Yeah, barbs were a real benefit.
Adding a slaver to a patroling army was a guarantee for free labour. Not only that I could gain slaves by attacking barbs, my army could then also detect enemy slavers. Since the ai constantly sends them in, I placed an army at some point the ai slavers had to pass and attacked those crooks, making a slave out of a slaver.
A slave would work w/o consuming food!!
I also like that 'franchising' concept. Theoretically liked it, that is, because it was as buggy as so many features in CTP. In CTP1, the stolen shields were supposed to add *somehow* [
] to your shields (production, public works, military support???), but they just vanished by magic. CTP2 explicitely mentioned these shields would be used for military support, but that didn't work either. At least when you compared the statisics about support before/after successful franchising. Then again, the statistic screens were buggy as well. 20% of say 1000 spt for public works could be "interpreted" as 175 spt by the game engine's
mythematical calculator. Some (patch?) readme file did explain that "these errors could occur because of rounding while everything would actually be calculated in the right way in the background", but that explanation was just crap.
The ai was very lame and the game was totally unballanced (wonders!). Some included stuff (e.g. some unit type, space city) was worth a sh*t. Diplo was a joke (e.g. why sign that enviro-protecting agreement when the ai would not care at all), some gov type seem to have been just a rediculous concept that was forgotten to be thrown away after beta-testing. Then again, I doubt that the game was tested at all...
Btw, I didn't like the 'hidden' working tile concept in CTP2. On another side note, the city radius expansion feature of CTP2 let me thought that Civ3 uses that feature as well: Before starting the first Civ3 game, I just gathered some info about 'city borders expand at some point', guess about my anti-ICS style then...I was France and the freaking Zulus plopped their cities in the middle of my empire
(I did not read the manual before starting and thought the traditional fat X was history...).