What is your favourite Virtue tree!

What is your top virtue tree!


  • Total voters
    67

Tempestangel

Chieftain
Joined
Sep 18, 2013
Messages
24
Location
Canada
So, as the topic may have hinted at, I want to know what the general populace of Civfanatics thinks of the new virtues.

With the a full listing of the virtues (which are still subject to change, but at this point they are going to be generally the same as they are now, aside from small changes), I'm sure that many of you like-minded individuals have started theory crafting some ideas as to what you will do.

Let me know what you think, what you're planning to do when you get your hands on the game! What trees do you think will most benefit your playstyle, your victory, Combinations, strategy.

Are you going to base your virtues around the game, or the game around your virtues?

I for one am in love with the Industry tree, and plan to play wide with it! It will probably be difficult in the early game to do this because they need to develop from outposts, but I take that as a challenge!

Here is my plan summarized
Slavic Federation>Wide>Harmony>Industry
 
Knowledge all the way. With the ARC, Scientists, the Clinic start, and whatever else seems sciency. Research ALL the things! (Except for the things other people have researched. That you steal.)
 
I am torn between Prosperity :health: and Industry :hammers: . When conquering the world got to make sure you can spit out the tanks, bulldozers and settlers real quick and make sure they are content.

:cowboy: Of course, could always go Industry and Might to give Captain Planet a coronary.
 
As a tall empire / builder type who always wins with science or culture in CiV, I have to go with Knowledge. But I'll certainly be using Industry and Prosperity, too.

What about Might? Isn't defense important? I'll just have to rely on my mad diplomatic skillz, my handful of technologically advanced but poorly trained military units, and the kindness of strangers.
 
As an aggressive expansionist, I will go heavily into Prosperity, dabbling in Knowledge and Industry. Hopefully I'll be able to squeeze in a few might virtues.

I think Might is difficult to invest in heavily unless you are an early rush kind of player. All that extra attack power is nice but I'm sure a solid tech lead would be better.
 
I think its almost a tie between Prosperity and Knowledge for me. I voted for prosperity but i believe in practice i would probably using a mix between the two.
 
I will be investing wide into the diffeerent trees to pick just what i need at a given time. But the tree i like most is the industry tree (because i like to build my cities up like crazy). Ironically thats also the tree i will be investing in last, since going heavy into virtues warrants some knowledge virtues early on and when expanding more around turn 60 or so (which is quite late) prosperity becomes a must. Only when the first additional settlements have been established and health is not so much of an issue any more its pays to come back to industry and make those many cities real powerhouses of culture, science and economy.
 
There's something to be said for adapting to the environment, particularly if you don't know your landing area that well, having chosen one of the other ship loadouts like the one that reveals coastal boundaries. You might land in an energy rich area that would alleviate the need for energy and allow you to pick another virtue. Or there might be an early need for defenses, which would boost Industry's importance. So I'm all for being prepared for anything. Given my 'druthers and an ideal landing spot, I'd pick Science most of the time.
 
Might seems interesting given that it has 4 "science" bonuses

Science from Aliens
2 +1 Free affinity Virtues
Better Affinities from science

Admittedly Affinities aren't technically science, but they are "Military+Victory Science"..ie they upgrade your units AND are necessary to every Affinity victory
 
The virtue trees needed to be broader than it is. Just like Civ 5 original social policies, they aren't focused enough. Why would you get culture bonuses from the Knowledge virtue and energy from Industry, instead of just science and hammers from each respectively? To me, it seems as if this was done intentionally to set up justification for an expansion pack.
 
The virtue trees needed to be broader than it is. Just like Civ 5 original social policies, they aren't focused enough. Why would you get culture bonuses from the Knowledge virtue and energy from Industry, instead of just science and hammers from each respectively? To me, it seems as if this was done intentionally to set up justification for an expansion pack.

I disagree, having different things wound together prevents them from being to narrow and makes them interesting (and viable to focus on)

Because Knowledge gives both science AND culture (and some health and energy and a covert agent) it is worth focusing on without saying I NEED to put some in another tree

Same for Industry (production AND energy, and some health and food from internal trade boosts and better satellite duration)

Might gives Combat and Unit Production (and science and affinity and health and covert ops and satellites and production and energy and more strategics)

Prosperity gives Population (through Growth and Health) (and more/better civilian units and energy and production and some super tiles...and wide satellite area)
 
Might seems interesting given that it has 4 "science" bonuses

Science from Aliens
2 +1 Free affinity Virtues
Better Affinities from science

Admittedly Affinities aren't technically science, but they are "Military+Victory Science"..ie they upgrade your units AND are necessary to every Affinity victory

+ 40% covert agent intrigue, which maybe you can use for Science steal.

I like polls - I didn't do one for Virtue tree because you can dip in different trees - especially with the tier bonuses. Plus I screwed up the last two I did.
 
Unless there's a hard cap on trade routes (as opposed to scaling with number of cities) Industry will easily be the strongest tree.
 
Unless there's a hard cap on trade routes (as opposed to scaling with number of cities) Industry will easily be the strongest tree.

Easily is a very strong word to use. After all, Civs in Civ5 with a money/trade/production bonus were never rated as overpowered as the Civs with a strong bonus to Science, and with knowledge also providing the bonuses to culture to cause a feedback loop and more quickly get the higher knowledge bonuses, it's a very strong contender, and definitely strong enough that no tree will be easily better than it.
 
Knowledge by far since Science is likely to remain King.
 
Back
Top Bottom