What Leader traits have you played and what have you learned?

Got civ4 last week and I only played Arabs(phi/spi) few times and here are my seeings. (im playing from Civ I)

First here is a review of my game:
I know that very important role here plays the Stone! Very valuable thing that makes game very interesting.

I played on Monarch, Lakes, Standard size, Normal speed , Temperate.
In my game happened i had stone near the starting place, so i could get it with my 2nd city. Having stone, means you should build stonehende/pyramind early.. I got stonehendge and since I was first to have Hinduism(if not, you could get Judaism) my plans were to spread religion. Mainly because i got great prophet very soon out(stonehendge) and I could build Hindu sacred building.
I somehow managed to spread religion with 2 misionaries to 2 neighbours.Later on I managed that 5 civilizations had my religiion and i was having a lot of $$ from it. That means good science funding. I had 100% science most of the game. I didnt had to build $$ buildings anywhere else then in the Holy city.
Having your religion spread makes good relations and you can spread religious wars among others giving them some $$ or techs for declaration , of course when necesary.

But, building early wonder cuts you at expanding so when all teritory was taken i had 6 cities(3 good ones), other civs had more (2 strongest nations had 8 i think, 2 city diference is a lot, like they had 33% more cities than me:) ).But i had good relationships so i was safe in some way..and at this point, i decided to go for diplomacy/cultural win.
I was geting mass great persons out, using them wisely. I decided to put science mainly in 1 city(capitol) with oxford/academy + other stuff, with other great scientist joining this city (not building academy else where)
Centralization manly because I was aiming for Representation, Buerocracy, mercantilism, pacifism. I boosted city producing a lot of science (aroudn 500 later on)
Letting other cities build military and other more necesary things. Btw Having stone also meant aiming for hanging gardens. Which produced me Great engineer for great libary, which produced %% for great scientist.Etc, having once this great persons going on, its unstopable. You just need first push, and Stone gave me that . (Now you know why industrous/phi would be abusive)

So main idea was to go for diplomacy win(Because my spread religion). I tried cultural too but i lacked some knowledge on this win. I figured out later that in late game, the MUST is to get internet, so you can have 100% on culture.
(Going straight to internet, leaving everything behind, except cultural techs)


Anyways having 6 cities was ideal. Ability to get Oxford university(6 uni), 6 temples of 2 religions meant , 2 cathedrals in the 2 of 3 cities (for the culture).etc..
Why my main capital was producing so much science? Buerocracy, mercantilism, oxford university, great libary, some science specialist + all buildings AND a lot of great scientist(3-4?) working in city. With representation each gave 9 + 225%(or sth from buildings) = 30science from each... and 6 + 225% = 20 from each specialist. Anyway that %% bonus was insane.

Only thing i lacked was wallstreet in holy city(not 7 cities + no national wonder left), which was producing a lot of gold even on 100% science (+ some merchants later)
So you have specialised cities for science and $$. Other cities build military and other stuff to keep em alive. No markets/banks/science buidlings were bloody necesary.



So having stone with arabs is kind of abusive. Phi leaders need birthrate so the main strategy is to go for it. Wonders or specialist. (+ pacifism)
Oh i forgot, national epic!!. Was there in Main capitol, which was insanely producing great persons. 100% phi 100% pacifism 100% national epic, + base
Only thing was I was having too much prophets. I used 1 for building and i think 1 is worth to wait to get another for Golden age. Other way is to making him work in a holy city (cause of $$)

i won game 1920 , diplomacy win. It was tricky one, i loaded 2 times :(
Becuase of lack of my knowledge. Starting 7 civs, 6 civs were left. Destroyed civ was my religion. There war 3 nations of my religion, and 1 ex-religion (went for free religiion).
I needed that vote and he abstained. What I had to do, is to make him go to war (i gave him 3 techs) with my rival nation. He then adopted my religion, cause he went Theocracy. And after that, he voted for me.
So that was a wining vote. I didnt go to war once, you just need to have enough military support so they dont bug you.

If you fail to get stonehendge, you get pyraminds for sure. With engieneer you get great libary(or good marble things), etc etc.. With 1 early wonder you have things runing (of course cutting on your expanding but its worth to play)


But thats all with having big IF, teh stone. Having no stone is harder and with phi leader i would always go for great person strat.(if not with wonders, then with specialist) making tiles on Irigatin later on , etc..So its kind a more of a challenge.
 
I never had marble, even near me. But having marble in early stage + Parthenon is even more imba :) (imbalanced)
Only thing is, you get then Teh great Artist and, i dont know excatly what to do. Maybe aim for cultural win.
 
Other than using it for a Cultural Victory, the Great Artist is also good for expanding borders in newly aquired cities. A Great Work adds in 4000 culture points to a city, so it works well bringing one into a city that you just conquered to expand your borders against the enemy civ.

Also, it can be added to a city as a super specialist, so you can put it into a city that has GPPs going towards another GP and add points to that. It will increase the odds of getting another Artist, but also speed up getting anything else. Additionally, you can wait until you get another kind of GP and trigger a Golden Age (needs 2 GPs of different kinds).
 
petey said:
Other than using it for a Cultural Victory, the Great Artist is also good for expanding borders in newly aquired cities. A Great Work adds in 4000 culture points to a city, so it works well bringing one into a city that you just conquered to expand your borders against the enemy civ.

Also, it can be added to a city as a super specialist, so you can put it into a city that has GPPs going towards another GP and add points to that. It will increase the odds of getting another Artist, but also speed up getting anything else. Additionally, you can wait until you get another kind of GP and trigger a Golden Age (needs 2 GPs of different kinds).

Great Artists can also be used to quell post-conquest unrest in a city instantly.
 
It was silly question of me, about great artist. And you are totaly right.
Sometimes it can be very usefull making him do teh Great Work. You can make 1 new city surounded by neighbour borders totaly usefull, geting some extra resources.. but that brings tension among nations.

I was actualy thinking in a way, that.. 1 great arist more mean 1 great engeneer/scientist less.... whatever :)
 
TigrisJK said:
I've a friend who swears by Elizabeth, but it doesn't fit my strategies.

Catherine is Cre/Fin, and the Cre *really* helps in the early game landgrab... and I don't have to dedicate any extra $$ to culture development, they're already doing 2 culture per turn, which keeps those filthy enemies at bay.
Both work really well, but I give a slight edge to Elizabeth for cultural wins at monarch.

Both have a nice unique unit of the same era. I generally hit the culture slider quite early so I won't get beaten by a space victory. So my tech stops around democracy and gunpowder. I need the cossacks or redcoats (and lots of them) in case the AI starts sending tanks at me right before I win. Generally I can manage to keep the AI civs happy with me in the late game (I send out lots of gifts as I approach a win - this does seem to keep them happy), but the extra insurance has come in handy when tanks arrive on my shore.

Elizabeth gets the slight nod from me due to the extra great artists I'll produce. They give me extra flexibility in city placement. One or two cities can lag and I won't be affected too much.

But with both, financial is the key. It keeps me ahead in the tech race (at least with the important civic techs) even at monarch. And a financial-based cultural win is completely independent of wonders. I don't really need any of the world wonders to win, which is nice. All I really need is 3 relatively good city spots (and they don't have to be that great) and to keep the AI civs off my back (at least my immediate neighbors).

Oh, one more reason I like Elizabeth - she starts with mining, so bronze working is one tech away from the start and I can rush settlers through selective deforestation right from the start. That can be nice for the initial land grab.
 
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