Alpha Centauri's pretty similar, I suppose. I also find it to have some of the most fun diplomacy they've come up with yet--I'm a pretty big fan of war, but Civ can get frustrating when you know that each and every "ally" you have will stab you in the back at the drop of a spear. In the game I'm playing now, I just had Gandhi attack me, of all people--the least aggressive civ in the game, when the turn before he was polite and we had a RoP. Needless to say, my Mongols haven't had to drink the blood of THEIR own horses for the last few turns.
Dojoboy will probably be along soon, but I'm aware of Hearts of Iron and Europa Universalis. They are based on the same game engine, they run in real time, but you can use a pause facility to make them behave like a turn-based game. The first is a WW2 era simulation, the second covers the middle ages to Napoleon. I havn't played them yet - Civ3 takes all my play time and more currently.
Originally posted by AlanH Dojoboy will probably be along soon, but I'm aware of Hearts of Iron and Europa Universalis. They are based on the same game engine, they run in real time, but you can use a pause facility to make them behave like a turn-based game. The first is a WW2 era simulation, the second covers the middle ages to Napoleon. I havn't played them yet - Civ3 takes all my play time and more currently.
Alan is correct in his recommendations, I would have offered the same. GenghisEd is also dead on w/ his recommendation of SMAC/X. There are many who also enjoy MoO3 (Master of Orion 3), but I've not been succesfull in developing an affinity for it.
Originally posted by biscuit Does anything come close?
No, not really. SMAC/X stole my attention away from Civ2, but Civ3 reacquired my focus when it was released for the mac. I play an on going game of EU2. The Grand Campaign can take literally months if you're married w/children.
Alpha sounds like the next game I'll be buying then. That is, if I can ever pry myself away from Civ3. By the way, I'm on Monarch level and can't seem to "keep up" with the competition. They all seem to progress ridiculously fast. Is there a way to keep up?
Originally posted by biscuit Alpha sounds like the next game I'll be buying then. That is, if I can ever pry myself away from Civ3. By the way, I'm on Monarch level and can't seem to "keep up" with the competition. They all seem to progress ridiculously fast. Is there a way to keep up?
Try streamlining. Start a game and after establishing 5 - 6 settlements, begin cranking out offensive units. Create 3 - 4 stacks of 5 archers, swordsmen, and/or horsemen, the place them near a rival's settlements. Declare war, capture the 3 - 4 settlements and after a few turns, sue for peace and demand technologies, maps, & gpt or gold.
I'll second that!
I have an EU2 Grand Campaign game (I'm playing as England) that I've been running since November last year (having migrated computers in the meantime) and it's only just reached 1603, and I'm now busy settling Canada and North America, having captured most of France
BTW, dojoboy, I've been reading a book called 'Cod' by Mark Kurlansky (1999), which is about the history of - well - the cod fish down the ages! I think you might enjoy it, particularly if you've been playing EU2 as either England, France or Spain. There are some fascinating facts about the strategic importance salted cod had in the age of discovery (!?) and how Basque fishermen discovered America and were fishing off The Grand Banks long before Columbus or Cabot got there... trust me, it's a good read!
I'd second Fruno's book recommendation, and add votes for Kurlansky's other books, "A Basque History of the World" and, most especially, "Salt: A World History" which is totally fascinating -- not something that you think of as having been so important thru history, but it's amazing to discover to what degree salt motivated wars, politics, economies, etc.
Originally posted by frunobulax BTW, dojoboy, I've been reading a book called 'Cod' by Mark Kurlansky (1999), which is about the history of - well - the cod fish down the ages! I think you might enjoy it, particularly if you've been playing EU2 as either England, France or Spain. There are some fascinating facts about the strategic importance salted cod had in the age of discovery (!?) and how Basque fishermen discovered America and were fishing off The Grand Banks long before Columbus or Cabot got there... trust me, it's a good read!
Originally posted by sirromdivad I'd second Fruno's book recommendation, and add votes for Kurlansky's other books, "A Basque History of the World" and, most especially, "Salt: A World History" which is totally fascinating -- not something that you think of as having been so important thru history, but it's amazing to discover to what degree salt motivated wars, politics, economies, etc
Cod sounds interesting. I've read Kurlansky's A Basque History of the World this past summer, and I've got Salt: A World History sitting on my desk ready to go, once I get through a couple other books. You're right Fruno, I love these types of books. Kurlansky does a great job. His book on the Basque is the reason I'm playing Navarra in my current EU2 GC.
Originally posted by dojoboy You're right Fruno, I love these types of books. Kurlansky does a great job. His book on the Basque is the reason I'm playing Navarra in my current EU2 GC.
That's funny, I'm playing England in EU2 as I've read Garrett Mattingly's excellent book 'The Defeat of the Spanish Armada' over xmas/new years (now there's a great idea for a Civ2 scenario )
EU2 and Victoria are grand scale RTS games that combine economic, diplomatic, military, and reliogious/cultural decision making. You literally are the leader of a real nation making these decisions. They are quite complex and can take long periods of time to complete.
For example, in EU2, I played Castile in the Grand Campaign scenario and it to me (married w/children) a good 2 months to finish. Very rewarding.
Now, EU2's (Europa Universalis II) time period is from the late 1400s to the early 1800s, if youplay the Grand Campaign. But, there are about 4 - 5 other scenarios based on real historical settings. Victoria spans from 1820 to 1920 and is similar to EU2, but a bit more complex. Economics plays a very important part in Victoria, from choosing types of industries and selecting what type of workforces you want to promote. Of course, diplomacy and war plays an equal role as well.
Its really hard trying to describe these games. They are epic in proportion to othe RTS games, like AoE2, AoM, RoN, etc. In fact, one thing they get negative reviews on is graphics. EU2 and Victoria (Paradox games) will not blow you away w/ stunning 3d graphics like AoM, but you'll never get the same game twice, becasue of the historical events you get hit w/ as you play.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.