little to do with the game mechanics / game design
the game actually isn't that bad from a design standpoint. it's just that the depth only exists in the theoretical realm of human vs human (which is basically non-existent because of the broken multiplayer implementation)
This is a joke, right? Not funny at all.