Just looking for generalities.
In my current Emperor game I have 6 cities:
Every one has a campus and commercial zone.
3 industrial districts
0 holy sites (are pointless if you don't get a religion early?)
1 aqueduct (any reason to build one if your city has water already?)
1 harbor
1 entertainment district (just experimenting with it, not had any problems with amenities)
2 theater/culture district.
1 encampment
So I am rolling in gold, and my science is decent (2nd place in the atomic era).
I definitely feel like I am missing culture, since my civics are way behind, and I am in 8th place for the culture victory.
I am also lacking in Production - or at least things are starting to take a long time to build!
So I'm just wondering for my next game what are the key districts to get in every city? If there are any key ones. I'm building more as they become available but population is limiting.
And in general - is it worth building campuses with no mountain bonuses? industrial with no mines? Holy sites, ever? etc.
In my current Emperor game I have 6 cities:
Every one has a campus and commercial zone.
3 industrial districts
0 holy sites (are pointless if you don't get a religion early?)
1 aqueduct (any reason to build one if your city has water already?)
1 harbor
1 entertainment district (just experimenting with it, not had any problems with amenities)
2 theater/culture district.
1 encampment
So I am rolling in gold, and my science is decent (2nd place in the atomic era).
I definitely feel like I am missing culture, since my civics are way behind, and I am in 8th place for the culture victory.
I am also lacking in Production - or at least things are starting to take a long time to build!
So I'm just wondering for my next game what are the key districts to get in every city? If there are any key ones. I'm building more as they become available but population is limiting.
And in general - is it worth building campuses with no mountain bonuses? industrial with no mines? Holy sites, ever? etc.