Wodan, this technique using the carry over hammers from Slavery is a very powerful way to build wonders. Much faster than working inefficient tiles like plains hills.
The sequence I use in Warlords is something like this. Assume a high food city with say 10 base hammers from tiles and a food surplus of say +14 from floodplains, grassland farms and good food tiles. Assume the wonder has been building for a few turns and gets a bonus from stone
turn n: building wonder, 10 hammers + 25% OR + 25% forge + 100% stone = 25 hammers applied to wonder
turn n+1: build horsearcher, 10 hammers + 25% forge = 12 hammers (38 remaining)
turn n+2: (whip 2 pop to complete horsearcher = 60 hammers, + 10 hammers) = 70 base hammers. Note only 31 base hammers +25% forge completes horsearcher and 39 hammers overflow.
turn n+3 build wonder, Overflow 39 hammers, +10 hammers = 49 hammers , + 25% OR + 25% forge + 100% stone = 122 hammers applied to wonder.
The net effect of the three turn sequence n+1, n+2 and n+3 is to produce a useful unit = horsearcher and apply 47 more hammers to the wonder than normal at the cost of 2 pop. With a food surplus of +14 over 3 or 4 turns we can expect to regrow the 2 pop. Under HR the horsearcher offsets the unhappiness. This sequence can be applied 3 or 4 times to speed up wonder production. In 3 turns we are getting the equivalent of 5 turns of normal production so we can build a wonder in about 60% of the normal build time.
All numbers used above are from memory and might be slightly out.
The sequence I use in Warlords is something like this. Assume a high food city with say 10 base hammers from tiles and a food surplus of say +14 from floodplains, grassland farms and good food tiles. Assume the wonder has been building for a few turns and gets a bonus from stone
turn n: building wonder, 10 hammers + 25% OR + 25% forge + 100% stone = 25 hammers applied to wonder
turn n+1: build horsearcher, 10 hammers + 25% forge = 12 hammers (38 remaining)
turn n+2: (whip 2 pop to complete horsearcher = 60 hammers, + 10 hammers) = 70 base hammers. Note only 31 base hammers +25% forge completes horsearcher and 39 hammers overflow.
turn n+3 build wonder, Overflow 39 hammers, +10 hammers = 49 hammers , + 25% OR + 25% forge + 100% stone = 122 hammers applied to wonder.
The net effect of the three turn sequence n+1, n+2 and n+3 is to produce a useful unit = horsearcher and apply 47 more hammers to the wonder than normal at the cost of 2 pop. With a food surplus of +14 over 3 or 4 turns we can expect to regrow the 2 pop. Under HR the horsearcher offsets the unhappiness. This sequence can be applied 3 or 4 times to speed up wonder production. In 3 turns we are getting the equivalent of 5 turns of normal production so we can build a wonder in about 60% of the normal build time.
All numbers used above are from memory and might be slightly out.
