wilboman
Hibernorse Frost Giant
Actually, the idea of making a summoned creature bound to a specific unit or area by a distance modifier is kind of interesting.
wilboman said:That means that Mage upgrade prices will go down, ja? Goody![]()
Chalid said:For the most Summons you alreadz have the restriction that they are near to the caster as they disappear after the first turn. So they can be only their movement rate away for the caster.
onedreamer said:exactly... why should a summoned skeleton follow a different rule ?
loki1232 said:Lol that sounds like song lyrics.
I don't think that skeletons are too strong. Although I try to pick Death I with most of my Adepts, just because they can't learn too many useful promotions, I never get overly powerful using skeletons. It's nice to summon a lot of them, but by the time you get a large number of adepts, 3 strength and no defensive boni is just not very strong anymore. They can make a difference, but that's how it should be; we don't want the spell to be useless, after all. They have their uses (scouting is one of them; I think scouting with skeletons is a feature, not an exploit), but since they're so weak, it's often more effective to build axemen instead of the adepts you need to support such an army. Additionally, death magic makes other civs hate you.onedreamer said:It may be fun etc but -since we are speaking of mechanics- it doesn't follow summoning guidelines at all and it's too exploitable.