Brutus2
King
After playing a few games I wanted to share some of what I have learned about the leaders I have tried so far. Please share leaders and civs you have tried and strategies you have developed for them...
My first one is France with King Louis as the leader playing on Noble difficulty. I choose Louis because he is the only leader with the trait combo I need for my strategy which is Creative and Industrious. The musketeer unique unit doesn't seem very impressive and he does not start with the techs I want first but oh well. I feel that having the leader traits you want is most important because that will be with you the entire game.
Now, first let me say that being Creative is just awesome in the early game land grab. All your cities (settled or captured ones) will create +2 culture from day one with no need to build anything. Add in the culture bonus from your palace and your starting city's boarders will expand like crazy. You will be amazed at how huge your empire will grow from just a few cities and new cities will be able to work their full radius of tiles just a few turns after you settle them and continue to expand like crazy. This allows you to easily grab up all the nearby resources and grab a huge chunk of land from your nearby enemy. Considering that you will not have open borders yet you can even block other civs from being able to send settlers to unclaimed areas if they can't get around your huge empire.
The first tech I get is Mystisism for 2 reasons. First, I want to build Stonehenge as soon as possible. The fact that my civ does not start out knowing this tech already is not a big deal since I won't be able to start building the wonder until my city grows a bit anyway. This wonder is great for my plan because it adds another free +1 culture to every city making my borders expand even faster! But the main reason I want this is to start building Great Prophet points right away so that when I found a religion I can build a shrine as soon as possible and start pulling in some extra coin real early. Being Industrious helps me build the wonder much faster even though I had to research the tech first and other civs start already knowing Mystisism. If I happen to have a source of stone nearby all the better. The second reason for getting Mystisism first is that it sets me on the way to founding a religion. The AI civs who start with this tech are going to beat me to buddism, nothing I can do about that and I don't care because I want Monotheism anyway.
I shoot for monotheism next because all of the techs required for it are things I need anyway. Also Monothesism gives me the first civic option that I want so I would be researching it anyway. Might as well be the first to get it and found the religion as well. In my last game I was actualy able to found hinduism and judism giving me 2 holy cities! With all the Great Prophet points I'm pulling in from Stonehenge I can easily get two shrines and spread two religions for double the coin gain!
After founding my religion my next goal is to grab up all the key resources. By now my empire has grown a great deal more then the other civs from being creative but in order to make sure I get all the key resources I need to research bronze working and metal working to reveal copper and iron on the map. Once I have those I make sure to send settlers to grab those resources before the other civs see them if they are not already within my huge empire. Usually I can can grab all or most of the horse, copper and iron resources away from my opponents without having to build and escort settlers just from my ever expanding borders! If I manage to do that, I am assured of a stronger army once I start building swordsmen. If I think war is needed I will go after the tech for catapults next because even without resources your enemy can build archers which are tough city defenders.
The downside of this strategy is that I have somewhat ignored my defenses because as soon as my starting city sent out the first settler I started working on Stonehenge. I had a few scares with barbarians approaching my capital with only one warrior defending it. Good thing is that animals will stay out of your territory so you don't have to worry about them for long.
I also had some trouble with my economy early on because even though I had a huge chunk of land under my control I only had a few cities so not much income. Once my trade routes and cottages developed, religon spread and courthouses were built, I was able to go back to 90% science and still have a good profit plus.
From here my capital keeps pumping Wonders like crazy from being Industrious and because my quickly expanding borders included both stone and marble! Any enemy cities near me are soon surrounded in my culture and can't work many tiles. Time to roll out the swordsmen and catapults and prey on those small, resource lacking neighbors of mine!
My first one is France with King Louis as the leader playing on Noble difficulty. I choose Louis because he is the only leader with the trait combo I need for my strategy which is Creative and Industrious. The musketeer unique unit doesn't seem very impressive and he does not start with the techs I want first but oh well. I feel that having the leader traits you want is most important because that will be with you the entire game.
Now, first let me say that being Creative is just awesome in the early game land grab. All your cities (settled or captured ones) will create +2 culture from day one with no need to build anything. Add in the culture bonus from your palace and your starting city's boarders will expand like crazy. You will be amazed at how huge your empire will grow from just a few cities and new cities will be able to work their full radius of tiles just a few turns after you settle them and continue to expand like crazy. This allows you to easily grab up all the nearby resources and grab a huge chunk of land from your nearby enemy. Considering that you will not have open borders yet you can even block other civs from being able to send settlers to unclaimed areas if they can't get around your huge empire.
The first tech I get is Mystisism for 2 reasons. First, I want to build Stonehenge as soon as possible. The fact that my civ does not start out knowing this tech already is not a big deal since I won't be able to start building the wonder until my city grows a bit anyway. This wonder is great for my plan because it adds another free +1 culture to every city making my borders expand even faster! But the main reason I want this is to start building Great Prophet points right away so that when I found a religion I can build a shrine as soon as possible and start pulling in some extra coin real early. Being Industrious helps me build the wonder much faster even though I had to research the tech first and other civs start already knowing Mystisism. If I happen to have a source of stone nearby all the better. The second reason for getting Mystisism first is that it sets me on the way to founding a religion. The AI civs who start with this tech are going to beat me to buddism, nothing I can do about that and I don't care because I want Monotheism anyway.
I shoot for monotheism next because all of the techs required for it are things I need anyway. Also Monothesism gives me the first civic option that I want so I would be researching it anyway. Might as well be the first to get it and found the religion as well. In my last game I was actualy able to found hinduism and judism giving me 2 holy cities! With all the Great Prophet points I'm pulling in from Stonehenge I can easily get two shrines and spread two religions for double the coin gain!
After founding my religion my next goal is to grab up all the key resources. By now my empire has grown a great deal more then the other civs from being creative but in order to make sure I get all the key resources I need to research bronze working and metal working to reveal copper and iron on the map. Once I have those I make sure to send settlers to grab those resources before the other civs see them if they are not already within my huge empire. Usually I can can grab all or most of the horse, copper and iron resources away from my opponents without having to build and escort settlers just from my ever expanding borders! If I manage to do that, I am assured of a stronger army once I start building swordsmen. If I think war is needed I will go after the tech for catapults next because even without resources your enemy can build archers which are tough city defenders.
The downside of this strategy is that I have somewhat ignored my defenses because as soon as my starting city sent out the first settler I started working on Stonehenge. I had a few scares with barbarians approaching my capital with only one warrior defending it. Good thing is that animals will stay out of your territory so you don't have to worry about them for long.
I also had some trouble with my economy early on because even though I had a huge chunk of land under my control I only had a few cities so not much income. Once my trade routes and cottages developed, religon spread and courthouses were built, I was able to go back to 90% science and still have a good profit plus.
From here my capital keeps pumping Wonders like crazy from being Industrious and because my quickly expanding borders included both stone and marble! Any enemy cities near me are soon surrounded in my culture and can't work many tiles. Time to roll out the swordsmen and catapults and prey on those small, resource lacking neighbors of mine!