Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,848
If you're going to do that, why stop with just the colonization era?
Imperialism II's resource models gels nicely with other historical periods, as well. The first challenge for me in a game of Imp2 is finding some tin (often difficult), so I can add it to copper (which is usually ubiquitious) to create bronze, in order to make ships (bronze doesn't rust, that's why you need it for fittings etc on the early ships) and the early bronze cannon.
Can anything be better suited to a depiction of how the Bronze Age worked, and the importance of tin during that era? To be honest I find it a little out of place in Imp2's timeframe. Bronze certainly regained alot of importance but tin became alot easier to get owing to deep shaft mining. In the Bronze Age, tin was a critical resource, expensive and not easily obtained. Large amounts were needed for certain things - for instance, the rams on triremes, which were solid bronze and required hundreds of pounds of the metal.
Definitely agree, and that's something I'd like to look at during development. Maybe a side project to implement it into the core gameplay.