tigerden27
Warlord
- Joined
- Aug 5, 2003
- Messages
- 135
I'm fairly early in a game (before Gunpowder) and I've just vanquished my sole enemy on the continent. I misjudged taking his last two cities, so I have a decent amount of extra military about. (Usually I try to time it so that I take the final city with just enough military might.)
So what do I do with this military. They are primarily offensive melee units (macemen, etc...) and siege (catapults). So they really wouldn't make good defenders. Some of them are in the 20s with promotions, so those I would probably keep those. I figure the few horse-archers I still have will make good skirmishers, if an AI tries to establish a foothold. (But I really don't see that happening.)
What are the costs associated with keeping a military just sitting around?
Do I get anything from disbanding them?
I know this depends a bit on Civics, but assume I only have the military Civics early in the game plus Organized Religion. I plan on switching back to OR from Theology in the next turn.
So what do I do with this military. They are primarily offensive melee units (macemen, etc...) and siege (catapults). So they really wouldn't make good defenders. Some of them are in the 20s with promotions, so those I would probably keep those. I figure the few horse-archers I still have will make good skirmishers, if an AI tries to establish a foothold. (But I really don't see that happening.)
What are the costs associated with keeping a military just sitting around?
Do I get anything from disbanding them?
I know this depends a bit on Civics, but assume I only have the military Civics early in the game plus Organized Religion. I plan on switching back to OR from Theology in the next turn.