What would be your choice a second leader?

MarcoFurio

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Now the Gorgo has finally showed up as Greece 2nd leader, which 2nd leader would you chose for your favorite civ? And what would be his/her unique ability?
 
Abraham Lincoln for the United States
Agenda:
Great Emancipator
-Lincoln hates Civs that conquer and keep foreign cities and will use the Liberation Casus Belli readily to liberate the oppressed peoples.​
Ability:
The Tycoon
-Lincoln was a great conductor of the war effort and he lowers the war weariness in his population and he lowers unit maintenance during wars​
 
Alternate Leader: King Wu of China

Unique Leader Ability - The Martial King: Receive a boost of happiness in all towns when you adopt a new Civic Card in the Ancient and Classical eras

Leader Agenda - Mandate of Heaven: King Wu likes civilizations with lots of happiness, and dislikes factions with low happines

I don't remember if that is already someone's agenda or not, but I don't think it is.
 
The Qianlong Emperor of China
  • Agenda: Desires military conquest and lots of culture. Will accept peace offers for a handsome payment of gold.
  • Ability: Glory of the God-son. Each conquered city (i.e. not founded by China) boosts all yields in the capital by 15% (additive). Any civilization with less land than China who refuses a demand by China is casus belli for formal war.
 
I would like to see multiple leaders to represent different epochs. Of course the epoch I'd most enjoy would be WWII era, with Churchill, Stalin, and of course Adolf Hitler. Adolf Hitler for Germany, and damn those who might be offended to their politically correct utopia.
 
OK, my suggestions in general, and without going into too much boring detail:

England:
Elizabeth - UA "Elizabethan Writers" gives bonuses to culture and great people.

France:
Louis - UA "Sun-King" helps generate great artists, and minimize warmonger penalties. Gets the Musketeer UU.

Germany:
Bismarck - UA "Blood and Iron" allows declaring liberation wars on cities you never controlled, but are in your empire's vicinity.

Spain:
Isabella - UA "Reconquista" gives units extra strength when fighting wars of liberation, makes inquisitors more effective too.

Greece (third leader):
Alexander - UA "Hellenization" gives a free culture building when conquering a city. Gets the Hetairoi UU.

Rome:
Augustus - UA "Pax Romana" grants a boost to culture and faith when not at war for a long period of time.

Norway:
Haakon Haakonsson - UA "King's Mirror" gives bonuses to inspirations and government legacy.

Russia:
Catherine - UA "Russian Enlightenment" allows to get bonuses from other civs' great people.

Scythia:
Skilurus - UA "Unity Makes Strength" allows receiving mercenaries from allied civs and city states in case of a war. Gets the Sarmatian Horseman UU.

Arabia:
Harun al Rashid - UA "House of Wisdom" gives science bonuses and helps with great scientists.

Sumer:
Ur-Nammu - UA "Equity in the Land" gives a legacy bonus to Chiefdom. (I don't know what kind of bonus, but this is just a general thought.)

OK, to be continued.
 
Good, except, we need to see more new leaders, ones never before featured in the previous iterations.
Also, it's quite possible each nation will have 1 Male and 1 Female ruler, so no two males per civ allowed (personally I don't mind it at all, females are far more pleasing to the eye, even though having consorts replace famous rulers makes no historical sense what so ever, but hey, it's only a game)
 
Instead of Louis XIV for France, I'd like Richelieu. Same UU (the Musketeer), and an other way to use espionnage and build tourism.
As we could see with Gorgo, the two leaders of the same civilization are still focused on the same aspect of the game (in the case of Greece, culture). Juts like Gorgo is the military counterpart of Pericles, Richelieu would be the agressive couterpart of Catherine. His military units could steel Great Works from enemy cities (just like D'Artagnan in the Three Musketeers). Since Richelieu is also the founder of the Académie Française, he might also have a building in relation to that instead of the Château.

I would like to see multiple leaders to represent different epochs. Of course the epoch I'd most enjoy would be WWII era, with Churchill, Stalin, and of course Adolf Hitler. Adolf Hitler for Germany, and damn those who might be offended to their politically correct utopia.
So, your main argument is "damn those who might be offended to their politically correct utopia" ? Not only I don't think it's the main problem with having Hitler as a leader for Germany in Civ 6 (you remember that it's forbidden to depict Hitler in Germany right ?), but it's also a very childish way of thinking. You should wish for leaders you want to play as, not leaders that would offend people so you can sneer at them.
If you want to play as/against Hitler during WW2, there's Hearts of Iron 4 for you.
 
Good, except, we need to see more new leaders, ones never before featured in the previous iterations.
Also, it's quite possible each nation will have 1 Male and 1 Female ruler, so no two males per civ allowed (personally I don't mind it at all, females are far more pleasing to the eye, even though having consorts replace famous rulers makes no historical sense what so ever, but hey, it's only a game)
I don't think it should be a factor if a leader was in previous games or not. If a leader is a good choice, they should be in the game. Bismarck is the best choice for Germany, Elizabeth is the best choice for England, et cetera...
Now, when it comes to female and male leaders per civ, I really hope they will not go that path, or we would get another Civ II with leaders who were never leaders (Eleanor Roosevelt for the Americans), leaders of the wrong nation (Sacajawea for the Sioux), mythical leaders (Amaterasu for the Japanese), or made up leaders (Shakala for the Zulu). I really hope, for example, they will not make Njinga Mbande the leader of Kongo, since she was not the leader of Kongo, but of Angola (Ndongo and Matamba). And what about the Americans? Who would be their female leader? Actually, maybe Edith Wilson could be an option, as she was basically President after Woodrow Wilson suffered his stroke.
 
OK, here are the rest of the civs in the game:

India:
Asoka - UA "Asoka Chakra" gives the empire more happiness when not at war.

China:
Kangxi - UA "Prosperous Era" gives bonuses to eurekas upon first contact and declarations of friendship with cvs from other continents.

Japan:
Meiji - UA "Japanese Revolution" gives science boosts when trading with more advanced civs. Gets the Pre-Dreadnought UU.

Egypt:
Hatshepsut - UA "Great Builder" grants culture bonuses to ancient wonders, trade routes provide +1 to amenities.

Kongo:
Nzinga a Nkuwu - UA "Mercenary Army" grants units from a civilization whose religion Kongo adopts.

United States:
Washington - UA "First in War, First in Peace" grants a free unit per city when war is declared upon America, grants another diplomatic card. Gets the Minuteman UU.

Triple Alliance (Aztecs):
Ahuitzotl - UA "Aztec Dominance" gives bonuses when fighting barbarians and city-states. Gets the Jaguar Warrior UU.

Brazil:
Kubitschek - UA "Goals' Plan" gives gold and production bonuses during golden ages.

Well, this is what I have for now. Since I did not play Civ VI yet, my understanding of the game's mechanics is pretty limited. I could come up with better stuff after I play the game, and learn more about it.
 
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America: Thomas Jefferson & Dwight D. Eisenhower
Leader Ability for Jefferson: Social Contract Theorist

In each era, Jefferson has access to three additional Government Policies from which to select (one Military, Economic, and Diplomatic, respectively) for a greater degree of versatility.
These become available immediately upon entering a new era, also allowing a free change of government upon progressing to the new era.
Ancient era examples include:
  • Lewis and Clark Expedition (Military): Upon entering a Tribal Village, select two bonuses from the full list
  • Louisiana Purchase (Economic): Upon founding a city, purchase any six hexes in the second or third radius for free.
  • Monticello (Diplomatic): Each technology Eureka earns an envoy to any science-focused City-State, each civil Eureka earns an envoy to a culture-focused City-State.
Additionally, Jefferson has access to the Frontiersman, an Industrial era recon unit with increased movement, terrain navigation, vision, and strength against barbarians.

Arabia: Harun al-Rashid

Aztec: Quetzalcoatl

Brazil: -none-

Britain: Arthur
Leader Ability: Grail Quest

Barbarian units do not exert zone-of-control on English units, and receive no bonuses from fortification or terrain against English units.
English units receive no penalty from terrain when attacking Barbarian units.
Also receives the Knight of the Round Table
Replaces Knight. Has additional movement points and can be healed by spending faith
When a knight captures a Barbarian camp, England receives a random Relic or Artifact​

China: -none-

Egypt: Akhenaten
Leader Ability: Great Hymn to the Aten

After founding a religion, Egypt continues to generate Great Prophet points.
Egypt can buy addition Great Prophets, using them as Apostles and denying other Civilizations an opportunity to found a Religion.
Whenever Egypt changes its Government, it may change all of its religious beliefs as well.
Previous beliefs held return to the pot, and can be selected by other Civilization towards their Religion, or Egypt again if no other Civilization selects them in the interim.

France: Louis XIV & Napoleon
Leader Ability for Napoleon: Vive la Revolution!

Killing units from enemy Civilizations nets France minor bonuses to its current Government Legacy Bonus, and capturing foreign cities nets major bonuses to such (more so even for Capitals).
French ground units gain a significant bonus to attack on the turn after switching their Government.

Germany: Erwin Rommel
Leader Ability: Blitzkrieg

As Germany’s warmongering penalties increase, it receives greater bonus production towards military units.
Also receives the Panzer unique unit
Unlocks with Totalitarianism. Requires no oil to build.​
Can first attack with a 1-hex radius ranged strike before following up with its standard attack.
Leader Agenda: Axis Powers
Likes Civilizations that follow the Autocracy, Monarchy, and Fascism governments.
Hate Civilizations that follow the Classic Republic, Merchant Republic, and Democracy governments.

Greece: Agamemnon

India:
-none-

Japan: Meiji & Tokugawa
Leader Ability of Tokugawa: A Debt of Honor

Japanese units receive a bonus to attack against any unit from a foreign Civilization that has killed a Japanese unit.
Receives the Ronin unique unit:
The Ronin is a Medieval Era melee unit that cannot be built or purchased. A Ronin only appears when a Samurai has been killed, forming for free and without maintenance in the nearest Barracks.
A Ronin receives an additional bonus to attack against the unit that killed its Samurai master.
Ronin cannot form a Corps or Army.​

Kongo: -none-

Norway: Leif Erikson

Rome: Aeneas & Marcus Aurelius
Leader Ability for Aeneas: "Rome wasn't built in a day"

When Roman forces capture a barbarian camp, it automatically becomes a Roman fort.
If a Roman fort is on a tile in a city can be founded and within road range of another Roman city, a Legion can expend all of its build charges to construct a City-Center from the Fort.
Cities build over forts begin with Ancient Walls and can garrison a unit.

Russia: Ivan IV & Khrushchev/Gorbachev
Leader Ability for Ivan: Cold War

Each hex of Tundra in Russian territory increases the war weariness of Russia’s enemies
Each hex of Tundra in Russian territory exerts Zone-of-Control
Enemy units ending their turn on Tundra hexes in Russian territory take damage.
Enemy units ending their turn on or adjacent to Tundra hexes in Russian territory cannot heal or promote.

Leader Ability for Soviet: Five-Year Plan
When Builders improve Aluminum, Oil, or Uranium, all Factories generate additional Production and Great Engineer Points for five turns.
Building multiple improvements extend this effect by an additional five turns each.

Scythia: -none-

Spain: Ferdinand & Charles I
Leader Ability for Ferdinand: Plus Ultra

After revealing Terra Incognito on a foreign continent, Spanish units receive +1 movement and +1 sight on their next turn.
Spain receives double yields from clearing Barbarian encampments, pillaging hexes, and meeting Tribal Villages on foreign continents.

Sumeria: Sargon of Akkad
 
United States of America:
James Monroe -
Capital City: Washington
Era of Good Feelings: When a City is Happy or better, you receive a bonus to production on every district, when you negotiate a peace deal, you earn an amount of culture increasing by era. All Golden Ages end when you are in a war you declared.

Monroe Doctrine: Doesn't get involved in conflicts not involving any civilization with it's capital on his home continent. Will join wars defending civilizations with it's home capital on his home continent against a civilization on another continent.

----

John Fitzgerald Kennedy -
Capital City: Washington, D.C.
What you can do for your Country: If you are in a mutual denouncement with any other Civilization, you can construct Infantry in any of their Suzerain City-States. You also get a bonus to Space Projects on how far ahead the rest of the world is compared to you.

Domino Theory:
Kennedy will become more aggressive the closer your allies or city-states that you are suzerain over are to him. He will be more tolerant to civilizations of the government.

----

John Hancock-

Capital City: Philadelphia
Continental Congress: Every time you switch back to governments you have already had, you get a bonus to culture increasing by era and number of cities in your empire. You still suffer from anarchy. You also recive the Minuteman. A Replacement for the Musketman.

Minuteman: Replacing the Musketman, requiring Gunpowder, it gets a bonus when defending in districts and offencive bonus with a unit within 3 hexes, but the bonus can't be stacked.

Deceleration of Independence:
Hancock likes all civilization with capitals the same continent as him, and will hate civilizations that have their capitals on other continents.


----

George Washington-
Capital City: New York City
Father of his Country: When fighting Rebellions, there is a small chance the Rebels will surrender. Every time you get a Government Legacy Bonus, while you have the government, all districts yield +1 of their respective yields.

Hearts and Minds: Washington will disassociate with governments in anarchy, or have been in anarchy within the last 10 turns. He will also seek to forge alliances with civilizations he has fought in the past.


~~~

Russia:
Nikita Khrushchev-
Capital City: Moscow
Caribbean Crisis: If there is a Nuclear Device in a city that border other nations gives you one extra delegate to any city-state, no matter the number of devices. He also is able to construct the R-7 Semyorka.

R-7 Semyorka: Replacing the Nuclear Missile, the R-7 can be stationed at the spaceport district, but halts production there. It has a larger range than the Nuclear Missile (or if Nuclear Missiles can go around the world, it is available at Rocketry.)

Détente: Will trade with people who have denounced him, and likes civilizations who were at war with him only once.

----

Joseph Stalin-
Capital City: Moscow
the Five-Year Plan: When constructing Buildings and Wonders from The Industrial Era or later, you will get a bonus to production, increasing by 5% depending on how many buildings of that type have been built in other civilizations, capping at 30%.

Socialism in One Country: Loves Nations with the same Government as him, will go out of his way to conquer nations with the same Government.

~~~~

Germany:
Otto I-
Capital City: Prague
Translatio Imperii: When progressing from one era to another, all city-states you hold Suzerainity over has a small chance to join your Civilization, chance goes up with how much more culture you produce than them. During Golden Ages, the Cultural Production is increased more than normal.

Diploma Ottonianum: Likes Civilizations that Follow the same Religion as him, and wants to be Suzerain over the most City-States on his Home Continent.

----

Otto von Bismarck-
Capital City: Brandenburg
Iron Chancellor: If you conquer a city-state that you were Suzerain over, all cities receive a small, fixed, boost to production. Otto von Bismarck also receives the Landwehr.

Landwehr: The Landwehr is Bismarck's replacement for the Rifleman, it can produce a weaker version of itself taking the Militia from the city.

Realpolitik:
Bismarck will remain at peace with all nations, until there is something he could use to advance his second goal, and won't produce units until he is at/preparing for war.

~~~~

Rome:
Manius Maximus-
Cursus honorum:
Promotions to Units provide a bonus to Culture, and a discount to Great Person Patronage.

Secessio Plebis: Will stay as a Classical Republic, and will Improve the surrounding terrain as much as possible.

----

Augustus Caesar-
Divi Filius:
All Ancient and Classical Units can be expended to convert cities, and Bonus attack when fighting in Territories that share your Religion.

Fall of the Republic: Will ally with Autocracies and Wage war against Democracies on his home continent, he will be an Autocracy.

~~~~

France:
Napoleon Bonaparte-
L'Grande Armée:
When You conquer a city, the unit that conquered it instantly replenishes it's health. You also receive the Napoleonic Square.

Napoleonic Square: It is cheaper than the Rifleman it replaces, and receives a bonus against cavalry, but is susceptible to attrition on Tundra or Non-Flood Plain Deserts.

The Continental System: Will try to conquer all non-allied port cities, and will prevent trade with people whom have declared war with him in the recent past.

----

Maximilien Robespierre-
Reign of Terror:
You Receive a bonus to espionage defense in your cities during anarchy. You also will suffer anarchy when you switch governments, as if you had switched back, but you instantly gain the government legacy.

The Jacobin Club: Robespierre hates all civilizations with differing governments from himself. He will separate himself and his empire from all other civs that don't share his government.
 
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England: King Alfred the Great

Ability: The Anglo-Saxon Chronicles

Great works of writing give bonus culture and science. Libraries grant great writer points during peace time. Earn great writer points from killing another empire's units.

Agenda: Father of the Kingdom

Alfred wants to create lots of culture and great people. He dislikes warmongers and people who break treaties.
 
Russia
Alexander III
The Peacemaker:
Strategic Resources provide +1 Production and Coal, Iron and Oil Resources provide double quantity.
 
AMERICA
Benjamin Franklin

Capital City: Philadelphia
Agenda: Chess Diplomacy - Likes civilizations who are suzerain of at least one city-state. Likes civilizations who have delegations with him. Dislikes civilizations who have envoys in city-states of which he is suzerain. Dislikes civilizations who do not have delegations with any other civilizations.
Leader Ability: Innovator - Campus districts provide +1 additional Great Scientist Points per turn as well as an additional +2 science for International Trade Routes.
 
Good, except, we need to see more new leaders, ones never before featured in the previous iterations.
Also, it's quite possible each nation will have 1 Male and 1 Female ruler, so no two males per civ allowed (personally I don't mind it at all, females are far more pleasing to the eye, even though having consorts replace famous rulers makes no historical sense what so ever, but hey, it's only a game)

I don't expect this to happen. Not all civilizations had a female ruler. America is a prime example unless you can argue a First Lady had more power than a president. This would also limit Firaxis choices for civilizations. I think it's great that we have female rulers but adding them just for the sake of adding them is a bit too much IMHO.
 
I don't expect this to happen. Not all civilizations had a female ruler. America is a prime example unless you can argue a First Lady had more power than a president. This would also limit Firaxis choices for civilizations. I think it's great that we have female rulers but adding them just for the sake of adding them is a bit too much IMHO.
Yeah, well, in CII there was Eleanor Roosevelt, if I remember correctly, Sheherezade for Persia, as well as Livia for Rome. All had no business being there, considering the truly great male rulers omitted in their place, but like I said, Firaxis does what they want and all we, the commoners, can do is buy and play the game, such are the rules.
 
Yeah, well, in CII there was Eleanor Roosevelt, if I remember correctly, Sheherezade for Persia, as well as Livia for Rome. All had no business being there, considering the truly great male rulers omitted in their place, but like I said, Firaxis does what they want and all we, the commoners, can do is buy and play the game, such are the rules.
I am pretty sure Firaxis will not repeat the mistake from Civ II.
 
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