Dream Mod #1
"Battle of the Gods"
Heavily inspired on Gods of Old and Age of Mythology, in this mod you would play a god instead of a ruler. Makes sense, given how the ruler survives through all history.
It would be set in 'our world' only with the change that all polytheistic religions are true, therefore an Aztec civilization would be able to select deities such as Huitzilopotchli and Quetzalcoatl while a Viking civilization can select Loki and Thor. Each civilization gets 4 gods as leaders (with still portraits, I'm realistic) and depending your god you get bonuses related to War, Death, Love, Prosperity, Agriculture, Trickery or whatever it is your god is good at.
Each civilization would found a religion when they appear and each city that contains the religion produces 1 espionage (renamed Prayer). Your civilization can expend prayer points to perform miracles, summon mythical beasts and bring devastation down on enemies. Also more prayer points means your god can see further into other civilizations.
What is stopping me? Time and skill. I need to finish my current mod first and then maybe I'll be able do do another one and know what I'm doing this time around.
Dream Mod #2
"Fallout Mod"
Based on the excellent Fallout games, this would be a post apocalyptic mod where humanity must re-start after the nuclear war. This can be played on a USA/CANADA/MEXICO map provided or on a random one. The terrain features lots of radiation and 'barbarian' units such as Rad Scorpions, Raiders and Deathclaws.
Civilizations belong to a faction (Valt Dwelers, Brotherhood of Steel, Raiders, Mutants, Tribals) with about 2 to 3 civilizations per faction. Each faction has a very different set of starting bonuses with Vault people having the most Tech, Brotherhood the most Arms, Raiders the most Troops, Mutants the most potent troops and Tribals the most cities and population. Hopefully after a few dozen turns things should start to even themselves out and the game becomes competitive.
My favorite part would be working on new civics such as "Self Medication" and "Eat the Dead". Promotions become Perks that match the series and huts become ruins of cities. This game would be played on a large map where salvaging ancient vehicles, weapons and technology is very important.
What is stopping me? A million things, starting with the existance of appropriate units since I dont do modeling. After that it would be a pretty intense project remaking religion, civics, the tech tree and most assets. Still not a bad mod to daydream about and hopefully one day create.
"Battle of the Gods"
Heavily inspired on Gods of Old and Age of Mythology, in this mod you would play a god instead of a ruler. Makes sense, given how the ruler survives through all history.
It would be set in 'our world' only with the change that all polytheistic religions are true, therefore an Aztec civilization would be able to select deities such as Huitzilopotchli and Quetzalcoatl while a Viking civilization can select Loki and Thor. Each civilization gets 4 gods as leaders (with still portraits, I'm realistic) and depending your god you get bonuses related to War, Death, Love, Prosperity, Agriculture, Trickery or whatever it is your god is good at.
Each civilization would found a religion when they appear and each city that contains the religion produces 1 espionage (renamed Prayer). Your civilization can expend prayer points to perform miracles, summon mythical beasts and bring devastation down on enemies. Also more prayer points means your god can see further into other civilizations.
What is stopping me? Time and skill. I need to finish my current mod first and then maybe I'll be able do do another one and know what I'm doing this time around.
Dream Mod #2
"Fallout Mod"
Based on the excellent Fallout games, this would be a post apocalyptic mod where humanity must re-start after the nuclear war. This can be played on a USA/CANADA/MEXICO map provided or on a random one. The terrain features lots of radiation and 'barbarian' units such as Rad Scorpions, Raiders and Deathclaws.
Civilizations belong to a faction (Valt Dwelers, Brotherhood of Steel, Raiders, Mutants, Tribals) with about 2 to 3 civilizations per faction. Each faction has a very different set of starting bonuses with Vault people having the most Tech, Brotherhood the most Arms, Raiders the most Troops, Mutants the most potent troops and Tribals the most cities and population. Hopefully after a few dozen turns things should start to even themselves out and the game becomes competitive.
My favorite part would be working on new civics such as "Self Medication" and "Eat the Dead". Promotions become Perks that match the series and huts become ruins of cities. This game would be played on a large map where salvaging ancient vehicles, weapons and technology is very important.
What is stopping me? A million things, starting with the existance of appropriate units since I dont do modeling. After that it would be a pretty intense project remaking religion, civics, the tech tree and most assets. Still not a bad mod to daydream about and hopefully one day create.