What to do with unused tiles?

EHRMARU

Chieftain
Joined
Nov 10, 2003
Messages
36
Location
The village hidden in the leaves.
Sometimes I have 2 or more unused tiles in different parts of my empire. They don't fall in any city radius, they have been just overlooked. Most times I know that they will be unused, but don't know what to do about it. Should I just build a city in one of those unused tiles, just to make sure all my tiles within my empire are being used?
 
You could do that, but think of the tiles it would take away from another city. If it's worth it, go for it.

usually, I just let mine sit. As long as my culture covers it.
 
If those tiles do not contain a precious resource like Gold or Gems or something similar, just let them be.
 
Actually, it does more than look nice. You give yourself a better chance to have Uranium appear in the late-game. :)

Build only cities as long as you haven´t reached your OCN! Otherwise you are damaging your empire.
This is not necessarily true. First of all, by adding a new city, you increase corruption of all cities closer to your Palace even if you are below the OCN. Secondly, the new city might be worth it in terms of total unit support, income, and production, even if you are above the OCN. It depends on the situation, as usual.
 
Originally posted by alexman
Actually, it (planting forest) does more than look nice. You give yourself a better chance to have Uranium appear in the late-game. :)
Is that true? I thought all resources were already placed at the beginning ... so that changing terrain would have no effect.
:confused:
 
They are placed in the beginning, but some of them (like iron and uranium) also run out. In this case, they appear somewhere else randomly, but only on eligible terrain.

PS. Your signature offends me! :lol:
 
The unused tiles are where I put my radar tower since you the radar tower can't coexist with a mine or irrigation

I build forest there too, global warming seems to like to hit forest areas more often than anything else, and then you can just re-plant the forest ... dunno if it actually helps with the GW or not but it feels like it does. Plus the forest acts as a movement barrier if you get into a war in your homelands. And what was mentioned earlier about resource appearance, too.
 
If I have exceeded my OCN anyway I generally build cities there and make any citizens scientists or tax collectors as necessary. If you have a lot of these little cities the science and tax really adds up. I micro them all at when I'm on the last turn of research, switching scientists to tax collectors where possible while still remaining in one turn of research left. The extra supply is great too.

As for this affect on overall empire corruption, I have no idea other than that if you have exceeded the OCN it shouldn't matter much. Maybe someone can give a bit more technical description on this.
 
Originally posted by Borg
Why do you, watorrey ?
Does it help fight pollution or something ?

Global warming first triggers forest.
Since I play with the 1.15 and 1.22 patch I had no
tiles changing to plains or desert.
So it's good to have forests in your empire.
 
Originally posted by alexman
some of them (like iron and uranium) also run out. In this case, they appear somewhere else randomly, but only on eligible terrain.

PS. Your signature offends me! :lol:
Ah so... excellent point, once again, O Corruption Master... Planting forests in the nooks and crannies and having uranium appear in one of them would indeed, be well worth it.

I pay homage to the corruption master; forgive me if my sig offends thee, o exalted one... i had thought it a clever double-entendre: I like less corruption in civ3, and even less in real life!
 
Good ideas regarding planting forest, and using them for placement of radar towers. Additionally, I like to build forts and barricades on those unused tiles. They become military bases for me: I'll create separate bases for each type of unit, which saves me time and hassle as the game progresses.

Once I've reached modern times, my goal is to have at least 50 mech infantry, modern armor, and radar artillery units (for starters). Should I be attacked, I'm ready with overwhelming force for the counter attack (not to mention being ready for offensive missions).

Another advantage of having these units outside of my cities is they are no longer vulnerable to nuclear attack--they would be if they were stationed inside the city. In all my years of playing Civ, I've never seen a nuclear attack on anything but a city.
 
Originally posted by nighthidesnot
Good ideas regarding planting forest, and using them for placement of radar towers. Additionally, I like to build forts and barricades on those unused tiles. They become military bases for me: I'll create separate bases for each type of unit, which saves me time and hassle as the game progresses.

Once I've reached modern times, my goal is to have at least 50 mech infantry, modern armor, and radar artillery units (for starters). Should I be attacked, I'm ready with overwhelming force for the counter attack (not to mention being ready for offensive missions).

Another advantage of having these units outside of my cities is they are no longer vulnerable to nuclear attack--they would be if they were stationed inside the city. In all my years of playing Civ, I've never seen a nuclear attack on anything but a city.

Nice. I'll try this.
 
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