I think it is a relatively small tweak personally and that's one of the reasons I brought it up. Just forcing camps to spawn further away from your borders would help a lot, as would taking away their 3 movement scouts (maybe give them a unique recon unit?). I'd even be perfectly happy with a check box like the one you described. I'm not looking for a complete re-design or anything, I just think it feels off. For example, last night a rolled a game (Continents, standard sized map, Deity difficulty). Spawned inland. Settled my first city and went slinger > slinger > warrior > warrior. Barb camp spawns 5 tiles to the west, send a couple of troops over to deal with them. A couple turns later another camp spawns a few tiles to the north, send a couple of other troops over to deal with them. A couple turns later a third camp spawns 3 tiles to the east... can't get troops over there in time, so here comes 6-8 warriors. You can only train and move your troops so fast, you know? I've had games where they're not an issue too (I tend to roll maps of all different types and sizes depending on my mood), but it definitely can happen and I've seen others on the forum with similar complaints before. Seems too luck based - do I have city states nearby to help deal with them, are my troops in convenient locations to cut off barb scouts, did the camp spawn near horses, how often they spawn, etc. That's a lot that's out of a player's control IMO.