BiteInTheMark
Deity
My main goal was to check if people like/want the need mechanic and urbanization. The fact that the core-mechanic of the current happiness system lies at the bottom of the score indicates, that it isn't a very liked way how to achieve a balance between war, expansion and growth.I love this line. Totally gonna steal it.
I agree with the others that the poll data has limited usefulness - there is more value in examining what people did pick than what they didn't, as James said.
Personally I like the needs system in principle but I think a lot of players find it confusing, opaque and (in cases where there's still lots of unhappiness with all buildings constructed) out of their control. Some efforts have been made to improve the UI and the player's control over time but I think there's still a general lack of understanding about how it works and unfun situations where you get punished despite having built everything. These are problems in my opinion.
To get more clearness, 2 separate polls which only are there for the need-mechanic and urbanization are needed. Sure.