What is the intended map script?

Soupy Delicious

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Balance-wise! Which map script gives the most intended resource balance?

I just had a nice match with communitu76 (or whichever it is), but I was unsure if the amount of resources there were reflects the intended VP experience.
 
unsure if the amount of resources there were reflects the intended VP experience.
Communitu 79 is made for VP in many ways. Not only resources spread and quantity.

Now, there is no resource "recipe" that may or may not improve Civ5. Different resource patterns make different experiences.
Personally, I often choose "at random". Giving a higher level of adventure.
 
Now, there is no resource "recipe" that may or may not improve Civ5. Different resource patterns make different experiences.

hmm! I thought that might be the case. I understand that it's not necessarily super strict, but I'd like to get an understanding of what constitutes as 'too many luxuries in a certain area', or strategic resources etc. I've just played a match where I selected everything sparse except for 'bonus resources' and even then there was a lot of luxuries.

But 'a lot' from me doesn't mean much, as that was my first VP game in years
 
Haha x) humble ol' Continents.

I don't think I could bring myself to use a vanilla map script. I love my mountains ranges and rivers too much.
Well, you asked what map script has the best balance in terms of resources. I had similar question earlier and devs of VP said that VP in general (read as not just resources) is balanced on Continents and Pangaea. However, I consider Continents more balanced, because navy civs may be weaker on Pangaea.

PS. Isn't Communitas bigger than Continents in terms of land tiles? That may cause imbalance, because of too much room for expansion.
 
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!
What I can possibly recommend is not to stick to one setting forever. Even donut map can be fun.

It's just that I only play Marathon, and I like to sit down and commit to a match. And if I get 10 hours in and find that the rest of the map is horsehockeye, I will cry :D Fair point though.

Well, you asked what map script has the best balance in terms of resources. I had similar question earlier and devs of VP said that VP in general (read as not just resources) is balanced on Continents and Pangaea. However, I consider Continents more balanced, because navy civs may be weaker on Pangaea.

PS. Isn't Communitas bigger than Continents in terms of land tiles? That may cause imbalance, because of too much room for expansion.

Interesting. Yeah, that's what I was looking for (dev input). I guess I'll try out continents. See if I get me some nice mountain ranges :p.

Thanks guys

Edit: with strategic balance: got it xD Yeah I caught that!
 
Communitu_79a is the exact same size as Continents, and is balanced around the current building/unit requirements in terms of strategic amounts (at standard settings). Basically what you should pick if you like Continents' vanillaness, Communitas' map aesthetics, or Planet Simulator's realism.

Pangaea expansion coming soon probably maybe if I feel like it, but I think VP is balanced more around Continents-style.
 
but I'd like to get an understanding of what constitutes as 'too many luxuries in a certain area

As far as I've seen map scripts all use the same function for placing luxuries and I'm not sure it is even affected by sparse/abundant.

And yea a perfect amount of strategic resources is pretty difficult to say as it depends on how much of a challenge you want it to be to get the resources you need and the amounts you need change quite a lot throughout a game.

Usually I try to look at resources per Civ in the game so you can work out roughly how much each Civ will have (although on larger maps there will be resources which nobody gets).

Also on my map I put more strategics in desert/snow/tundra to make getting them slightly more challenging.
 
Also the balance of resources changes quite a bit with updates. Like currently you need loads of iron as it's required for all ranged boats and artillery later on. But coal has no real use past having 2 per city so that you can get factories and seaports/train stations. So it's pretty impossible for a map script that isn't being updated to have the correct amounts.
 
Strategic Balance got you nice mountain ranges? I didn't know it affects that :p

Haha noo. I'd got a notif saying that you'd left a message saying 'and strategic balance', but I didn't see it here so I assumed you deleted it, so I thought I'd let you know I 'caught ya'. Oh wells


Ah azum, I thought I recognized your name! Glad to hear that com.79 is a nice mix of vanilla as well as spices ;P Going to start my 2nd match of VP tonight and see what I come up with. I didn't exactly have a problem with the resources in my previous match. I thought maybe there was too much iron & luxuries around even though I'd selected 'Sparse', but I ended up enjoying a real challenge in being deprived of oil & coal. That aspect was actually great.

Also the balance of resources changes quite a bit with updates. Like currently you need loads of iron as it's required for all ranged boats and artillery later on. But coal has no real use past having 2 per city so that you can get factories and seaports/train stations. So it's pretty impossible for a map script that isn't being updated to have the correct amounts.

Yeah I figured it'd be like that. VP is pretty expansive, and I'm not going to try and expect a clinical balance of resources each map. All I can hope for is more juicy mountain ranges <3 (some absolutely amazing ones in my previous match)

edit: Oh! And what is the recommended amount of AI to have on a Huge map for com.79? That'd be good to know ^^
 
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but I ended up enjoying a real challenge in being deprived of oil & coal.
Intended. :goodjob:

And what is the recommended amount of AI to have on a Huge map for com.79?
The same as continents. If you want the vanilla huge map experience, just let it at 12. If you want Huge to have the same room for expansion that a standard size, then try 16-18 players.
I consider that Communitu_79a has fixed the oversizing in original Communitas, so now it behaves as any other vanilla map, size-wise.
 
i think OP question really depends on ratio of number of civs to map size...

On that note, what's best resource setting for 43-civ on huge map? I lean towards standard -- this feels like a little under optimal, though abundant has resources just too concentrated

would be nice to have a few more options, like 'abundant and spread out' for example
 
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Just a quick aside: anyone know why this iron mine is getting 1 science? I can't figure it out. No wonders are doing it, no buildings, no Civilization bonus.
 

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