Ploeperpengel
academic precarity
The current release of the mod you find here:
http://forums.civfanatics.com/showthread.php?t=182258
This version will stay the last version of the mod playable with civ4 alone. In the future you'll need Warlords.
Changes/Conversions from version 0.65 to Warhammer Warlords done so far:
-Mercenarymod has been taken out due to too many bugs and poor understanding of the AI. We'll wait for a Warlordsversion of that one with better AI support.
-many new buildings have been added
-civics have been revamped
-new city art for some civs
-many new units
LunarMongoose:
- Updgaded transport bug fix
- MP Camera fix
- First strike fix
- Intercept Domain Blocking Fix
Found here:
http://forums.civfanatics.com/showthread.php?t=175766
- Water Animals
Allows the spawning of Animals with <TerrainNatives> of Coast and
Ocean, no default animals have such values but then can be added
http://forums.civfanatics.com/showthread.php?t=173781
jdog5000:
- AI autoplay
http://forums.civfanatics.com/showthread.php?t=174812
RogerBacon:
- Flying tag
Units given the <bFlying> tag, will move over water
but will still obey TerrainImpassible flags, any unit can dynamicaly gain or
losse flying abilities through the setFlying(bool) Python call
http://forums.civfanatics.com/showthread.php?t=171813
Lopez:
-Enhanced Tech Conquest
http://forums.civfanatics.com/showthread.php?t=171748
-Pirates Mod
http://forums.civfanatics.com/showthread.php?t=173859
Teg Navanis
-Unitstatistics Mod
http://forums.civfanatics.com/showthread.php?t=162977
- GreatGeneral from Barbarian Combat
New Global Defines are added which allow Great General Points to accumulate
in offensive combat against Animal and Barbarians, a third allows the Barbarian
player to recive Great Generals
http://forums.civfanatics.com/showthread.php?t=180991
Elohim
-Warlords Diplomacy revamped(SDK part only of course)
http://forums.civfanatics.com/showthread.php?t=182550
-animosity
-supportfire
-animalgold
-psychology added
Lopez:
- ImprovmentsOutsideBorders
Any Improvment can be given true for the new <BuildOutsideBorders> tag
which will allow workers to ignore cultural borders when building the improvment
http://forums.civfanatics.com/showthread.php?t=175540
- RoutePillage Mod
When a modified Missions.xml file is used a new Route Pillage option becomes
avalible to units which allows destroying routes without harming the plots primary
impromevment, you can destroy your own routes as well
http://forums.civfanatics.com/showthread.php?t=181587
Still to do:
-Kuriotates citysystem for Chaos civ(FFH2)
-ability to leave units for Great Generals
-Better AI by Blake:
http://forums.civfanatics.com/showthread.php?t=191685
-Lopez:
-Inquisitors!!!
-Fix for unique great persons by Mexico
http://forums.civfanatics.com/showthread.php?t=189123
-teaching the AI to use small stacks
- Defensive Camera Zoom by Roger Bacon
The camera will now zoom in when you are attacked in the between turns
phase just the same as when you launch an attack
-adding gfx, text
-revamping techs
-Bughunting
-Balancing
http://forums.civfanatics.com/showthread.php?t=182258
This version will stay the last version of the mod playable with civ4 alone. In the future you'll need Warlords.
Changes/Conversions from version 0.65 to Warhammer Warlords done so far:
-Mercenarymod has been taken out due to too many bugs and poor understanding of the AI. We'll wait for a Warlordsversion of that one with better AI support.
-many new buildings have been added
-civics have been revamped
-new city art for some civs
-many new units
LunarMongoose:
- Updgaded transport bug fix
- MP Camera fix
- First strike fix
- Intercept Domain Blocking Fix
Found here:
http://forums.civfanatics.com/showthread.php?t=175766
- Water Animals
Allows the spawning of Animals with <TerrainNatives> of Coast and
Ocean, no default animals have such values but then can be added
http://forums.civfanatics.com/showthread.php?t=173781
jdog5000:
- AI autoplay
http://forums.civfanatics.com/showthread.php?t=174812
RogerBacon:
- Flying tag
Units given the <bFlying> tag, will move over water
but will still obey TerrainImpassible flags, any unit can dynamicaly gain or
losse flying abilities through the setFlying(bool) Python call
http://forums.civfanatics.com/showthread.php?t=171813
Lopez:
-Enhanced Tech Conquest
http://forums.civfanatics.com/showthread.php?t=171748
-Pirates Mod
http://forums.civfanatics.com/showthread.php?t=173859
Teg Navanis
-Unitstatistics Mod
http://forums.civfanatics.com/showthread.php?t=162977
- GreatGeneral from Barbarian Combat
New Global Defines are added which allow Great General Points to accumulate
in offensive combat against Animal and Barbarians, a third allows the Barbarian
player to recive Great Generals
http://forums.civfanatics.com/showthread.php?t=180991
Elohim
-Warlords Diplomacy revamped(SDK part only of course)
http://forums.civfanatics.com/showthread.php?t=182550
-animosity
-supportfire
-animalgold
-psychology added
Lopez:
- ImprovmentsOutsideBorders
Any Improvment can be given true for the new <BuildOutsideBorders> tag
which will allow workers to ignore cultural borders when building the improvment
http://forums.civfanatics.com/showthread.php?t=175540
- RoutePillage Mod
When a modified Missions.xml file is used a new Route Pillage option becomes
avalible to units which allows destroying routes without harming the plots primary
impromevment, you can destroy your own routes as well
http://forums.civfanatics.com/showthread.php?t=181587
Still to do:
-Kuriotates citysystem for Chaos civ(FFH2)
-ability to leave units for Great Generals
-Better AI by Blake:
http://forums.civfanatics.com/showthread.php?t=191685
-Lopez:
-Inquisitors!!!
-Fix for unique great persons by Mexico
http://forums.civfanatics.com/showthread.php?t=189123
-teaching the AI to use small stacks
- Defensive Camera Zoom by Roger Bacon
The camera will now zoom in when you are attacked in the between turns
phase just the same as when you launch an attack
-adding gfx, text
-revamping techs
-Bughunting
-Balancing