Only if you let your resources drive your GP generation, which is a very bad idea. Especially since the most common GPP from wonders are Artists and Prophets, which typically aren't the most desirable.
Landmonitor said:
Anyway, specializing the GP output aside, having production in your GP farm will also pump up the numbers of GP appearing, not to mention whatever benefit the wonder itself gives being a nice "side effect" to its GP help.
First, except for the GL and the culture benefits of the modern happy wonders, it really doesn't matter much where you build them. You'll get about the same benefits from putting them in a production city, so the "side effect" really doesn't wash.
Second, as I said, putting production and lots of wonders in your GPF REDUCES your GP production and your ability to specialize that output, respectively.
Landmonitor said:
Also, I would NEVER rely on whipping to build wonders; I'm loathe to whip in GP farm period, its just completely counter productive unless it's to control unhealthiness, but that should never be a problem anyway because if you watch the city closely, you can just assign more specialists to keep the population from growing.
First, whipping anywhere is hugely powerful, and especially so in a GPF. It's a hugely better way to produce stuff than using hammers in a high-food city. So not whipping the GPF is just bad. And while I also won't directly whip wonders (since they cost twice as much), I WILL use whip overflow to build them, which works very well.
Second, "whipping to control unhealth" is a bad idea in its own right because you don't need to worry about controlling it like you do happiness. Going unhealthy really doesn't hurt anything. Stopping growth to avoid unhealth is just pointless. Completely.
Landmonitor said:
Anyway, I didn't expect to type that long, but I strongly disagree with your take on things, although I look forward to seeing how you'd argue against what I said in this post.
If you actually had the least tiny bit of a case, it would have been harder.