Moderator Action: Moved to Ideas & Suggestions.
I just want the devs to realise they should not make me into an accountant when I play the game. If any diplomacy-response I make will be seen as being an 'agreement', or a 'promise', or an 'undertaking', or a 'commitment', then that needs to be clearly shown in the response tooltips, and it needs to be shown with turns-remaining along with all the other diplomatic agreements. I shouldn't have to write the turn # down (once I figure out from sufficient playthroughs that response 'X' is actually a diplomatic treaty) I make a diplo-response on in order to be able to know when the effect of the diplo-response will wear off.
And, um, seperate all such 'agreements' from all others, and from naturally-occuring game-effects over which I have no control, such as automatic plot 'buying' from culture expansion.
I don't mind if the game-mechanic where you never really know how Leader-X feels about you or what She/He intends toward you is retained, but you should (from an entirely user-interface point-of-view) always be able to know whether you have any form of 'treaty'1 active, and for how long the treaty will remain in effect.
1regardless of nomenclature legerdermain -- if it walks like a duck, etc.....
All the information you seek is available in Civ 5 and the mod community has even organized it more readily at the requests of the community (infoaddict and EUI). Perhaps a more community friendly ui could be developed from the start by the firaxis dev team but all the info is already there.I just want the devs to realise they should not make me into an accountant when I play the game. If any diplomacy-response I make will be seen as being an 'agreement', or a 'promise', or an 'undertaking', or a 'commitment', then that needs to be clearly shown in the response tooltips, and it needs to be shown with turns-remaining along with all the other diplomatic agreements. I shouldn't have to write the turn # down (once I figure out from sufficient playthroughs that response 'X' is actually a diplomatic treaty) I make a diplo-response on in order to be able to know when the effect of the diplo-response will wear off.
And, um, seperate all such 'agreements' from all others, and from naturally-occuring game-effects over which I have no control, such as automatic plot 'buying' from culture expansion.
I don't mind if the game-mechanic where you never really know how Leader-X feels about you or what She/He intends toward you is retained, but you should (from an entirely user-interface point-of-view) always be able to know whether you have any form of 'treaty'1 active, and for how long the treaty will remain in effect.
1regardless of nomenclature legerdermain -- if it walks like a duck, etc.....
You can get this from the diplomacy screen. It says when deals run out.
All the information you seek is available in Civ 5 and the mod community has even organized it more readily at the requests of the community (infoaddict and EUI). Perhaps a more community friendly ui could be developed from the start by the firaxis dev team but all the info is already there.
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You know what, you have a good point. If someone knows where this is displayed, please let me know, too. I actually had a war declared on me in a recent game because I thought my "I won't settle near you anymore" deal ran out but it was still in effect.Exactly where are the 'Just Passing Through, I won't attack you', 'I won't settle near you anymore', and 'I won't buy plots near you anymore' displayed, as you contend? I'm not aware of them ever showing up on the standard diplomacy menus for how much longer this 'agreement' lasts, or even that there is such an 'agreement' showing anywhere in the current deals and treaties.