Life said:Agressive was essential with me waging a very early war and defeating the Germans. In the long run though, I'm not sure if it will be all that useful. My problem with winning is that I keep getting beat with the Space Race.
Life said:I consider the creative trait to be absolutely essential. When your cities are able to produce 2 culture points from the begining, without having to build a culture producing building, you can get a great head start. If you play your game correctly, you can easily get the majority of resources and land on your starting continent with minimal fuss.
After the creative trait, I'm unsure of what would be the best trait. I've played with Agreesive as Kublai Khan and Spiritual as Hatshepsut. Both of those traits has been useful. Agressive was essential with me waging a very early war and defeating the Germans. In the long run though, I'm not sure if it will be all that useful. My problem with winning is that I keep getting beat with the Space Race. So I need to find a way to produce more research points. I've been eying the Industrious trait. A lot of those wonders should help increase my research and great person production. Philosophical might also be a godsend, but I'm not sure if it will be very useful during the begining of the game.
Gufnork said:Spiritual doesn't seem that helpful either. Mostly because I rarely change civics since I find few of them useful. Maybe if I discover new uses for them with time, but that turn of anarchy is no biggie.
Thrag said:I leaned that for some reason when I choose to be a random civ I always end up the Spanish.
Yes, from my experience these two are the best peacetime traits. Even potential wartime if you are getting Great Artists. Just don't fall behind as you can't build wonders if you don't have the tech.walkerjks said:It would make cultural victories far too easy.
Industrious = More wonders = more great leader points
Philosophical = Double great leader points = more great leaders
An Ind/Phil leader would likely get around 3 times the great leaders as a civ that has neither trait.
BAD MOJO said:In my opinion, ORGANIZED is by far the better trait at the begining.
You can do a setteler rush of to about 6 cities without spreading yourself to thin financialy.
I just finished playing Washington, and is defenetly now my favorite.
Every other game I found myself trailing the AI in closely or viseversa, but it was always very close race.
Creative is good to have because the culture early on that doubles the size of your borthers but when you match up three cities of ok size to one creative, the latter doesn't stand a chance.
As for Washington, not only does he have that sweet advantage at the begining he is also FINANCIAL so once you get to the later stages of the game you could still be running over a dozen cities with research at 100% and money still flowing in.
Washington rules![]()
![]()
![]()
CitizenCain said:No offense, but you only think this because you're dead wrong. Organized reduces civic upkeep cost by 50%. NOT city maintenance, civic upkeep. Now, civic upkeep is unfortunately almost always below 10 gold a turn (and is usually 0 in the early game), where as city maintenance/inflation can easily
get up over 100 gold per turn. So organized is easily the worst trait - it does nothing in the early game, and only saves a few gold later in the game when you're pulling in hundreds of commerce anyway.
phoulishwan said:From what I understood of the Organized trait it actually works exactly the opposite. There's nothing you can do to lower your choice of civic costs except change civics. Where as Organized combats your city maintenance costs. Perhaps I misunderstood how it works as I haven't really played with the Organized trait much?