What the hell!!!!!!!!

Zachriel : in addition, there's the whole "natural disaster" factor to consider.

Who know? Maybe the tanks were climbinb up the side of a volcano when it blew up? Maybe the battleship that got sunk fighting a trireme actually ran in a reef while hunting down the enemy (and before Zouave ***** about historical realism, the USN once lost a squadron of destroyers on reefs in peacetime, in the early twentieth century).

I've always taken the view that one unit beating another doesn't represent a simple battle result ; it represent, once all "random" factors are taken in, which of the two units survived longer. They may not have been the ones doing the actual killing, but they survived.

The spearment could be destroying bridges while tanks are crossing them, etc, and doing lots of harrying tactics without actually fighting.

As for the riflemen, they represent late civil war to World War I units. A world war 1 riflemen unit against a small squad of world war II paratroopers...tell you what, I'm not in the least bit sure who would win in an outright fight.

However, paratroopers should be able to attack immediately after being dropped (if they aren't at present, not sure) and when they do so gain a "surprise effect" attack bonus.
 
Originally posted by Oda Nobunaga
However, paratroopers should be able to attack immediately after being dropped (if they aren't at present, not sure) and when they do so gain a "surprise effect" attack bonus.
That would be a good rule change, I think. That way they could actually pillage the road before being blasted away by the defenders.
 
Ok..ok so spearmen can get close to the tank i said nothing about that.. but u then have the prob of geting past 4 inces of steel armor even if that slep u whold have a problem pistols are still a lot stronger then spears and u can sleep in the tank.. and to get one thing clear TANKS HAVE LOCKS SO DO THINK ABOUT A SPEAR MAN OPENING THE HATCH AND STIKING THE SPEAR DOWN IN THER AND WHAVEING IT AROND!!!!!!!!U ALL HAVE SEEN TO MANY MOVES!!!:rolleyes:
 
RedBaron,

Just a reminder that you are responsible for all posts made with your logon ID. If you let a "friend" use it, don't be surprised if you get yelled at.

And, for the record, I don't appreciate the "holier than thou" attitude your "friend" seemed to take. Sure, some of the members of this forum are kids, geeks, etc. But some of us have been there too. I spent 23 years serving in the US Army and then the Air Force, and retired as a MSGT. I have taught strategy and tactics in college. Don't presume your little bit of specialized knowledge is going to blow people away here.

Finally, what made you think this game was realistic? :lol:
 
well i hear from more then one place that its saposed to be realistic.. since u wher in the service u must understand the argument..:nuke:

Ps
u see the musketman to the side well hes not a muscet man and thats not a musket its a handcanon and hes a canonter
 
WHAT IS THE PROBLEM WITH YOU PEOPLE????

WE ALL KNOW THE COMBAT SYSTEM IS SCREWED (THOUGH NOT AS COMPLETLEY AS ZOUAVE WOULD HAVE YOU BELIEVE)

SO WHY DONT YOU GO IN TO YOUR EDITOR AND PUT UP YOUR HITPOINTS AND MAKE OTHER MINOR TWEAKS SO THAT THIS GAME BECOMES THE BEST IN THE WORLD (LIKE I HAVE DONE)

STOP COMPLAINING AND GO DO IT!! - FIRAXIS DONT CARE ABOUT COMPLAINTS LIKE THIS THEY THINK THE COMBATS FINE - ITS YOUR RESPONSIBILITY TO FIX IT WHETHER OR NOT THAT IS RIGHT SO GO DO IT!
 
Originally posted by RedBaron635
I do not have time to educate you on tactics.

If you are RedBaron - considering the horrible tactics you used in a game where you had a lot of knowledge regarding A/D/M and the number/health/quality of the units involved I don't think you have the knowledge to educate me on tactics. If you are RedBaron's special friend/male companion/military advisor, it is obvious that you would not have time to educate me on tactics as you have your hands full with the education of RedBaron.
 
Originally posted by Graeme the mad
WHAT IS THE PROBLEM WITH YOU PEOPLE????

WE ALL KNOW THE COMBAT SYSTEM IS SCREWED (THOUGH NOT AS COMPLETLEY AS ZOUAVE WOULD HAVE YOU BELIEVE)

SO WHY DONT YOU GO IN TO YOUR EDITOR AND PUT UP YOUR HITPOINTS AND MAKE OTHER MINOR TWEAKS SO THAT THIS GAME BECOMES THE BEST IN THE WORLD (LIKE I HAVE DONE)

STOP COMPLAINING AND GO DO IT!! - FIRAXIS DONT CARE ABOUT COMPLAINTS LIKE THIS THEY THINK THE COMBATS FINE - ITS YOUR RESPONSIBILITY TO FIX IT WHETHER OR NOT THAT IS RIGHT SO GO DO IT!

Hey, I would have used this turkey as a frisbee in December if I couldn't EDIT Firaxis' stupid non-historical values. I did, and my mod has been posted for months.

Yes, you must edit, edit.

But that said, why does Firaxis, with each new patch, insist on giving us the same stupid unrealistic values requiring everyone to MOD to get enjoyment out of this thing??
 
Answer, because not all of us need to make the changes to enjoy this. In fact, some of us enjoy the game more right as it is. You aren't everyone, Zouave, contrary to what you would believe.

Since you still have the option to change the values you don't like, why the hell should they go to the hassle of changing them when not everyone agree on what should be proper values?

Now, if you want to complain, fine, do it. But stop acting like you were the be-all of Civ fans - you are not. Not all civ fans want all those changes you keep *****ing about, and giving YOU what you want would screw THOSE overs.

From what I've seen here, there are more Civ III fans who enjoy the game than Civ III *****ers who are here only to claim to hold the holy truth about this game.
 
Originally posted by RedBaron635
Ok..ok so spearmen can get close to the tank i said nothing about that.. but u then have the prob of geting past 4 inces of steel armor even if that slep u whold have a problem pistols are still a lot stronger then spears and u can sleep in the tank.. and to get one thing clear TANKS HAVE LOCKS SO DO THINK ABOUT A SPEAR MAN OPENING THE HATCH AND STIKING THE SPEAR DOWN IN THER AND WHAVEING IT AROND!!!!!!!!U ALL HAVE SEEN TO MANY MOVES!!!:rolleyes:

How many years can a crew stay in a tank? Perhaps after a few years, they'll decide to go home. Perhaps the spare parts didn't show up because the supply clerks were murdered. Perhaps the fuel truck was destroyed when it fell into a trap. Maybe the tank crew took a bribe, and decided to join a civilization that doesn't make people live in steel boxes for years on end.

The point is that much can happen in a war, and any who enter upon the act of war must be prepared for losses and casualties, no matter how good the odds may look on paper.
 
I know im not the bigest civ 3 fan and im not sher how to edat the hiy poinst etc.. im not a pro at that and neve used it befor i dont want any one to be mad .. lets just ferget it all but tell me how to edit the units to make it more real.. sorry if any one got mad just that to me the indea of a spear man vs a tank and wins is out of the world.. o and is the any way to have tecs take longer to learn and fix it so in the acent, midevil etc. every turn isant 100 to 50 years i wold like the game to last a longer.. im at a pont wher the game gos to fast and wold like longer games
 
o........ i now recall a point in history wher spermen almost did defeat an army with tanks rifels and planes.. I want get into it but in the 30's italy invaded etheopea and almost lost to the spear trhowers thay had a few rifels hear and ther.. not the crap rifels that rifel men in civ 3 have.. good ones.. tho the italyans had the worlds worst tanks after the friench who still had tanks from ww1 now how bad is that [even tho the tanks wher hever in armor the allies used them as infanty saport wepons unlike the axis who used them to ther fullist
 
Paratrooper units represent serveral in a squad. Ever heard of things like, the 181st Airborne?:rolleyes: Also, it is not "easy" to open a hatch and hurl a grenade into a tank. There are gunners and commanders waiting to gun the guy in addition to infantry shooting at him.

I suggest increasing paratroopers stats to 17 attack or so and 12 defense and 2 movement.

Same with Marine.

Also mech infantry are good with 17 attack 18 defense 3 movement since the stats are so low normally.

The only reason you need to change these units stats are the suck compared to modern armor(which is fine).
 
Paratroopers come with advanced flight, an industrial era tech. So industrial era units (like riflemen) should have a decent chance of beating them. It is game balance because there are not very many techs from riflemen to paratroopers.

Also, lay off the crack redbaron. Your posts go from idiotic to normal randomly. You had about 50 spelling errors in one of your posts and none in another. Get to a rehab center.
 
17 attack for Marines? Way too high. I upped them to 9-9-1. It decreases the chance of them getting trashed by infantry, yet gives them a better chance of beating infantry. Yet they will take casualties. I think this is more balanced.
 
Originally posted by Free Enterprise
I suggest increasing paratroopers stats to 17 attack or so and 12 defense and 2 movement.
The small numbers of very tough and dedicated paratroopers do not have the same combat strength as thousands of ground forces supported by tons of material and equipment.


From army.mil W.D. Training Circular No. 113, 9 October 1943.
"Because of the specialized nature of airborne troops and their equipment and of the time and cost involved in the training, a basic tenet for employment of airborne troops during World War II was that airborne forces should be supported by ground or naval forces within approximately 3 days and that they should be relieved from the fighting line as quickly as possible in order to hold down casualties. Similarly, they were not to be employed "on missions that can be more expeditiously and economically performed by other forces," i.e., as regular ground troops." http://www.army.mil/cmh-pg/documents/abnops/tabb.htm


Of course, this was not always observed in the heat of battle. However, paratroopers have the element of surprise. Perhaps they won't be discovered right away. Perhaps the enemy will think that they are ground forces who have broke through. In any event, paratroopers cannot stand up to infantry with access to artillery, armor, unlimited reinforcements and supply lines stretching back to Berlin.
 
Maybe 10 attack, 4 defence, since paratroopers couldn't stand up to direct assault.

Might be useful to note that tanks can be disabled, run out of fuel etc. Many ways to be defeated.
 
Originally posted by Higher Game
But then people would complain about knights or swordsmen killing them. ;)
a) they shouldn't, I could see knights beating paratroopers.
b)people complain about everything anyway.
 
Come on. You really can't see a knight beating a paratrooper. No way. Or a spearman beating a tank. You gotta stick with realism.
 
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