Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
oh no, i completely agree with you, the endgame for me is the point where i am able to assert my dominance over the entire world without any difficulty. theres still tons of work to do, but my score is well above anyone elses and ive already gone after the biggest threats and made them minor powers, but the game then involves the tedium of reaching a victory condition without any worry of anyone providing any challenge.
i just want the future techs so if you do get all the techs, theres still more to do, and different civs can continue to develop differently technologically (i always play no tech trading for that reason).
i just want the future techs so if you do get all the techs, theres still more to do, and different civs can continue to develop differently technologically (i always play no tech trading for that reason).
from Gambling Houses. This was due to war weariness caused mostly by a Hippus that simply would not make peace, no matter how many of his units died. I actually had to start a revolution just to avoid mass starvation for the several turns of anarchy. I did no research (other than beakers from specialists) for at least 50 turns, probably closer to 75. For a few turns it looked like I was faced with the unthinkable, the total collapse of a mature, sizeable empire due to mass discontent. When I finally, FINALLY, managed to scrape up a couple ships I was able to capture one of his more remote, tiny cities. I was then able to trade it back for peace. That broke the war weariness deathspiral. Then I waited to declare war on HIPPUS ... his entire navy and 80% of his army vanished in a hail or fireballs and plagues.
the idiot dogs want outside. 
team!
, +1
to all citys
trade routes
or
to get -30% war weariness.
Alazkan's ideas are a good place to start.