What to do with the Huns?

j51

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So now we know about how they'll function. Yes, they can build cities, but the names will be taken from the bottom of other civ's (nearby?) lists. Does this make them acceptable? They do have that terrible capital name. Should they be modded into another civ? Here's some of my thoughts:

If Attila speaks Magyar: yes and they should be given a Hungarian city list. [edit: He could be changed to Arpad; the civ would then represent the Hungarian principality.]

If Attila speaks Gothic, or Latin: Keep them as is, but mod out their capital name so that even it is another civ's random city.

What are your thoughts, ideas, plans?
 
I think the capital is fine. It's actually referred to as "Attila's Court" in the sources. He appeared to have a sedentary capital. The difficulty is we don't know if it was originally some place else or if it always was his.

While what they are doing is interesting, I think it would be better to give him a city list of places north of the Danube that are either archaeological sites or nearby modern cities.

If he speaks Magyar, that would be dumb. Gothic would be logical. Latin could work. He did spend a considerable amount of time in Rome. It would come off strange, though.
 
I like it well enough the way they made it. It almosts sounds overpowered. They get +1 production from pastures, and can build them as soon as they get a worker. It also puts them one tech closer to getting their horse Archer UU, be it a replacement for Chariot or Horseman. They are also 2 techs away from a seige unit (that has a bonus vs. mounted to boot).

I'm not certain how the speedy city razing is going to play out. It doesn't sound impressive enough to even include.

I'm not all that concerned about what language Atilla speaks because I won't know the difference anyway.
 
I like the random city name thing, because it both speaks to their predatory nature and to the fact that they didn't really build cities. (Except said court - Yeah, it's referred to as such in the sources, but man that just looks silly when another civ has to occupy an unrazable city named "Attila's Court".)

The Latin thing - I was just throwing that out because maybe Firaxis cares just enough not to use Magyar (not likely), but not enough to find someone who knows Gothic.
 
I wonder if they can pull off the Gothic dialogue though.
I agree Magyar would be a pretty lazy choice.
LOL at the grunting idea, it would make Attila seems very uncivilized and stupid.
 
Also, has anyone noticed that both their special units, and heck, even the faster razing of cities, would fit well with an Assyrian civ?
 
Here's a thing about the stealing city names: Do they only steal from other civs that they have met or any civ on the map or any civ at all?

It might be weird to see that the Huns have a city called Denver early on when you haven't even met the Americans and they are on a completely different continent.
 
Here's a thing about the stealing city names: Do they only steal from other civs that they have met or any civ on the map or any civ at all?

It might be weird to see that the Huns have a city called Denver early on when you haven't even met the Americans and they are on a completely different continent.

Right!? I'm wondering the same thing.
 
I like it well enough the way they made it. It almosts sounds overpowered. They get +1 production from pastures, and can build them as soon as they get a worker. It also puts them one tech closer to getting their horse Archer UU, be it a replacement for Chariot or Horseman. They are also 2 techs away from a seige unit (that has a bonus vs. mounted to boot).

I'm not certain how the speedy city razing is going to play out. It doesn't sound impressive enough to even include.

I'm not all that concerned about what language Atilla speaks because I won't know the difference anyway.

I was giving some thought to this - they look very, VERY strong. From turn 1, worker can rush up both farms and BOOSTED production (as well as seeing where the horses are early), and the extra production from pastures will be a good bonus all through the game - with a stable as well, and sheep/cattle are all over the place, so even late game they can have a bit of an edge.

As I understand it the battering ram isn't a seige unit as such, its just a spearman with a bonus vs cities - but that means as it upgrades, that bonus will pass along the regular gunpowder track, along with the mounted bonus from becoming pikemen. The gap from pikemen upgrading to riflemen is pretty big so it wouldnt surprise me if theres a new unit in there, but if you keep hold of your army, Riflemen with a bonus vs city and mounted, plus your cities will have extra production. Unless theres a new path for it though, the horse archers upgrades wont carry over - but not only are strong early ranged units a niche not many others can compete with, but the AI tends to use them pretty well (Keshiks and Camel Archers).

Odd quirk, the AI probably wont go for it but in the hands of humans, Atilla will be particularly good at going for wonders :p

Faster razing... not particularly useful really as things stand, but G&K's AI and combat changes might make it more popular to nick a city and hold it for a while before the main force comes to take it back, and Attila will burn it before they can regroup.


Actually, come to think of it... I quite often like to rush towards the Great Library early on, but my early worker is pretty restricted to just farms until I get off that path and find them some new things to do. As the huns, rushed worker, beeline to GL and they can happily fetch me some extra production along the way :)

Can I patent the Wonder Huns around here? :p The Arkangelus Wonder Hun strategy!
 
Also, has anyone noticed that both their special units, and heck, even the faster razing of cities, would fit well with an Assyrian civ?

I hadn't thought of that, but you are right. I suspect, visually, they won't look very Assyrian, though.
 
I'm not certain how the speedy city razing is going to play out. It doesn't sound impressive enough to even include.

When I'm invading another civ, I usually don't have a lot of happiness, and conquering all those cities are terrible for happiness. Most invasions are slowed down by waiting for cities to be razed.

Sure, this scenario is only happening when you have the clear advantage, but that will mean you can kill of the easy opponents faster, and don;t get distracted too long for the other stronger enemies.
 
They're a pure ancient era conquest civ. Everything about them is focused on that.

And I love it! Really cool top-down design.
 
That extra tech will be interesting though. It won't be as OP as Babylon's academy but will make for a multiple set of strategies if someone didn't want to warmonger either.

Will be interesting. On multi it would be one of those civs you would hate to spawn next to though but fun to play with.
 
When I'm invading another civ, I usually don't have a lot of happiness, and conquering all those cities are terrible for happiness. Most invasions are slowed down by waiting for cities to be razed.

Sure, this scenario is only happening when you have the clear advantage, but that will mean you can kill of the easy opponents faster, and don;t get distracted too long for the other stronger enemies.

Yeah the quick city razing is in synch with their very early units:

To get most out of your units and to get the Full Hunnic Experience you'll need to start warmongering as soon as possible, but as you can't have much happiness so early, your empire would collapse under the penalties from capping so many cities.

Solution: razing them to the ground, and quickly! :c5razing::c5razing::c5razing:
 
To be fair, I strongly doubt the Battering Ram will keep the 50% bonus against ponies.
 
I'm really looking forward to using the Huns. From what we know they're going to be the greatest threat during the early game. They can storm cities, raze them quicker and have horse archer. Also "Scourge of God" is just an awesome name for a UA IMO.

We could also just rename the Huns and call them Orcs since that's what they are going to be in G&K, a Horde of brutes that destroy cities. :)
 
We could also just rename the Huns and call them Orcs since that's what they are going to be in G&K, a Horde of brutes that destroy cities. :)[/QUOTE]


:lol:
 
The only thing I worry about with the Huns is that nearly all their bonuses affect the early game. They'll become somewhat stale by the modern age. Why doesn't Civ V introduce new trait choices throughout the ages (like Civ Rev) or give permanent game traits that are shared among certain civs? (i.e. US can choose Industrial, Expansionist or Scientific, Egypt Cultural, etc)
 
I'm fine with the Huns taking city names from other civilizations. I'm someone who doesn't worry about every single little historical detail, and besides, it makes them stand out a little. I think they'll be an awesome warmongering civ, and yes, I'm all for faster city razing, considering the AI usually puts cities in terrible spots, meaning if you're invading them, you're stuck burning them down. That can take awhile and halt your military campaign or force you to take the unhappiness penalty and keep on going and hope you don't suffer unexpected casualties.
 
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