Kael
Deity
I agree with Darthcycle as well, though I can promise the AI does cast fireballs, summon monsters, etc, it doesnt do it as well as I would like. The nature of modding is that first we must create, then we tune. We know we have a lot of AI work to do.
As for skeletons, I did some testing with them over the weekend. The only thing I didn't like about them was the ability to double hit with them (hit with a skeleton from a previous turn, let it die, summon another one and attack with that. To stop that I have made all of the "permanent summons" unable to move or attack the turn they come into play.
Outside of that I don't see any balance issue with the skeletons. I certainly wasnt able to do more than feed my enemies a lot of xp with them.
As for skeletons, I did some testing with them over the weekend. The only thing I didn't like about them was the ability to double hit with them (hit with a skeleton from a previous turn, let it die, summon another one and attack with that. To stop that I have made all of the "permanent summons" unable to move or attack the turn they come into play.
Outside of that I don't see any balance issue with the skeletons. I certainly wasnt able to do more than feed my enemies a lot of xp with them.