What would your DLC Civ pack look like.

Eskimos and Aboriginal Tasmanians.

It's hard to find a suitable leader for the Eskimos/Inuit. And the Aboriginal Tasmanian languages are poorly attested.
 
I would say the following are the 'must-have' civilizations that should have been in the base game or at the very least shown up before, say, Brazil.

-Babylonia
-Carthage/Phoenicia
-Ethiopa
-The Inca
-The Khmer (or another SE Asia civ)
-Mali (or at least one West African civ- I prefer Mali to Songhai and both to one but there needs to be at least one)
-The Maya
-The Mongols
-The Ottomans
-Persia

With the following being close runner-ups that should be included at some point.

-Byzantium
-The Hittites
-An Italian city-state (like Venice)
-Korea
-Polynesia
-Portugal
-The Zulus
-Another SE Asia civ or two
-Another W Africa civ or two
-Another Scandinavian civ
-A couple of Native North American tribes
-A couple of Eurasian tribes (Celts, Huns, etc)

If I had the choice I would release those first ten before or with the first expansion and release future civs as DLC packs of three to five. There wouldn't necessarily be themes to the packs; the idea would just be to have a variety of civs with no more than one of a given focus (Military, Religion, Culture, etc) per pack.

One themed pack that might be cool would be one revolving around history's 'lost' civilizations- more accurately, civilizations that we know to have existed but have largely gone under the radar in most studies of world history. Crete/Minoans, Indus Valley, the Nok culture of Nigeria, the Mound Builders and Puebloan peoples of North America, the Nazca and Chico Norte cultures of South America and so forth. The problem is all those cultures tend to be obscure for a reason, and the lack of recorded facts we have for them might make creating a historically accurate civ for the game difficult.
 
One themed pack that might be cool would be one revolving around history's 'lost' civilizations- more accurately, civilizations that we know to have existed but have largely gone under the radar in most studies of world history. Crete/Minoans, Indus Valley, the Nok culture of Nigeria, the Mound Builders and Puebloan peoples of North America, the Nazca and Chico Norte cultures of South America and so forth. The problem is all those cultures tend to be obscure for a reason, and the lack of recorded facts we have for them might make creating a historically accurate civ for the game difficult.
Hence my suggestion in another thread that "lost" civilizations like the Minoans, Mahenjo-daro, the Sabaeans, the Etruscans, Cahokia, and others that are too lacking in details to make a full civilization out of be represented by city-states. This is already true of the Olmecs (La Venta), and was true for Cahokia as well in Civ5. In particular, a cultural Knossos and economic Sana'a (spice trade, anyone?) are just begging to be city-states, and I could see a growth-focused Mahenjo-daro and a wealth-focused Veia or Tarchna to represent the Etruscans.
 
Regarding new civs, I agree it would be nice to see some new faces, but there's also franchise tradition to consider. I thought I read somewhere that at the time of civ5, there was only one civilization that had appeared in all civ games, the Zulu (although I'm pretty sure America was never absent, same for Rome?). They need to keep that tradition going! Furthermore, the Zulu would accomplish three really cool things. First, the game, as is, has mounted and ranged units as the most flexible and useful, melee land units lack the same degree of utility. Most or all of the Zulu bonuses would probably focus on melee units, which would make them the leading class of units for the Zulu, much as they did in Civ5. Which relates to my second point, that most of the civs that people are drawn to are civs that can utilize strategies that other civs simply can't because of their bonuses. For example, China's wonder spam or better yet, Germanies ICS with triple-district sprawl. Zulu would allow the player to utilize melee unit strategies that simply wouldn't work with other civs. Finally, they'd provide an alternate experience for war mongering. As the game is, Scythia is by far the best choice for warmongering. You could argue that Sumeria is also top tier, but once the era of war carts ends, they still have the levy bonus, provided you can get multiple Suzerain bonuses, but that's pretty much it. The Zulu would provide an alternate experience for highly aggressive players, and could possibly be a civ that almost acts as a counter to Scythia since Scythia's gameplan is almost universally "conquer with mounted units" and the Zulu UU would almost undoubtedly be the impi, an anti-cavalry unit. It would be nice, then, if there was some flaw in the Zulu package that would make them particularly susceptible to a different civilization, which would create a rock-paper-scissors balance among the highly aggressive civs preventing any of them from becoming overpowered.
 
Regarding new civs, I agree it would be nice to see some new faces, but there's also franchise tradition to consider. I thought I read somewhere that at the time of civ5, there was only one civilization that had appeared in all civ games, the Zulu (although I'm pretty sure America was never absent, same for Rome?). They need to keep that tradition going! Furthermore, the Zulu would accomplish three really cool things. First, the game, as is, has mounted and ranged units as the most flexible and useful, melee land units lack the same degree of utility. Most or all of the Zulu bonuses would probably focus on melee units, which would make them the leading class of units for the Zulu, much as they did in Civ5. Which relates to my second point, that most of the civs that people are drawn to are civs that can utilize strategies that other civs simply can't because of their bonuses. For example, China's wonder spam or better yet, Germanies ICS with triple-district sprawl. Zulu would allow the player to utilize melee unit strategies that simply wouldn't work with other civs. Finally, they'd provide an alternate experience for war mongering. As the game is, Scythia is by far the best choice for warmongering. You could argue that Sumeria is also top tier, but once the era of war carts ends, they still have the levy bonus, provided you can get multiple Suzerain bonuses, but that's pretty much it. The Zulu would provide an alternate experience for highly aggressive players, and could possibly be a civ that almost acts as a counter to Scythia since Scythia's gameplan is almost universally "conquer with mounted units" and the Zulu UU would almost undoubtedly be the impi, an anti-cavalry unit. It would be nice, then, if there was some flaw in the Zulu package that would make them particularly susceptible to a different civilization, which would create a rock-paper-scissors balance among the highly aggressive civs preventing any of them from becoming overpowered.

Rome and America are present in all the Civ games
 
New Civilizations

Celts- Unique bonus would be that of germany from civ5, even the great general in civ6 boudicca operates similarly
Babylon - Science of course
Inca
Maya
Iroquois
Mongolia - Take over cities with war weariness
Poland - Can get into space
Indonesia
Carthage
Ottomans
Persia

New Leaders/Duel Leaders for mentioned above civs
Napoleon of France
Abraham Lincoln of America
Edward 1st of England
An actual Viking King that was pagan, Civ always irked me how they had Viking leaders mentioned odin/polytheism when they came after christianity hit
Bismarck, a German leader who isn't a buttbunch
Mao of China (was already in civ4)

A diplomatic victory- Let it come in a way where the major players of this victory type are the ones leading in science, culture, military and religion

More default religions as listed above with my irk of the viking leader. I know very little about what muslim civilizations were sunni or shia or what even the differences between these 2 are but like Christianity and Protestantism they should both be mentioned, Also add Odinism/Paganism which would be the preferred first pick of Civilizations such as greece and (Early) Roman Leaders.

a fine tuner where you can adjust science/production speeds- i wanna game speed where the cost of science is increased to be realistic but everyone can churn out units/buildings faster

Fix where war mongering doesn't become absolutely horrific till the world war era-

IDEALOGICAL WARFARE THAT CAUSES NO WAR MONGERING PENALTIES WITH LEADERS WITH YOUR IDEOLOGY (or at least the same era its unlocked)
 
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