What is your most used map type in normal BTS games?

What is your most used normal map type?

  • Archipeligo

    Votes: 3 3.3%
  • Continents

    Votes: 15 16.7%
  • Fractal

    Votes: 12 13.3%
  • Great Plains

    Votes: 0 0.0%
  • Ice Age

    Votes: 0 0.0%
  • Highlands

    Votes: 0 0.0%
  • Inland Sea

    Votes: 2 2.2%
  • Lakes

    Votes: 1 1.1%
  • Oasis

    Votes: 0 0.0%
  • Pangaea

    Votes: 5 5.6%
  • Shuffle

    Votes: 2 2.2%
  • Terra

    Votes: 5 5.6%
  • Big and Small

    Votes: 18 20.0%
  • Hemispheres

    Votes: 20 22.2%
  • Medium and Small

    Votes: 1 1.1%
  • Other/Scenarios

    Votes: 6 6.7%

  • Total voters
    90
Same here. Once I managed to win a domination victory with only two wars.
 
I usually only play earth maps, very rarely do I play other maps.

My fav maps would have to be Rhyes and Fall 600 A.D and Earth 1000 A.D.

In the next expansion i'd like to see a couple new European oriented scenarios.

Perhaps an Ottoman invasion of Europe scenario and a Teutonic Knights/Crusades scenario.
 
Other -- Refar's Random Script Chooser. It randomly picks Archipelago, Fractal, Pangaea, Hemispheres, Big&Small, Medium&Small, or Terra.

Tectonics is good, too. Generates a completely random map but uses a sort of simulated tectonic plate action to build the continents.
 
Hemispheres and Big_and_Small are great, interesting map types; I've regressed to Pangaea though (natural coastline, naturally) because I know I won't need a last ditch transport-building effort to take out Willem's cultural powerhouse from across the sea. That and there's more chance of war in Pangaea; in other map types threats from AI on another landmass are pretty idle. Also, tactical nukes are far more useful in Pangaea! So yeah, that's it really.
 
Hemispereres is my favorite map type for BTS. I usually go for arid condition and high sea level, what somewhat slow down the uncontrolled grow of empires and enable extended use of bonus resources.
 
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