What is the easiest scenario to win on deity?

I am now on 245/246 achievements. Completing the Alexander scenario in 37 turns (deity setting) is the one I am missing.

It seems that the guides I have read were all compiled when the scenario was a lot easier than it is now. By about turn 20, the overwhelming numbers of enemy units just seem to stop me from advancing across the second half of the map at the required rate, and it is defeating with the current version of the game at the moment.
 
I am now on 245/246 achievements. Completing the Alexander scenario in 37 turns (deity setting) is the one I am missing.

It seems that the guides I have read were all compiled when the scenario was a lot easier than it is now. By about turn 20, the overwhelming numbers of enemy units just seem to stop me from advancing across the second half of the map at the required rate, and it is defeating with the current version of the game at the moment.
Thanks for the observation. I haven't gone back to try that one, got all the other scenario achievements except a couple of red death ones that will be easy.

It would be great if someone who's beat that one on deity recently could provide some guidance.
 
I got the Alexander one a few of weeks ago after a couple of failed attempts. I found the key to victory is to conquer cities as fast as possible. Don’t worry too much about killing units – you can deal with them later. The faster you conquer cities, the less time they have to build more units.

First building should always be an encampment and then only build Hetairoi if they can still be useful by the time they are finished, otherwise go for encampment projects. Put all your conquered cities on production focus (they can’t grow anyway) or lock in high gold tiles if they are just running projects. And trade tiles between cities if necessary.

The cities you found as well as your capital and Athens should start building settlers after a few Hetairoi. Don’t waste captured builders to make improvements, but rather use them to chop out units or settler. After you see that you have enough units to conquer the rest, save your money to buy the last settlers.

Use any excess generals to escort units to the front line or to give extra movement to settlers and builders.
You only need 1 Hetairoi and 1 Hypaspist to take Egypt and wait before you take Memphis, it is basically a free heal.
After taking Babylon split your army. Alexander should go south and take your Hoplites with you, they are quite useful against Varu.
I don’t remember exactly how I moved my units, but I made a list of cities and what turn I took them, hope that is still helpful.

Athens: 2 (+2 Hoplites)
Sparda: 4
Gordian: 5
Tarsus: 7
Halicarnassos: 9
Thapsacus: 10
Arbola: 12
Babylon: 16 (+1 Archers)
Tyre: 17
Hagmatana: 17
Susa: 17
Ray: 20
Parsa: 20 (+2 Immortals)
Isphan: 21
Puro: 21
Gaza: 22
Shahr-I Quims: 23
Tusa: 24
Haraiva: 25
Zranka: 25
Thebes: 26
Bakhtri: 27
Kabul: 30
Patala: 31
Markanda: 32
Taxila: 32
Memphis: 32
Cyra: was ready to take on T33 but waited a couple of turns to settle the last cities to get the achievement.
 
Definitely Vikings as Herald. Your isolation is a huge advantage as you can just built a big fleet and pillage everything in sight with little to no resistance.
 
I got the Alexander one a few of weeks ago after a couple of failed attempts. I found the key to victory is to conquer cities as fast as possible. Don’t worry too much about killing units – you can deal with them later. The faster you conquer cities, the less time they have to build more units.

First building should always be an encampment and then only build Hetairoi if they can still be useful by the time they are finished, otherwise go for encampment projects. Put all your conquered cities on production focus (they can’t grow anyway) or lock in high gold tiles if they are just running projects. And trade tiles between cities if necessary.

The cities you found as well as your capital and Athens should start building settlers after a few Hetairoi. Don’t waste captured builders to make improvements, but rather use them to chop out units or settler. After you see that you have enough units to conquer the rest, save your money to buy the last settlers.

Use any excess generals to escort units to the front line or to give extra movement to settlers and builders.
You only need 1 Hetairoi and 1 Hypaspist to take Egypt and wait before you take Memphis, it is basically a free heal.
After taking Babylon split your army. Alexander should go south and take your Hoplites with you, they are quite useful against Varu.
I don’t remember exactly how I moved my units, but I made a list of cities and what turn I took them, hope that is still helpful.

Athens: 2 (+2 Hoplites)
Sparda: 4
Gordian: 5
Tarsus: 7
Halicarnassos: 9
Thapsacus: 10
Arbola: 12
Babylon: 16 (+1 Archers)
Tyre: 17
Hagmatana: 17
Susa: 17
Ray: 20
Parsa: 20 (+2 Immortals)
Isphan: 21
Puro: 21
Gaza: 22
Shahr-I Quims: 23
Tusa: 24
Haraiva: 25
Zranka: 25
Thebes: 26
Bakhtri: 27
Kabul: 30
Patala: 31
Markanda: 32
Taxila: 32
Memphis: 32
Cyra: was ready to take on T33 but waited a couple of turns to settle the last cities to get the achievement.
Awesome rundown! This will be great to benchmark how well I'm doing when I get around to trying it again. Thanks!
 
I got the Alexander one a few of weeks ago after a couple of failed attempts. I found the key to victory is to conquer cities as fast as possible. Don’t worry too much about killing units – you can deal with them later. The faster you conquer cities, the less time they have to build more units.

First building should always be an encampment and then only build Hetairoi if they can still be useful by the time they are finished, otherwise go for encampment projects. Put all your conquered cities on production focus (they can’t grow anyway) or lock in high gold tiles if they are just running projects. And trade tiles between cities if necessary.

The cities you found as well as your capital and Athens should start building settlers after a few Hetairoi. Don’t waste captured builders to make improvements, but rather use them to chop out units or settler. After you see that you have enough units to conquer the rest, save your money to buy the last settlers.

Use any excess generals to escort units to the front line or to give extra movement to settlers and builders.
You only need 1 Hetairoi and 1 Hypaspist to take Egypt and wait before you take Memphis, it is basically a free heal.
After taking Babylon split your army. Alexander should go south and take your Hoplites with you, they are quite useful against Varu.
I don’t remember exactly how I moved my units, but I made a list of cities and what turn I took them, hope that is still helpful.

Athens: 2 (+2 Hoplites)
Sparda: 4
Gordian: 5
Tarsus: 7
Halicarnassos: 9
Thapsacus: 10
Arbola: 12
Babylon: 16 (+1 Archers)
Tyre: 17
Hagmatana: 17
Susa: 17
Ray: 20
Parsa: 20 (+2 Immortals)
Isphan: 21
Puro: 21
Gaza: 22
Shahr-I Quims: 23
Tusa: 24
Haraiva: 25
Zranka: 25
Thebes: 26
Bakhtri: 27
Kabul: 30
Patala: 31
Markanda: 32
Taxila: 32
Memphis: 32
Cyra: was ready to take on T33 but waited a couple of turns to settle the last cities to get the achievement.

Awesome rundown! This will be great to benchmark how well I'm doing when I get around to trying it again. Thanks!

I am trying this one again and I am wondering if it is even possible to win all four achievements on deity. Also, if you have any other tips than the ones already mentioned that would be of help.
 
I am trying this one again and I am wondering if it is even possible to win all four achievements on deity. Also, if you have any other tips than the ones already mentioned that would be of help.
I got all the other achievements except the win at deity on easier difficulties, so I won't be paying attention to anything except a win when I get around to trying this. I'm curious to know if it's possible, but it won't be by me.
 
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I got the Alexander one a few of weeks ago after a couple of failed attempts. I found the key to victory is to conquer cities as fast as possible. Don’t worry too much about killing units – you can deal with them later. The faster you conquer cities, the less time they have to build more units.

First building should always be an encampment and then only build Hetairoi if they can still be useful by the time they are finished, otherwise go for encampment projects. Put all your conquered cities on production focus (they can’t grow anyway) or lock in high gold tiles if they are just running projects. And trade tiles between cities if necessary.

The cities you found as well as your capital and Athens should start building settlers after a few Hetairoi. Don’t waste captured builders to make improvements, but rather use them to chop out units or settler. After you see that you have enough units to conquer the rest, save your money to buy the last settlers.

Use any excess generals to escort units to the front line or to give extra movement to settlers and builders.
You only need 1 Hetairoi and 1 Hypaspist to take Egypt and wait before you take Memphis, it is basically a free heal.
After taking Babylon split your army. Alexander should go south and take your Hoplites with you, they are quite useful against Varu.
I don’t remember exactly how I moved my units, but I made a list of cities and what turn I took them, hope that is still helpful.

Athens: 2 (+2 Hoplites)
Sparda: 4
Gordian: 5
Tarsus: 7
Halicarnassos: 9
Thapsacus: 10
Arbola: 12
Babylon: 16 (+1 Archers)
Tyre: 17
Hagmatana: 17
Susa: 17
Ray: 20
Parsa: 20 (+2 Immortals)
Isphan: 21
Puro: 21
Gaza: 22
Shahr-I Quims: 23
Tusa: 24
Haraiva: 25
Zranka: 25
Thebes: 26
Bakhtri: 27
Kabul: 30
Patala: 31
Markanda: 32
Taxila: 32
Memphis: 32
Cyra: was ready to take on T33 but waited a couple of turns to settle the last cities to get the achievement.
Just tried this one, missed it by a turn or two (last two cities at low health, but running out of nearby units). I did not make good strategic use of wonder captures. The advice to go for the cities and ignore units where possible is spot on. I suspect I can do it with another attempt while the current one is fresh in my mind. Thank you for the excellent rundown.
 
Just tried this one, missed it by a turn or two (last two cities at low health, but running out of nearby units). I did not make good strategic use of wonder captures. The advice to go for the cities and ignore units where possible is spot on. I suspect I can do it with another attempt while the current one is fresh in my mind. Thank you for the excellent rundown.
And I captured all the cities in time on my third try, but forgot that wasn't enough to get 200 points and highest rank. Some day....
 
It certainly was the toughest scenario for me, nut managed to get all achievements in two games. I still believe one could probably get all of them in one, but it all depends on what enemy units you get and where they are positioned when you get to those forks on the road. One must really be an almost perfect manager of all components of the game in every turn, especially money and battles. This is the trick, I think. I would spend a lot of time making sure each city conquered or not was working the best tiles and maximizing money and production. What also helped me was to not spend too much on Hetairoi and save up so you can get the last settlers on turn 34. Also, it helps if you get a bunch of +2 movement generals so that they help your armies and also move hetairoi, settlers and workers along the roads on time, but this is truly random.

It is definitely harder now than when it first came out. I had tried once before and had watched bits of a youtube video and the player was getting really great production of his cities and finding many workers, etc, on deity. Not in my case. Conquered cities would have less population, less tiles to work, I would get less enemies in certain points so I couldn't accumulate General points, etc. Also, I found that whenever I would finish a settler, my other cities (not conquered ones) would increase their production costs of the settlers I was building there or stop building them, like they would freeze. It was weird, and most likely a bug. Workers helped me there a lot. Also, the use of Alexander and the other generals is so, so important, moving them around during a turn to maximize their faculties on the armies.

It was most definitely fun, fun fun, but hard, hard, hard, and yet rewarding in the end. It took me all weekend to get two games done.

@WillowBrook, I recommend you to try it again sooner than later because of what you said. Having things fresh in your mind. I almost didn't go into my second game right away also, but having all these things fresh was really helpful. I say this for whatever is worth. I know it can be frustrating especially having seen you here working on getting all achievements so meticulously.
 
@WillowBrook, I recommend you to try it again sooner than later because of what you said. Having things fresh in your mind. I almost didn't go into my second game right away also, but having all these things fresh was really helpful. I say this for whatever is worth. I know it can be frustrating especially having seen you here working on getting all achievements so meticulously
Thanks for your report and the encouragement! I only have three achievements left, would be great to knock this one off. Any particular pointers regarding settling that might be useful, given that I've put no thought into that yet?
 
Thanks for your report and the encouragement! I only have three achievements left, would be great to knock this one off. Any particular pointers regarding settling that might be useful, given that I've put no thought into that yet?

Three left. Oh, that is so awesome! It makes me want to focus more on mine, especially if we get those extra ten in the next patch or whatever it is.

The settling issue is something you get going from your very first turn as others have pointed out here. Also, like it has been said, all new cities will produce settlers until it is no longer useful because of time/turn constraints. All conquered cities always build an Encampment first. Also, you must have 205 points to win, not only 200. This means you need to produce/buy 11 settlers yourself. The one you get at the start doesn't count, although this one is crucial for getting you going.

Location and money are absolutely key. First, location: my suggestion is, of course, to settle the settler given at the start left of the wine to the east immediately on turn one: Again. Both Pella and Agai will need to maximize their production for settlers until it is not feasible anymore because of time/turns left. The first settler Agai produces needs to settle next to the closest mountains, east of Gordian, two tiles south of the water (by the river) because it is has a lot of production in the form of woods and, if your are lucky to steal workers, they can chop these to expedite your settler production. The next location where it is best to settle is north of Arbela, on the road, next to the oranges. In my very first try around when the scenario first came out, once I settled it opened up the woods close by and of course the hills and the copper close by. This time around it did not open the tile of woods, which sucked, but I managed to win on Deity anyways. They tweeted the scenario in one of the updates. Also, I won despite the issue I mentioned in my previous post that when any city finished building a settler all other cities producing settlers would increase or maintain their turns left of the previous turn. This time, this meant that the city north of Arbela, didn't give me the settler on time. Regardless, I made it and so can you, but having money helped so much.

So, second, money is critical. I got 3 or 4 Hetaroi out of Pella, 1 out of Tarsus and Parsa each, and bought only 2 or 3. This was key for me so that on turn 34 and 35 I was able to buy settlers which cost a lot and go up in cost by 60 gold each time you buy one. So, it was great to grab all the extra units you get by having Alexander next to Athens (Hoplites, of course essential for fighting in Patala against the Varu), Halicarnassus (the Galley to destroy the galleys around and possibly help out taking Tyre along with the Quadrireme you need to build second in Athens), Babylon (archer very helpful going north of Babylon), Parsa (the Immortals are key for fighting in Pala) and Patala (the Varu to expedite getting Taxila north of Patala). This way, you don't spend money on Hetaroi or other units. This reminds me that I did get two workers, I believe, out of Sparda to help Agai and other new settlements. Also, micromanage your cities. Make sure the correct tiles are being worked to maximize production when you need to and gold also. Sometimes you need to fiddle with this because the changes you make inside the city tile assignments don't go into effect unless you click and click again things around. Issues with the scenario, I guess. Also, to maximize your money, from the very first turn until you buy your last settler, unless you are producing units, force gold production in each city nullifying production and food, unless the city shows you in red that they are about to lose population. You don't want any conquered city to lose population because it could mean losing gold/turn and each gold you get is critical. Also, whenever you get the chance to pillage a tile that produces gold, do it, unless it will affect production in and you need that for a few turns. I got a lot of money from Tusa on up north. Of course, pillaging strategically for health also is very helpful.

Finally, one more point on location, the rest of the cities need to be settled close to conquered cities where you can buy the settler and move them in one or two turns. For example, one of my last cities was founded south of Thebes. If you get many +5 movement Generals, you can place one next to Thebes and, when you buy the settler there, it will help move it quickly south and settle in one turn. You can do that in other places too, but it depends how your game is going. Just inspect the map with the Settler lens and figure out which locations are best for you considering your particular game. Also, make sure you try to illuminate as many enemies on the way, not only for the 5 points to get more generals, but so that when you are settling your cities towards the end, they are not lurking around and preventing you from moving lonely settlers around. I think this enemy units were programmed to appear in key locations right as you are about to do something important.

Best of luck and enjoy! It is my favorite scenario now.
 
Okay, @Civ Chemist and @Ondolindë - you two have been so helpful, but I'm still having trouble getting east fast enough with sufficient troops, especially now that I'm also working on producing enough settlers to get the achievement.

In my most recent run, I settled all the needed additional cities with several turns to spare, but my armies had gotten bogged down and I still had five cities to conquer on turn 35 when I lost Alexander at Patala (first time I've actually lost him, but I couldn't have won even if I hadn't).

Looking at @Civ Chemist 's city conquest list, I find I fall one or two turns behind around Thapsacus and Arbola, and I'm lucky to get Hagmatana and Susa by turn 20 (t17 on the list). I've never gotten Parsa less than 4 turns after Susa.

Any tips? More details below.

I'm careful to make sure that units end their turn within two tiles of a general whenever possible for the extra movement. I move the general near the attacking units before attacking. I try to time the capture of wonders strategically.

It seems to take about 3 heteroi or 2 plus a hypatist 1-2 turns of attack to get most cities, except for the walled cities and the eastern city states. Other troops are needed as units get too damaged and to deal with enemy units. I try to ignore enemy units when possible, but they get in the way of troop movement and the great general points are nice; not sure if I'm doing too much or too little with them. Are there other things/ units/ adjacencies, etc. to consider?

I've been buying a ram for Halicarnasus and using that one for Tyre and Gaza, buying one in Susa for Parsa, and one in Tusa (I think?) for Cyra (but I've only actually made it to Cyra in one deity run). Other strategies to consider with the walled cities?

Thanks much for any further advice!
 
Okay, @Civ Chemist and @Ondolindë - you two have been so helpful, but I'm still having trouble getting east fast enough with sufficient troops, especially now that I'm also working on producing enough settlers to get the achievement.

In my most recent run, I settled all the needed additional cities with several turns to spare, but my armies had gotten bogged down and I still had five cities to conquer on turn 35 when I lost Alexander at Patala (first time I've actually lost him, but I couldn't have won even if I hadn't).

Looking at @Civ Chemist 's city conquest list, I find I fall one or two turns behind around Thapsacus and Arbola, and I'm lucky to get Hagmatana and Susa by turn 20 (t17 on the list). I've never gotten Parsa less than 4 turns after Susa.

Any tips? More details below.

I'm careful to make sure that units end their turn within two tiles of a general whenever possible for the extra movement. I move the general near the attacking units before attacking. I try to time the capture of wonders strategically.

It seems to take about 3 heteroi or 2 plus a hypatist 1-2 turns of attack to get most cities, except for the walled cities and the eastern city states. Other troops are needed as units get too damaged and to deal with enemy units. I try to ignore enemy units when possible, but they get in the way of troop movement and the great general points are nice; not sure if I'm doing too much or too little with them. Are there other things/ units/ adjacencies, etc. to consider?

I've been buying a ram for Halicarnasus and using that one for Tyre and Gaza, buying one in Susa for Parsa, and one in Tusa (I think?) for Cyra (but I've only actually made it to Cyra in one deity run). Other strategies to consider with the walled cities?

Thanks much for any further advice!

It is great that you are maximizing the opportunity to give units the maximum movement. Also, in my winning run, at times I was both ahead and behind of @Civ Chemist conquest turn list, but it was by two turns at the most. So, if you are within those limits, I wouldn't worry that much. However, if you are not, I believe these issues might be hindering you:

1) you might not doing enough unit movement planning before executing them to see which order will give you the most benefit to take necessary enemies out before taking a city and taking the city itself. Be careful, an you probably know this, that the game will calculate your probability of a battle win based on where your unit is at the moment and not where you want them to be. Many times I moved Alexander and the General next (close) to where my attacking unit was going to attack to see the real effect. And, as you know, you are looking at achieving the most clean kills (in one hit) you can get and my issue in my first two runs was that I didn't position Alexander or a +10 General where they needed to be to maximize their advantages. This is so important too: Placing your units right can give each other flanking and support bonuses that just expedite your kills and taking of cities,

2) are you upgrading your units from the beginning? I didn't so that I would have the healing benefit when I really needed it,

3) do you have enough +5 movement and +10 strength generals and are you using them? Using what you get to the best of their abilities is really helpful, and making sure you are killing as many enemies to get them is really important too

4) not buying enough Hetairoi in the closest encampment to where you are,

5) not training enough Hetairoi both in Pella, Tarsus and Parsa as I explained in my last post,

6) not getting and using the free units you get in Athens, Halicarnassus, etc. In Patala, both the Immortals (to decrease City Strength) and the Hoplites (against the Varu) were essential,

7) using Alexander carefully and not putting him next to the enemy (or any of the Generals) before you need to otherwise you will miss out on opportunities to move him and strengthen units before you are done with each turn,

8) are you dividing enough units after taking Babylon to go North. You should have both Hypatists there (great against Spearmen), Archer you get in Babylon and 3-4 Hetairoi.

Also, I preferred siege towers to rams. I bought one in Sparda for Halicarnassus, Tyre and Gaza. And then bought one in Susa for Parsa and Cyra. Yes, I took this last one all the way to Zranka, had it wait a bit north of the city with an Archer and once I took Haraiva, I pushed north with it so it could help me in Cyra. The archer even helped with units close to Haraiva. This way I did not spend more money than I needed on another tower. Also, once I took Patala, I sent 1 Hitairoi and Alexander towards Haraiva to help there, joining the Siege Tower and the Archer. Also, I sent an Immortal from Patala through the canyon (by the entrance to Patala) to Kabul to start killing units. It takes a while there because of the hills, etc, but it helps. I also sent a +10 strength or +5 movement General to Patala to help take Taxila sooner so that units could help take Kabul faster also.

Hope this helps. All the best of luck and don't hesitate to ask questions if you need to.
 
A few more things I want to add:

1) Flanking and support bonuses should not be underestimated. So move all your units to where you want them to be, before attacking. It can make the difference between taking out a unit and leaving it with 1 health.

2) Something that often gets overlooked is that Hetairoi get an additional +5 CS when adjacent to a great general. So be even more careful when moving your great generals before attacking (and after for defense). And make sure to not run into a ZOC with generals (especially Alexander) if they still have movement left, so optimize their placement when finishing your turn. When you are taking cities with Alexander for the extra units, ideally move him adjacent to the city the turn before you take the city, so he doesn't get stuck in ZOC and you can keep moving him after taking the city.

3) I think I also used siege towers instead of battering rams. It can save you 2-3 attacks and the extra damage your units might take is negligible. I think I didn't even bother with one in Halicarnassus (though I could be mistaken) and just attcked with 2 Hypaspist and the 2 Hoplites (for the +10 CS if adjacent to another one). With Alexander there the city fell in 2 turns (3 at most if I remember correctly). Anyway you can definitely get away with only 2 siege towers and just move them along with your army. If you make sure they are in range of Alexander (or even a +2 movement general) they can easily get to the destination in time and it saves you some money for a extra unit.
 
A few more things I want to add:

1) Flanking and support bonuses should not be underestimated. So move all your units to where you want them to be, before attacking. It can make the difference between taking out a unit and leaving it with 1 health.

2) Something that often gets overlooked is that Hetairoi get an additional +5 CS when adjacent to a great general. So be even more careful when moving your great generals before attacking (and after for defense). And make sure to not run into a ZOC with generals (especially Alexander) if they still have movement left, so optimize their placement when finishing your turn. When you are taking cities with Alexander for the extra units, ideally move him adjacent to the city the turn before you take the city, so he doesn't get stuck in ZOC and you can keep moving him after taking the city.

3) I think I also used siege towers instead of battering rams. It can save you 2-3 attacks and the extra damage your units might take is negligible. I think I didn't even bother with one in Halicarnassus (though I could be mistaken) and just attcked with 2 Hypaspist and the 2 Hoplites (for the +10 CS if adjacent to another one). With Alexander there the city fell in 2 turns (3 at most if I remember correctly). Anyway you can definitely get away with only 2 siege towers and just move them along with your army. If you make sure they are in range of Alexander (or even a +2 movement general) they can easily get to the destination in time and it saves you some money for a extra unit.
You have highlight important points here specially flanking and support bonuses rightly not be underestimated.
 
Finally! Completed the conquest on t36 after settling my last city on t35. Careful use of great generals was key, but I think there's also a bit of luck as to how much Persian units get in the way of moving one's armies quickly to the next city. I felt like Persia made fewer horsemen and more workers this run through.

Thanks for all the excellent advice! :hatsoff:

Two more achievements to go...
 
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