any idea what this is suppose to bring to the game? i simply do not get it.
to me, it's as stupid as saying "get over it" instead of "we're sorry" when another leader is offended by something. no tangible consequences whatsoever...
plus why would a liberated civ denounce its liberator to everyone else? another nonsense.
if it wasn't for diplomacy, the game would be perfect. unfortunately, the Civ5 AI has a macchiavelic 1930s-like attack-before-getting-attacked kind of mentality that would be more suitable in the Risk boardgame. the AI cannot be trusted. other civs are only useful to snatch resources/tech/money from them. there is no benefit from mutual confidence, which is the basis of world diplomacy. hopefully, real world affairs are not like in Civ5. if it was, we would definitely live in a nuclear-wasted dump.
to me, it's as stupid as saying "get over it" instead of "we're sorry" when another leader is offended by something. no tangible consequences whatsoever...
plus why would a liberated civ denounce its liberator to everyone else? another nonsense.
if it wasn't for diplomacy, the game would be perfect. unfortunately, the Civ5 AI has a macchiavelic 1930s-like attack-before-getting-attacked kind of mentality that would be more suitable in the Risk boardgame. the AI cannot be trusted. other civs are only useful to snatch resources/tech/money from them. there is no benefit from mutual confidence, which is the basis of world diplomacy. hopefully, real world affairs are not like in Civ5. if it was, we would definitely live in a nuclear-wasted dump.