What map settings do you use?

callmewoof

Warlord
Joined
Aug 15, 2007
Messages
222
Here's why I ask: if I play on fractal, I love it, almost, but you end up 6 tiles away from 3 civs at the start (I'm not really exaggerating). You also can't change most of the settings (water level etc). And it doesn't really have any interesting islands or offshore anything.

The Communitas map is so good! Except, it isn't. No matter what settings I use, I am light-years away from anyone. All civs are. And I have enough room for 12 cities without the slightest hint of conflict. The map is always so freaking big. I've tried standard, high sea level, with divides, and while the maps are very good, I don't want to meet an unchallenged 23 city Shaka on turn 150.

Large islands either puts me alone (boring), or it lets someone like India be alone and hyper blossom into a nightmare.

I guess I'm trying to find:
I don't want to be alone and unchallenged.
I don't want to find 3 Civ's Capitol with my scout by turn 15.
I want to find an island or two (maybe for some mid game goodie huts that reward exploration or have a nice strategic city location).
I don't really enjoy being on an island with 3 civs only to discover that the other Island contains 1 civ that gobbled up the rest.
I want room for a city or three, but I want to defend and/or conquer for more space.

This is probably too much to ask, I know. But does anyone know some maps and settings that come close, or at least, that you enjoy (and why you like it).

Lastly, yes this thread is relating to the CP mod, because there are so many changes compared to vanilla, it makes the game so different. What works without the mod is not always equal to what works with it. Thanks!
 
First, I'm seeking too the ideal map and I did'nt find for now.

So, above all to test CBP and try to help, I adapt map to the game I want to try.

If I want to try Authority I use a Pangea map not crownded and try to be in an area where I can block other civs advance to let in my backward a sufficient area for barbarians to spawn.

If I want to try a sea oriented civilization I use a Large Islands map with low sea level (to permit more contacts)

If I want to try jungle or marsh or lake I use Communitas map, the only one giving enough terrain of these types.

If I want to try desert I use any map except Communitas map (I think the team did not like desert).


What I would, but it's a dream I know, would be a map with a big continent, medium islands very near from this one where sea civilizations (Polynesia, England, ...) would spawn and some unexplored archipelagos far of all and not occupied by City States. And a free map, not a DLC you must buy.

M2p
 
Here's why I ask: if I play on fractal, I love it, almost, but you end up 6 tiles away from 3 civs at the start (I'm not really exaggerating). You also can't change most of the settings (water level etc). And it doesn't really have any interesting islands or offshore anything.

The Communitas map is so good! Except, it isn't. No matter what settings I use, I am light-years away from anyone. All civs are. And I have enough room for 12 cities without the slightest hint of conflict. The map is always so freaking big. I've tried standard, high sea level, with divides, and while the maps are very good, I don't want to meet an unchallenged 23 city Shaka on turn 150.
The communitas map is pretty horrible if you don't double the number of civs.

Large islands either puts me alone (boring), or it lets someone like India be alone and hyper blossom into a nightmare.
Large islands is one of the islandmaps that the AI can actually function on, but I honestly wouldn't recommend any of them.

I guess I'm trying to find:
I don't want to be alone and unchallenged.
I don't want to find 3 Civ's Capitol with my scout by turn 15.
I want to find an island or two (maybe for some mid game goodie huts that reward exploration or have a nice strategic city location).
I don't really enjoy being on an island with 3 civs only to discover that the other Island contains 1 civ that gobbled up the rest.
I want room for a city or three, but I want to defend and/or conquer for more space.

This is probably too much to ask, I know. But does anyone know some maps and settings that come close, or at least, that you enjoy (and why you like it).

Lastly, yes this thread is relating to the CP mod, because there are so many changes compared to vanilla, it makes the game so different. What works without the mod is not always equal to what works with it. Thanks!
I don't know if that actually exists, maybe some kind of modded terra-map?
I mostly play pangeas or oval, because I feel like those are the only maps the AI actually perform well on. Oval gets really crowded and leads to a lot of wars, but that's all fun.
 
What I would, but it's a dream I know, would be a map with a big continent, medium islands very near from this one where sea civilizations (Polynesia, England, ...) would spawn and some unexplored archipelagos far of all and not occupied by City States. And a free map, not a DLC you must buy.

Isn't that pretty much how the indonesia map looks like?
 
The Communitas map is so good! Except, it isn't. No matter what settings I use, I am light-years away from anyone. All civs are. And I have enough room for 12 cities without the slightest hint of conflict.

Why don't you increase the number of civs? I have never had such problem with Communitas. I find it the best available map script, but I have 3 problems with it:

1) The CBP version often creates rifts that are too narrow and you can cross to all continents even without Astronomy

2) The shores are sometimes too "complicated" and curvy with too many long and very narrow straits, which looks very nice, but it leaves you cut off from the ocean too often if an AI civ drops a city on the shore (sometimes even far away from you)

3) Since version 9/9 I cannot start the game with Communitas with huge size and increased number of civs - but another player told me the similar settings worked for him, so I do not know what is really happening here. I will try again with the newer version

Have you tried the PerfectWorld? Communitas should be somehow based on it. I have played with it long time ago (before the original Communitas) and quite liked it, but maybe it is worth a try. I also often see people praising Tectonics (no personal experience with it)
 
I'm old school. Continents, 15 civs, 30 city-states. Still plenty of settling into the Renaissance and even Industrial era, but plenty of conflict as well.
 
3) Since version 9/9 I cannot start the game with Communitas with huge size and increased number of civs - but another player told me the similar settings worked for him, so I do not know what is really happening here. I will try again with the newer version

Update: I did not get a CTD with the 10/1, yey! So for me it is Huge, crowded Communitas again.
 
Thanks for all the suggestions. I've tried out the Tectonic map, and it's very cool. I've fiddled with a bunch of settings though, and it still ends up being a bit too, I dunno, off, for my taste though.

I hadn't thought of just adding more civs to communitas map to make up for the giant landscape. Don't know why that escaped me, but I'll give it a shot. I'll also check out the planet simulator thing.

Worst case scenario, there's always Fractal. Good old fractal. Feels like it has the best pro-to-con ratio for the default maps. :-)
 
Here is few reason why Planet Simulator is probably better than Communitas:

-It handles much better start bias (Civ placement ) :

Spoiler :
Civilization_V_DX11_2015_10_13_14_31_32_97.png


- You don't have to play with ridiculous amount of Civ/ CS to enjoy game. 12 Civs on Huge map guarantees fan.

-AI handles itself very well (troops deployment, city founding, tactical planning ... ) much better than on Communitas.

-Strategy/Luxury resources are much better spread and deployed across map.


I can write more about benefits but I will let you decide about it, if/when you try it.As for CTDs, I never encounter CTD with script no matter which size of map I have chosen.
 
I agree with that, Planet Simulator is a very good script and now I don't have anymore CTDs since last CBP version I re-use it.
 
Worst case, best case, there is always fractal.

I have tried many, since civ3, and always go back to fractal. Bottom line, it's the only one that is not predictable, but truly random. And who likes a predictable civ game? :)
 
I agree with that, Planet Simulator is a very good script and now I don't have anymore CTDs since last CBP version I re-use it.

I used that script for a bit, but found out it created weird tiles like a huge forest on deserts. Did you notice any oddities while using the script yourself? If not and if it was only my problem at the time, I might try it again.
 
Yes sometimes but generally there are bugged things like that but generally the starting area if good compared to starting bias and at least there are some desert tiles and less jungle.
 
I couldn't seem to find Planet Simulator. I didn't see it on the Steam Workshop, and when I googled it, I found a small 2 page post here from early 2014. Is that the right one? Thanks!
 
I couldn't seem to find Planet Simulator. I didn't see it on the Steam Workshop, and when I googled it, I found a small 2 page post here from early 2014. Is that the right one? Thanks!

It's included in CPP, look for it under additional maps (It's little below communitas)
 
Back
Top Bottom