dalamb
Deity
Hmm. At this point I could always decide fun was more important than effectiveness.
That extra 9 XP to go from 17 to 26 for a 5th promotion means splitting the GG points 2 ways can be a reasonable choice. A Woods III/Medic I axeman (4 promotions for an AGG leader) heals as well as a Medic III Kheshik and moves just as well through the woods, of which there are still a lot on the board. Starting at 7 XP in my military city he just needs 10 XP to get those 4; the other 10 applied to an 11 XP Kheshik could get a different 4 promotions - particularly Combat I/Medic III. Alternatively that first axe could have been (Combat I)/Woods III/Shock and a really good stack defender (in the woods, of course) even against small numbers of axes.
A 31-XP Kheshik could be Flanking II/Tactics for an 80% withdrawal chance; Leadership would mean faster promotion thereafter, and the Combat chain would start making him a better attacker. Getting to 37 for Combat II would mean winning 6 trivial fights. But, of course, there's the usual issue that even an 80% withdrawal means he'll die eventually, and why bother having a great attacker that you only use in trivial fights?
If I go for one of the above I'd wait 14 more turns (or so) for Theocracy for +2 XP. Still thinking, and perhaps inclining towards the boring but effective choice of settling in my 2nd best production city.
If I ever want to have fun with horse archers again I might try Cyrus (CHA/IMP), maybe even of the Mongols (Ger), for even faster promotions.
That extra 9 XP to go from 17 to 26 for a 5th promotion means splitting the GG points 2 ways can be a reasonable choice. A Woods III/Medic I axeman (4 promotions for an AGG leader) heals as well as a Medic III Kheshik and moves just as well through the woods, of which there are still a lot on the board. Starting at 7 XP in my military city he just needs 10 XP to get those 4; the other 10 applied to an 11 XP Kheshik could get a different 4 promotions - particularly Combat I/Medic III. Alternatively that first axe could have been (Combat I)/Woods III/Shock and a really good stack defender (in the woods, of course) even against small numbers of axes.
A 31-XP Kheshik could be Flanking II/Tactics for an 80% withdrawal chance; Leadership would mean faster promotion thereafter, and the Combat chain would start making him a better attacker. Getting to 37 for Combat II would mean winning 6 trivial fights. But, of course, there's the usual issue that even an 80% withdrawal means he'll die eventually, and why bother having a great attacker that you only use in trivial fights?
If I go for one of the above I'd wait 14 more turns (or so) for Theocracy for +2 XP. Still thinking, and perhaps inclining towards the boring but effective choice of settling in my 2nd best production city.
If I ever want to have fun with horse archers again I might try Cyrus (CHA/IMP), maybe even of the Mongols (Ger), for even faster promotions.