What should be changed in CIV3 ?

2 or 3 most important changes in the game would be:

  • Culture flipping only possible if culture victory is ON

    Votes: 7 10.6%
  • Culture flipping after conquest impossible if #armies > #city's pop

    Votes: 21 31.8%
  • Initial "Settler diaherrea" removed

    Votes: 13 19.7%
  • Food trade between cities in Domestical or Trade Advisors' screen

    Votes: 27 40.9%
  • City govs would never built anything you haven't build before or already obsolete

    Votes: 16 24.2%
  • Units from more recent ages would have an attack and defense bonus

    Votes: 23 34.8%
  • CIV2 rules option on the starting screen

    Votes: 7 10.6%
  • Male and Female rulers for each CIV

    Votes: 23 34.8%
  • CIV of the month released on civ3.com regularly

    Votes: 7 10.6%
  • Unique tech for each CIV

    Votes: 12 18.2%
  • Techs available only for militaristic, others for scientific and so on...

    Votes: 13 19.7%
  • More techs

    Votes: 28 42.4%
  • Less techs

    Votes: 0 0.0%
  • Less corruption

    Votes: 23 34.8%
  • More resources on the map

    Votes: 6 9.1%
  • Bonus for having more than one resource of each type

    Votes: 16 24.2%
  • AI more peace-lover and more willing to go for trade

    Votes: 17 25.8%
  • Ability to trade units

    Votes: 26 39.4%
  • AI colligations against humans or strong (rather than weaks)

    Votes: 9 13.6%
  • AI never become more angree if we offer more

    Votes: 15 22.7%

  • Total voters
    66
Food trading would be nice, but I prefer the attack and defense bonus for recent age units. Anything besides Infantry, Marines, or another armored unit beating a Tank just aggrivates me to no end. As does the occasional Cavaly beats Mech Infantry.
 
I don't agree. That's just one of the quirks of the civ series. When a tank has an attack of 16 and a spearman has a defence of 2 - what need for a bonus is there? The attack system runs on random numbers. This leaves room for bad luck.
 
What needs to be fixed is this.... What the he!! are all of these foreign units doin' in MY TERRITORY!!!??? If Civ. III has territorial boarders, why does the AI abuse it so much?
 
I don't know if you ever heard this one: "games are never finished, only published".

This is SO true. So bear this in mind when you give your opinion on a game in general. I agree with most constructive comments above but overall, I think we can say that Civ 3 is a great game ever since it was released. The support team has also been doing a great job to fix bug and change certain part of the game, based on the public feedback. Bravo !

I don't know if any of you played HoMM 4 when it came out , it's still unplayable as of today, IMO. The AI is not even bad or cheat, it's horrible. I honestly don't understand how anyone can play that game. Basically, you have no competition because the AI won't attack you. It's that simple.

Wow, that felt good. Back to CIV 3.

Area that needs improvement are :

1) Diplomacy. Too simple for my taste. Need more options, like coordinated attacks.

2) Espionnage. Also too simple for my taste, and not even a viable strategy based on the current model. Go check MoO2 for a good (simple) spying system. Spy are more fun as unit (as in Civ2), instead of action that cost money (as in Civ3). Very fun too in MoO2, you have spy in a pool and you allocate tasks (counter-espionnage, espionnage, sabotage, etc...) to them.

3) As in EVERY single game I've ever played in the last 15 years, AI needs some enhancement. No surprise there. But I would add that the current build does offer a good challenge. IMO, I would like it to be more agressive when he's "sees" an opportunity. The example mentioned in a previous post about the AI attacking you if he has tanks and you only have spearmans, this would be great. It means that the AI would effectively ANALYSE what is going on, not just REACT to the game as it progresses. I don't know if any of you are familiar with AI programming, this is EXTREMELY hard. Well, we can all hope right ? ;)

4) Be able to create and mod current units massively, and the AI would be able to use them "intelligently". I know that the current editor allows you to do this to a certain extent, but it's not enough. I'm looking forward to the next patch for this.

5) Last, but IMO the most important: improve the PACING of the game. End game is way too slow. They need to fix this big time. Maybe the turnless mode of the expansion will fix this. Looking forward to this.

That's all for now
 
Originally posted by cycle
I don't know if you ever heard this one: "games are never finished, only published".

This is SO true. So bear this in mind when you give your opinion on a game in general. I agree with most constructive comments above but overall, I think we can say that Civ 3 is a great game ever since it was released. The support team has also been doing a great job to fix bug and change certain part of the game, based on the public feedback. Bravo !

I agree with you, but the poll say how to change the game, not why it's bad. Reasons why we are giving out/b***hing (can I say that on an American site?)

Originally posted by cycle

Area that needs improvement are :

1) Diplomacy. Too simple for my taste. Need more options, like coordinated attacks.

The diplomacy is a HUGE improvement on civ 2. But as you say there is room for improvement. (I don't mean this to sound like I'm giving out to you. :) )

Originally posted by cycle

2) Espionnage. Also too simple for my taste, and not even a viable strategy based on the current model. Go check MoO2 for a good (simple) spying system. Spy are more fun as unit (as in Civ2), instead of action that cost money (as in Civ3). Very fun too in MoO2, you have spy in a pool and you allocate tasks (counter-espionnage, espionnage, sabotage, etc...) to them.

The espionage on civ 2 is both better and worse. Better in that the options are improved. Worse in that the AI never participates. It did so ALL the time in civ 2 (the rotters :p).

Originally posted by cycle

3) As in EVERY single game I've ever played in the last 15 years, AI needs some enhancement. No surprise there. But I would add that the current build does offer a good challenge. IMO, I would like it to be more agressive when he's "sees" an opportunity. The example mentioned in a previous post about the AI attacking you if he has tanks and you only have spearmans, this would be great. It means that the AI would effectively ANALYSE what is going on, not just REACT to the game as it progresses. I don't know if any of you are familiar with AI programming, this is EXTREMELY hard. Well, we can all hope right ? ;)

OK, AI programming is hard, but the AI was way more advanced in civ 2. Considering that they were "improving on perfection", they could have given it more time.

The tone I used suggests I'm angry at you, but I'm not. Bare in mind that a lot of people are compairing the game to civ 2.

:)
 
Units should be balanced better. Marines or paratroopers are too weak. Also, there should be more optional techs, like in Civ 2.
 
Originally posted by cycle
I don't know if you ever heard this one: "games are never finished, only published".

This is SO true. So bear this in mind when you give your opinion on a game in general. I agree with most constructive comments above but overall, I think we can say that Civ 3 is a great game ever since it was released. The support team has also been doing a great job to fix bug and change certain part of the game, based on the public feedback. Bravo !

Bravo?!? Is that Portuguese?

Never mind.

I fully agree eith you. If CIV3 wasn't a great game, I wouldn't be here and if it was finished, I wouldn't open this thread.
So, logically I agree with you. That's why I open this thread!!!
 
>>The tone I used suggests I'm angry at you, but I'm not. Bare in >>mind that a lot of people are compairing the game to civ 2.

No problem here. I've been reading forum posts long enough to know when it's a flame and when it's not ;)

>>Bare in mind that a lot of people are compairing the game to civ 2.

Which is kind of normal, considering this is its successor. I do agree that people do have to realize that this is not Civ 2, therefore they have to "deal" with the new format of the game.

>>Bravo?!? Is that Portuguese?

It's French ;)
 
Originally posted by Baleog
OK, AI programming is hard, but the AI was way more advanced in civ 2. Considering that they were "improving on perfection", they could have given it more time.

You must be kidding. AI was SO lame in Civ2, especially when it comes to combat... the only thing it successfully did was stealing technologies from you.

Have you read the CIV2 thread in the frontpage of Civfanatics.com, AI stupidity (or something like that) ?? It's impressive. :)
 
Originally posted by cycle
>>The tone I used suggests I'm angry at you, but I'm not. Bare in >>mind that a lot of people are compairing the game to civ 2.

No problem here. I've been reading forum posts long enough to know when it's a flame and when it's not ;)

>>Bare in mind that a lot of people are compairing the game to civ 2.

Which is kind of normal, considering this is its successor. I do agree that people do have to realize that this is not Civ 2, therefore they have to "deal" with the new format of the game.

>>Bravo?!? Is that Portuguese?

It's French ;)

Good to know you are not agree at me and you know how to see diferences between simple criticism and the constructive one... ;) . That's the reason of the ying-yang symbol in the 1st post...
CIV2 is what it is!!! There are good things and bad things. This thread is NOT about it.
(although I accept freely that people compare them...)

Yes, Bravo is not only a portuguese word. I thought you were using it because of me. OK, then.
 
I didn't say it was clever, I just meant it didn't cheat so much, and still made it hard.

I love the way in civ 3 the AI will send huge rampaging armies to attack you as opposed to the sad little horseman in civ 2.
 
Originally posted by Baleog
Will someone explkain to me what settler diarheoa is. Is ti anything to do with the computer pumping out settlers?

Sort of.

You must be new. It is the crazy flood of settlers building towns everywhere, ENCROACHING ON YOUR BORDERS and not leaving until three turns after you tell them to and then magically teleporting themselves across your civ to the other side and setting up a town on open tiles they should not even know exist.
 
Oh yes,

The game must allow submarines and privateers (WHO ARE NOT "pirates") to be able to attack enemy merchant shipping on trade routes - their true purpose.
 
"You must be new. It is the crazy flood of settlers building towns everywhere, ENCROACHING ON YOUR BORDERS and not leaving until three turns after you tell them to and then magically teleporting themselves across your civ to the other side and setting up a town on open tiles they should not even know exist."

This is a legitimate strategy not different from ICS. Tell me an ancient civ that didn't want to get as big as possible as quickly as possible. It's normal expansion.

"The game must allow submarines and privateers (WHO ARE NOT "pirates") to be able to attack enemy merchant shipping on trade routes - their true purpose."

Play CTP. Trade is canceled in war anyway. Being able to attack them without retaliation is powerful enough for an AI, but slightly too weak in multiplayer.
 
3 necessary improvements:
Culture Flipping by my cities should be removed or made into an option that can be switched-off. Possible to still allow conquered cities to revert, but not if strongly garrissoned.
Penalty for initiating use of nukes should be severe. At the moment, the AIs nuke constantly - me & each other - and I pay the highest price in global warming (which eventually reduces my population).
Related to above, make AIs clean their own mess up as carefully as I must do.
akibitzer
 
Originally posted by Zouave


Sort of.

You must be new. It is the crazy flood of settlers building towns everywhere, ENCROACHING ON YOUR BORDERS and not leaving until three turns after you tell them to and then magically teleporting themselves across your civ to the other side and setting up a town on open tiles they should not even know exist.

I left that one for you. I was wondering how long it would take for you to find it. :)
 
Don't mind the flood of settlers as much as the 18 invincible warriors they bring with them (at Deity level). AI Civs have 3-5 cities before I've got close to a second!
 
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