Hello civfanatics, I could've swore I had some account that hadn't been touched for a year on here but I couldn't remember the name, but I'm back now that I'm finally playing Civ 3 again. I've reread through most of the War Academy and I've yet to see something to help me with my current problem.
I usually play the role of a builder, and as America or Babylon I can easily gt to 100k on Warlord on huge maps with 15 rivals, usually never warring. In my current game I decided to play as the Greeks (70% water, continents, default other settings) to take advantage of immediate defenders and alphabet putting me closer to getting catapults.
My ideal strategy was to weaken all of a city's defenders to 1hp and attack with defensive units, who should surely get one hit in before they die. This was not the case. The hoplite has been phenomenal up to this point, and only producing two types of units has made management easier as I always have the one for the job ready. I am at the beginning of the Middle Ages, sharing the lead with a few other civs that have Monotheism, currently getting a lot of gpt while paying 0 for science (Great Library). I could start researching to get Knights for myself, which I could update to Calvary later, but I'd waste their movement if I kept them in the stacks.
Fast units do help in my plan of not dying, so I can heal in the captured city and send newly produced units to a stack of their own, but they are expensive and an upgrading dead end. This is why I didn't use swordsman (foolish?) and love defensive units and artillery- they can always be upgraded and can be permenantly left garrisonned in the captured cities.
But more offensive units seem to be a neccesary evil to beat the RNG without heavy losses, what do you reccomend in an attacking stack besides enough hoplites to occupy (plus some) as well as enough catapults to usually bring each defender down to 1hp?
I usually play the role of a builder, and as America or Babylon I can easily gt to 100k on Warlord on huge maps with 15 rivals, usually never warring. In my current game I decided to play as the Greeks (70% water, continents, default other settings) to take advantage of immediate defenders and alphabet putting me closer to getting catapults.
My ideal strategy was to weaken all of a city's defenders to 1hp and attack with defensive units, who should surely get one hit in before they die. This was not the case. The hoplite has been phenomenal up to this point, and only producing two types of units has made management easier as I always have the one for the job ready. I am at the beginning of the Middle Ages, sharing the lead with a few other civs that have Monotheism, currently getting a lot of gpt while paying 0 for science (Great Library). I could start researching to get Knights for myself, which I could update to Calvary later, but I'd waste their movement if I kept them in the stacks.
Fast units do help in my plan of not dying, so I can heal in the captured city and send newly produced units to a stack of their own, but they are expensive and an upgrading dead end. This is why I didn't use swordsman (foolish?) and love defensive units and artillery- they can always be upgraded and can be permenantly left garrisonned in the captured cities.
But more offensive units seem to be a neccesary evil to beat the RNG without heavy losses, what do you reccomend in an attacking stack besides enough hoplites to occupy (plus some) as well as enough catapults to usually bring each defender down to 1hp?