What Mods Do You Use?

The7Sins

Hungry Burger
Joined
Oct 29, 2010
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471
Location
Montpelier, Vermont
Hello Civ Fanatics. I'm curious what mods each of y'all use. Do you use a homemade mod? A mod from this site? Do you combine them or leave them separate? Tell it all here.

I combine several mods into 1 massive one.
BUG

CIV Gold for the new civs. Though I did remove 13 minor civs and 2 other leaders to increase loading time greatly and because I did not want them coming up in random games. (no to Bush for instance)

I have a mod my dad made that gives up to 6 free buildings to each civ based on the traits of the leader. The variance comes from there being some overlap in free buildings and some needing to be on coast.
Aggressive gets Barracks, Drydock, and Jail.
Charismatic gets Monument, Theatre, and a new building called a Town Cryer's Tower that has all the same effects as a Broadcast Tower (except the happiness from singles) and it gets obsoleted at Radio and Radio now grants a free Broadcast Tower to Charismatic civs in all cities when learned.
Creative gets Library, Theatre, and Colosseum.
Expansive gets Granary, Harbor, and Aqueduct.
Financial gets Bank, Market, and Grocer.
Imperialistic gets Barracks, Granary, and Hospital.
Industrious gets Forge, Factory, and Industrial Park.
Organized gets Lighthouse, Factory, and Courthouse.
Philosophical gets Library, University, and Observatory.
Protective gets Wall, Castle, and Jail.
Spiritual gets Monument, Hospital, and Courthouse.

I changed several civics.
Police State now allows unlimited Spies.
Serfdom now give +1 :food: +1 :hammers: for Farm
+1 :food: +1 :commerce: for Windmill.
and +1 :hammers: +1 :commerce: for Watermill.
Emancipation removed unhappiness and gave it +2 Free Specialists.
State Property now allows unlimited Engineers.
Organized Religion now stops non state religion spread and is buffed to +33% faster build rate.
Theocracy now allows unlimited Priest.

Roads and Railroads now give + 1 :commerce:.
Railroads now also gives +2 :hammers: with Mine and Quarry and +1 :hammers: for Lumbermill, Town, and Workshop.

Castles now obsolete at Flight.
No wonders ever obsolete.

And finally all techs have had there cost modified so that the game will not go by as quickly.
Ancient era techs have an eighth of its cost added onto it.
Classical and Medieval techs have a quarter of its costs added onto it.
Renaissance and Industrial techs have half of its costs added onto it.
Modern techs and Future Tech are doubled in cost.
(and since I play exclusively on marathon tech times are very very long)

Other minor changes include removing Barbarian Galleys. However I gave the Barbarians the ability to build almost all units including Ships of the Line and Privateers. Also seeing the Barbarians getting Tanks is funny.
You no longer cap at 10 experience given from Barbarians. However animals now give 0 experience.

Workers can now pillage improvements. Used mostly in order to get rid of improvements in tiles outside any BFC that used to be in an AI territory but now is mine. And they can plant forests.
Mechanized Infantry and Mobile SAM are now Armored units however they can still get defensive bonuses unlike Tanks and Modern Armor. Also Mobile SAM now has a 150% bonus vs Helicopters in order to still be able to beat them regularly.
Immortals are now Horse Archer replacements however do not need Archery.
Numidian Cavalry also no longer needs Archery.
Phalanx is now a Spearman replacement.
Finally Gunships can now capture cities rather than flying over them.

Anyway those are my mods combined into one. So tell me what mods do y'all use?
 
I'm only using BUFFY + the great graphical mod of vincentz, which can be downloaded in the CFC download section. I can imagine that playing with mods can give new energy and make the game interesting again, but as I never lost both things because I play competetively against other humans, I frankly don't need any of those. Imo., competing against others is just what CIV needs, but I can understand when people don't want to play that way, because it takes a lot of work.
 
So with all the free buildings it is like an advanced start.

Err serfdom is actually less productive that is why it is almost unheard of nowadays
But I like your take on theocracy

Castles obsoleting at flight (or cannons) makes sense only militarily. They were abandoned as seats of power (hence the Culture) hundreds of years earlier it is very hard to drive into a castle to see the local despot and it is impossible to squeeze in all the flunkies and bureaucrats needed for an industrial society.

Have you uploaded to the mods forum so others can give it a whirl?
That start and all the civic changes make it very different.
Did you make any other changes?

Mods I use I use the CivIV Vanilla 1.16 Mod (so many are on BtS it feels like a mod)

Changes include
  • no ridiculous canals made with forts.
  • Being able to pillage your own roads
  • Cathy's Cossacks getting stupidly good bonus vs cavalry
  • No cheesy AP
  • A space elevator that makes it quicker to launch the spaceship rather than slower
  • No naff Aesthetics technology
  • No whipping abuse of executives :)
  • Phalanx being spearmen not some kind of mutant axmen
  • SAM infantry that can jump into HUMVES and upgrade to mobile infantry

There are some small tweaks to the XML I would like to make though
  • I would like the animals to persist untill killed rather than mysteriously vanishing one by one. After all people cause extinction
  • Not loosing all XP over 10 when upgrading troops
  • Helicopters that can fly over 2 tiles of but not land on water.
  • and I would like a few BtS airships
 
So with all the free buildings it is like an advanced start.

Err serfdom is actually less productive that is why it is almost unheard of nowadays
But I like your take on theocracy

Castles obsoleting at flight (or cannons) makes sense only militarily. They were abandoned as seats of power (hence the Culture) hundreds of years earlier it is very hard to drive into a castle to see the local despot and it is impossible to squeeze in all the flunkies and bureaucrats needed for an industrial society.

Have you uploaded to the mods forum so others can give it a whirl?
That start and all the civic changes make it very different.
Did you make any other changes?

Mods I use I use the CivIV Vanilla 1.16 Mod (so many are on BtS it feels like a mod)

Changes include
  • no ridiculous canals made with forts.
  • Being able to pillage your own roads
  • Cathy's Cossacks getting stupidly good bonus vs cavalry
  • No cheesy AP
  • A space elevator that makes it quicker to launch the spaceship rather than slower
  • No naff Aesthetics technology
  • No whipping abuse of executives :)
  • Phalanx being spearmen not some kind of mutant axmen
  • SAM infantry that can jump into HUMVES and upgrade to mobile infantry

There are some small tweaks to the XML I would like to make though
  • I would like the animals to persist untill killed rather than mysteriously vanishing one by one. After all people cause extinction
  • Not loosing all XP over 10 when upgrading troops
  • Helicopters that can fly over 2 tiles of but not land on water.
  • and I would like a few BtS airships

The Castle thing was designed militarily in mind and because I feel they obsolete to early in the base game especially for me as I beeline Economics most games. The culture I headcannon as staying around late as it becomes a tourist attraction.

I have not uploaded it as it uses other people's mods in it and I have long ago combined the original files to save harddrive room. And then on top of that I'd have to get permission from my dad to release his part of the mod (the free buildings) and do not know if he would agree as he likes his work generally to be kept in the family.

Other minor changes not listed in the OP are Workers can now pillage improvements. Used mostly in order to get rid of improvements in tiles outside any BFC that used to be in an AI territory but now is mine. And they can plant forests.
I removed Barbarian Galleys. However I gave the Barbarians the ability to build almost all units including Ships of the Line and Privateers. Also seeing the Barbarians getting Tanks is funny.
You no longer cap at 10 experience given from Barbarians. However animals now give 0 experience.
Mechanized Infantry and Mobile SAM are now Armored units however they can still get defensive bonuses unlike Tanks and Modern Armor. Also Mobile SAM now has a 150% bonus vs Helicopters in order to still be able to beat them regularly.
Immortals are now Horse Archer replacements however do not need Archery.
Numidian Cavalry also no longer needs Archery.
Phalanx is now a Spearman replacement.
Finally Gunships can now capture cities rather than flying over them.

Also I added the minor changes listed here to the OP.

And what do you mean by no naff Aesthetics technology? Never heard of the term naff.
 
Sounds like you put a lot of work into it
workers pillaging might be a popular change, Is it complex or could you post the code snippet in the Mods forum?
Gunships can now capture cities rather than flying over them. Are they like transports carrying a unit?

And what do you mean by no naff Aesthetics technology? Never heard of the term naff.

And you have probably never been told to sling your hook as your isp recons you are an American.
naff
British slang, describes something that is stupid, lame or unpalatable.
That party was naff — they ran out of beer, and the people were way too uptight.
 
Sounds like you put a lot of work into it
workers pillaging might be a popular change, Is it complex or could you post the code snippet in the Mods forum?
Gunships can now capture cities rather than flying over them. Are they like transports carrying a unit?


And you have probably never been told to sling your hook as your isp recons you are an American.
naff
British slang, describes something that is stupid, lame or unpalatable.
That party was naff — they ran out of beer, and the people were way too uptight.

In the UnitInfo XML file every unit has a line called <bPillage>0</bPillage>. Change that 0 into a 1 and the unit can then pillage. If you do this do not forget India's Fast Workers.

Ahh gotcha. Why do you think the Aesthetics tech is stupid? Personally I like it but then again I like trade bait techs.
 
Ahh gotcha. Why do you think the Aesthetics tech is stupid? Personally I like it but then again I like trade bait techs.
Exactly that. It is just trade bait to pad out the early part of the tech table
 
For crying out loud Testhero, just get BtS already and stop deluding yourself into thinking Vanilla is somehow superior. :cringe:
 
Hi Fanatics,

I really enjoyed reading this forum since i've came back to my old Civ4. Many Thanks.

I want to play with mods with a friend via Steam and we've trouble to do it. The lobby
appears to be empty. We tried the K-MOD because i've heard that's the OOS errors were fixed in it.

So my questions are:

- Is there a spécial trick to be able to play internet modded games via Steam? (We are in the same location settings)

- Did Buffy prevent OOS errors?

-Do Improved graphs are playable in internet games?

I'm quite a newbie in this site, so my bad if these questions had already be answered.
 
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