What You'd Like In Civ3

They have rights of passage, mutual protection, and alliances in civ3, and I believe they have cease fire in Civ4.
 
I'm not a military historian, but I think that the importance you attach to the WE is perhaps exaggerated. Isn't it true that all of Hannibal's victories in Italy were achieved without them, they having failed to survive the Alpine crossing?

Hannibal took 37 elephants with him when he left Spain to invade Italy. They had proved effective in both Spain, and in earlier wars with Rome when Rome managed an invasion of Africa. The Greek Successor States to Alexander also used them quite heavily, mainly as blockers for cavalry, and against unsteady infantry.

Da3dalus, one elephant survived the crossing of the Alps, and lived for quite a while in Italy, but was not used in fighting.

The Numidian Mercenaries that the Carthaginians used were all light cavalry, using mainly javelins and swords, not heavy spearmen. I have no idea where the developers came up with the spearmen as a Unique Unit.
 
more diplomacy, so that its not just war or peace, they should have;
Total nuklear war
stratigic nukelear war
invasion war
millitary war
cold war
cease fire
non agression
peace
rights of passage
alliance
mutual protection
annexation

I whole-heartedly agree! More diplomatic options would give the game SO much more depth...

Imagine if you could conquer an enemy civ, but instead of occupying their cities (which will be in resistance and have high corruption) you could vassalize their leadership. They maintain control of production, citizens and troops, but you would have full freedom of movement and you would dictate their foreign policy.

I guess this is a blend of Civ and Europa Universalis. lol
 
I whole-heartedly agree! More diplomatic options would give the game SO much more depth...

Imagine if you could conquer an enemy civ, but instead of occupying their cities (which will be in resistance and have high corruption) you could vassalize their leadership. They maintain control of production, citizens and troops, but you would have full freedom of movement and you would dictate their foreign policy.

I guess this is a blend of Civ and Europa Universalis. lol

SMAC had something very similar. A faction (read: civ) could offer a complete surrender in the course of peace negotiations, in case of which they'd become your ally, without any kind of option of ending that alliance on their part. You didn't even have to take all their bases (read: cities).
 
EVENTS. User scenarios would improve a thousandfold.

Stealth attack support for aerial units (to my knowledge, it doesn't work).

Functioning helicopters, à la Civ2.

Mapping ability for peninsular crossings, à la Civ2.
 
EVENTS. User scenarios would improve a thousandfold.

I was thinking this the other day too, would be nice wouldn't it? Even just for flavour at the bare minimum would be nice, as in if you have a Franco-Prussian war scenario an event would fire if the Prussians occupy Paris that brought up a graphic and a pedia entry or something. Pretty bare bones, but it would ad so much depth to the scenario...

Mapping ability for peninsular crossings, à la Civ2.

Not sure what you mean by this...
 
More governments would be nice, and maybe the ability to choose if you want a golden age to happen. I hate having a golden age really early in the game.
 
I liked the religions in Civ 4, maybe they should have something like that in Civ3.

Yeah the religions were cool, would be nice for mods also. Assign Rome as the Catholic holy city, Mecca the muslim city, etc etc.

Closest Civ3 modders can do in this regard is using the "Flavour" settings in the editor, which doesn't really offer you much. :P
 
Thorvald of Lym said:
Mapping ability for peninsular crossings, à la Civ2.
Not sure what you mean by this...

Being able to do this:

fourway.png


Civ4 BTS sort of let you do it with forts.
 
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More or less. In the picture, a naval unit can move north-south while a ground unit can move east-west. In Civ3, that peninsula is impassable by ships, meaning they have to take three moves to reach the same spot.
 
More governments would be nice, and maybe the ability to choose if you want a golden age to happen. I hate having a golden age really early in the game.

To an extent you can control when a Golden Age will occur in a couple of ways. If you normally have them triggered by your Unique Unit during Ancient Times, then you can uncheck that ability for the Unique Unit in the editor, or work very hard to make sure that your Unique Units do not kill anyone during the early period. If you choose the editor fix, then create a later version of the Unique Unit in the appropriate time period and set that for the Golden Age.

If you have the Golden Age triggered by building Wonders, I do no think that there is a way to work around that short of keeping track of what Wonder or Wonders combination triggers the Golden Age, and not build them.


It would be nice to have the option of postponing the Golden Age until later in the game.
 
The ability to shut down factories and coal plants when you're not planning to use it, without having to destroy them. Then you wouldn't have to be clearing pollution all the time while your cities just sit idly producing wealth. Maybe it isn't that hard... maybe it has been done already! Anyone knows of a md that does it? :please:
 
Come to think of it, that's another option that would be nice: to completely disable pollution effects for scenarios (à la Civ2).
 
If you have a miltary alliance with a civ and at war with someone else you should see all the allied troops movements and maybe even share miltary plans
 
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