What should be in a Guide to City States?

The Zanzibar luxuries are of additional benefit to the Aztecs AFAIK, as their are included in their combat bonus. This was a couple patches ago, so it may have changed now.
 
Thanks for the additional comments!

I plan to finish this up this week, so please add anything else you think may be pertinent.
 
Remember the patch changed things a lot. Toronto is the most obvious, but as science projects also seem to have been nerfed for a Science Victory, Stockholm might not be as good as before.
 
I've updated the OP with the current draft. It lacks a TOC with internal links and the new DLC city states. I aim to get to that tomorrow. I'll consider any additional comments, as well.
 
I've updated the OP with the current draft. It lacks a TOC with internal links and the new DLC city states. I aim to get to that tomorrow. I'll consider any additional comments, as well.

Great job!

I'd add to the considerations that not only should you target city states that match your districts, but also the other way around, you should build districts that match the city states you find. It isn't that hard to get 3 envoys fairly early with the first counting double if you play it well, and if you find 2 or 3 city states of the same type, that would +4-6 (+8-12 gold) for each district, which is better than pretty much all adjacency bonuses and early buildings.
 
You have missed one of my most used cards, (handy when I need Gold fast)
  • Merchant Confederation (Medieval Faires): +1 Gold from each of your Envoys at city-states.
also these
  • Collective Activism (Social Media): +10% Culture per city-state you are the Suzerain of - not of much use to culture victory but is to culture defence.
  • International Space Agency (Globalization): +10% Science per city-state you are the Suzerain of.- great for science victory
Toronto is no longer of much use really
Potala Palace provides an extra diplo slot, I often build just because it often gets left but it is not cheap to build. It is an extra slot and if you consider filling it with Merchant Confederation you are onto a winner with perhaps Gunboat diplomacy replacing it later.
I have noticed twice now (only seen twice because it is rare)... when my ally city state takes back a captured CS off another player it razes it.

You get a Permanent +5 diplomacy points with all Civs incuding the loosing civ for freeing a city state. This is a great diplomatic advantage.

I cannot stress enough that ignoring good CS gameplay slows your victory regardless of victory conditions and is a great additonal mechanic in the game with good reasons to swap cards later in the game to enhance gameplay.

~~~~~~~~~~~~~

Probably not part of your guide but this is now I see it

The fastest most efficient starts including powering up the middle of the civics tree to feudalism which limits early envoys
It also and more importantly includes powering up the middle of the science tree to get districts locked in cities before you get too many techs or civics.
It is once the majority of your districts are locked down (placed but not necessarily built) that you can get all those smaller envoy civics on the sides. This allows a period of heavy envoy work where Diplomatic League can be used well. It is also the time people sensibly would start building galleys for finding the overseas CS.

~~~~~~~~~~~~~~~

I know its not part of the game but playing for say 80 envoys before turn 300 on Prince is a challenge that gets you to grips with envoys better.
 
Last edited:
I think I'll add a section listing all the pertinent diplo cards, as they're spread out by function currently and, as @Victoria points out, some are missing altogether.

Also, has anyone determined if the monarchy legacy bonus for influence points affects influence points from diplo cards or just those from government type?

I need to add somewhere that if a city state captures another city, it is automatically razed. This includes capitals, and appears to be the only circumstance that can raze a capital.

If I conquer a CS early in the game, can I liberate it later?

I am not aware of any way to liberate a city state you conquered. The only time I've seen the option to liberate is when I've captured a city state that was already conquered by a different civ.

I'm curious what happens if you conquer a city state, then another civ captures it from you and then you capture it back. Do you get the option to liberate then?
 
Last edited:
It's quite well done, well-formatted and with good information we gathered. I have only a few points:
  • You repeated the points from governments, I think it's better to leave only one of them.
  • IIRC, there's another policy or government that increases CS bonuses. I'll check when possible and edit this post if I find it.
  • Pericles get +5% culture, not a flat +5 culture. It's an important detail because it gets more relevant later than earlier.
  • Barbarossa also gets annoyed when you become suzerain of City-States, IIRC.
Also, thanks for the credits :D
 
It's quite well done, well-formatted and with good information we gathered. I have only a few points:
  • You repeated the points from governments, I think it's better to leave only one of them.
  • IIRC, there's another policy or government that increases CS bonuses. I'll check when possible and edit this post if I find it.
  • Pericles get +5% culture, not a flat +5 culture. It's an important detail because it gets more relevant later than earlier.
  • Barbarossa also gets annoyed when you become suzerain of City-States, IIRC.
Also, thanks for the credits :D

I repeated the governments because the first list tells you how many envoys you get at what influence point threshold, while the second list says how many influence points you get per turn so it includes both governments and policy cards. I separated them to emphasize the difference between envoys and influence points.

I reviewed all the diplo cards and I think I got them all, but there's always the possibility I've missed something.

Thanks for the correction on Pericles. Grumalg has a typo under the entry for Greece but has it correct under Pericles.

Yes, I'll add Barbarossa. Skimming through the Agendas, looks like I also need to add somewhere that Teddy doesn't like you to go to war with City-States on his continent.

Thanks for the comments! It's good to know others have read it before I put it in final form.

Edit (to avoid double post):
@Victoria (or anyone else who knows): What tags do you use to put internal links in a post? I was experimenting with [anchor] and [goto] with no success and can't seem to turn up other options on the internet.

Edit2: Nevermind, figured it out. [anchor] and [set_anchor] seem to work.
 
Last edited:
So to set the target as a link to go to

{set_anchor=WB}Willow Brook{/set_anchor}

To go to the target

{anchor=WB}WillowBrooks docs - click here{/anchor}

replace {} with []

Do not include spaces inside the brackets... it is space sensitive.
Creating docs is a pain

WillowBrooks docs - click here
.....










































Willow Brook
blah blah blah
 
Last edited:
Maybe a silly question but...I don't see it explicitly stated anywhere. Are CS bonuses cumulative? Is it better to have three envoys to two different religious (or any other type for that matter) CS's or six to just one?
 
The bonuses are cumulative, so at the current values, it makes no difference. The only difference is suzerain bonuses, and whether those City-States are being targeted by the AI.
 
Is it better to have three envoys to two different
Strictly speaking, yes. If you have 3 to two you can get more quests completed to fill them. Once at 6, quests just help for the Merchant confederation card (which is pretty good IMO - 1 gold per envoy)

I wonder what ever happened to the guide... its a shame... I would have liked to see a CS guide. @WillowBrook ?
 
You can create a new thread in Strategy & Tips, linking to the CS guide/resource, and that thread can then be pinned.
 
Back
Top Bottom