goodolarchie
Warlord
- Joined
- Dec 27, 2009
- Messages
- 282
GG bonus doesn't stack. Attack on multiple fronts, or burn a GA. Golden ages are quite good, worth at least a couple extra units from production/gold.
And by 203 hammers...you mean more like 1.
Citadel is just plain awesome if you're under heavy attack by a stronger player. I was doing a one city challenge today and had the ottomans sending janissaries at me while I had pikemen and crossbowmen and the citadel was a huge help.
I could see these being invaluable in an always-war game too. Speaking of which, always war was a great way to play in civ3 but not as good in civ4 because of war weariness. I can see having a lot of fun with AW again in Civ5.
I could not find the OCC and AW options in Civ 5.
Any student of military history should know that command posts never move quickly. (Well, sometimes it *retreats* pretty fast.)
I really dislike the current Great General. I'd rather like to full on attach him to a unit than have him constantly trailing my army, especially because he's rather vulnerable.
The Citadel has the same problem as forts, although Zone of control helps a little. Maybe I just can't stand holding back. I'm sure when the AI uses it on me I'll be really angry with it.
Golden age is a useful use though, not as good as Civ 4, but their still good.
While moving it with the army is a slight pain, the effective bonus is OBSCENE, far beyond anything in civ IV. GGs give a 25% bonus to all of your units within a TWO tile radius. This is a key component of having swords and horsemen effectively take cities without support, and for battles between relatively even forces in the field becoming one-sided in your favor.
In extreme cases, 2x flanking + 2x adjacent unit + GG will give your forces an 85% combat bonus in the field, however 55% is possible with some consistency. However the "safe attack" vs cities, even the stronger city states, is just gold.
What's obscene is China's GG.![]()
If you have one too many, you can burn them for a GA, but beware, Generals give only 4-turn golden ages.
Citadels are good only if you have a LOT of them and you're being overrun.
Really? Thought they gave the same length golden ages as other GP? Recall getting the standard 8 turn age off a spare GG I had lying around (it was the first golden age I got off a GP).
Here's one tactic I've used a few times now which can be very useful for attacking a powerful adjacent enemy city. I first tried it in a game where I had a large Russian city close to my border and I knew it was going to be a problem at some point in the not too distant future.
Here's what I did.
First I created a cultural corridor by buying a tile towards the Russian city. Then I culture bombed with a great artist so I was within two tiles of the Russian city and able to place a citadel on a hill.
By sticking, I think it was a longsword, in the citdal, he could take a good pummeling from the Russian city and everything else it could throw at it with range support from behind it. After a few turns of this, I'd bled her army to almost nothing then moved in on the city.
Sure I could have sent a load of troops to take the city but using this method I could do it with one melee unit and three ranged against an entire army.
Confirmed. The length of the GA does shorten every time you use it so a 4-turn GA from a GG is possible.