What'll be your first game on patch 1.2.2?

I played through my first immortal game as Ashoka World Destroyer. Went Persia, Mongolia, Russia, winning militaristically in the first two eras and then science in modern. Honestly although there were a lot of changes it didn’t really feel so different to before the patch except for missing some of my UI mods that I’d gotten used to that haven’t been updated yet. Overall it was quite easy and after exterminating my home continent I didn’t bother with the other one.

Maybe the path I took wasn’t one that would have really highlighted what’s new and better though.
 
I will say Tubman carved out quite an empire for herself in my current post patch game. And yes I'm crazy enough to declare on her, good thing I have a fair amount of diplo favor.
 
I'm going with my default Ada/Maya, just to see how it runs. I ran ancient era last night, and I got what seemed to be a horrid start, on a small tundra island with only 2 city locations, only 1 any good, and the mainland spots nearby were within 10 squares of Anima/Egypt and Charlemagne/Greece, with Ashoka pretty close as well. But it was a decent production spot so I skipped mysticism went straight for maya civics, got the buildings up, then beelined bronze working while I built up infra, after that I spam built a bunch of units and got my general. Didn't finish all of the legacy paths but I got military and cultural, spamming wonders after the units were built and taking both cities from Greece and 3 of 4 from Anima. Trade was one off but only because I couldn't trigger resource rearrangement on the last turn. And Science I didn't have academies yet, so only 2 levels.

Charlemagne declared war on me! And Anima as usual was allied with both other nations, so all 3 were at war with me for most of the rest of the age. Luckily I was able to eliminate Greece pretty quickly and Ashoka stayed mostly out of it, so it was mostly me pounding on Anima. I'll attach a screenshot of my starting location, pre-patch I never saw an island start like this.

Screenshot (2).png
 
(Note: this is on Deity difficulty). I played the Exploration age, it was as easy as they come. I finished so many future techs (4) and future civics (2) that I only had 9 treasure fleets! Didn't help that the only good locations were on the other continent, I screenshotted my 2 main cities on the other continent, I can't believe how good those cities were but the age ended on turn 79 before any of those 10+ turn 4-resource treasure fleets could get home. 1750828910824.png
I never build exploration age wonders but I got almost all of them. Maybe Hawaii after Maya with Ada is a cheat code or maybe the AI is just worse now? It certainly seems that way. Honestly after the initial war which didn't take many turns to take Waset and the rest of Anima's on-continent cities, and taking Ashoka's best 4 cities, it was mostly next turn without much drama, and pretty boring, so I probably won't finish this one out. The attribute trees are mostly done too, already.
 
Hawaii is pretty strong... I usually don't unlock them, but the ones I have played were pretty strong.
 
Haha glad you liked it! :D To each their own! (not sure I'd be advertising the old thing though.... :lol:) but with a new game like this, especially one going outside the box compared to previous versions, you gotta try everything out and see what works for you. I say this fully convinced that based on your playstyle, you can find a way to make it better with towns. On the other hand, it goes to show that there are many ways to play Civ VII efficiently compared to previous iterations. What's their saying? "Build something you believe in"?
Well, if you played Civ 1 on release, I'd say you are old by definition ;)
Agree with you that all new mechanics have to be tried and tested, and I'm getting there, bit by bit!
You see, when I'm playing, I always choose a random civ and leader. If I get a civ or leader I have already played with, I go random again. Say I get Friedrich and Rome, but I've already played with Rome, I do Friedrich and another civ I haven't yet checked out.
Same thing when a new age comes around, I exclude the civs I've already tried, and if there's no remaining civ "linked" to my leader that I haven't tried, I use an RNG to pick one.
This way, bit by bit, I'll get to play all leaders and civs. And of course I play to their strengths, to ensure I learn those aspects of the game!

Excuse me?! So you haven't reaped the rewards of 15% science, culture, gold, and happiness across all your settlements following your religion? Have you not done the Exploration Culture legacy path??! It's one of the easiest ones of the age!
Correct! I wasn't even aware of what sounds like considerable bonuses!
By research and random events I've reached the first Legacy option on this path, but never bothered with the missionaries. It was all too micro-managey for my liking.
That being said, I know there are civ(s) that have unique missionaries, so it's only a matter of time before I'll have to play a missionary-centric game and learn all about this.

This confuses me even more.... :lol: The game's too easy so you keep doing the same boring thing without challenging yourself?! 🤣 Nah, all jokes aside definitely play the game how you want.
Haha yeah that's a good point! I expect the new civs and leaders I play with to provide challenges, and while some do, others are too easy.


Yes, it is true your town stops growing, but the food doesn't disappear, it just gets dispersed among qualifying cities. Additionally, your towns are automatically providing gold from their gold and production outputs. Add a specialization like hub town and now you got a settlement feeding your cities, providing a good chunk of gold, and providing diplo influence. Sometimes, I don't specialize them. Maybe I still need access to resources. Maybe my cities are already good on food. Maybe I plan to convert it into a city. These are just a few thoughts regarding the town mechanic.
Yeah I'm aware of how the system works, I just haven't gotten into it yet. I still don't believe multiple feeding towns are better than cities with all sorts of culture and science buildings providing enormous yields.
But I'm happy to be proven wrong - I'll take up your challenge and do Isabella / Carthage on a Huge map in my next game!

I decided to go with Egypt with the idea of picking Shawnee in the Exploration age. I was inspired by your adjacency comment and moved my settler one spot to make way for a future Necropolis with +5 gold desert and +4 happiness navigable river adjacencies. By the way, if there's a Wonder on a desert tile, would I get double adjacency? I got excited to find Mount Everest early as it provides 4 tiles of +2 diplo influence and it was next to a navigable river, but the AI beat me to it by 2 turns . I decided to adjust my location and now Ashoka is angry with me. Would love to take that Mount Everest settlement away from him but have been trying to go more peaceful and defensive. I'm attempting to see how long I can survive without an Army Commander...not going very well haha. All three surrounding IP's spawned as hostile lol so taking a minute to gain suzerainty. Going to settle my third settlement on a navigable river....We'll see how it goes!

It varies depending on the situation. In the game I mentioned above, all 3 of my settlements are at least 6 hexes apart. I do agree with your thinking that a settlement just 3 hexes away could be more suitable as a town. I've provided my two cents about towns above. Playing Carthage will be your best bet on exploring the town mechanic.
Ouch, tough luck with Mount Everest!
I don't know if you'd get double adjacency. But I'd love to hear the answer!

Even if you're trying to play defensive, you need that army commander! Don't you feel like combat is a bit of a waste without someone to hoover up the experience from killing the barbarians? :mischief:

Finally, regarding your question about number of settlements / cities:
I typically finish the Antiquity age with 8-9 settlements, of which only 1-2 are towns. I never finish below the settlement cap. And one of those towns comes from capturing an enemy settlement on one of the last turns of the age!
In my cities I try to build as many buildings as I can, except for maybe the last 10-15 turns, as the yields you get from them are so short-lived and near negligible. It's a bit of a problem in this game that those buildings you enable towards the very end of the age are so pointless. But a problem that it's very hard to find a good solution to!

Yes, gold is sparse in the early Exploration age, but prioritising gold buildings quickly helps resolve the situation.
Back to my age, my memory isn't what it once was :lol:, so I can't give you any exact numbers of my GPT at the beginning of a new age. But it's never in negative, at least! In my current city state-focused game, I started journaling a bit, will keep doing that to be able to answer such questions in the future!
 
(Note: this is on Deity difficulty). I played the Exploration age, it was as easy as they come. I finished so many future techs (4) and future civics (2) that I only had 9 treasure fleets! Didn't help that the only good locations were on the other continent, I screenshotted my 2 main cities on the other continent, I can't believe how good those cities were but the age ended on turn 79 before any of those 10+ turn 4-resource treasure fleets could get home.
I never build exploration age wonders but I got almost all of them. Maybe Hawaii after Maya with Ada is a cheat code or maybe the AI is just worse now? It certainly seems that way. Honestly after the initial war which didn't take many turns to take Waset and the rest of Anima's on-continent cities, and taking Ashoka's best 4 cities, it was mostly next turn without much drama, and pretty boring, so I probably won't finish this one out. The attribute trees are mostly done too, already.
Wow, Kahului is some city; 5 treasure resources and 4 other resources! :eek:

I haven't made it to Exploration age on the new patch yet, so can't comment on treasure resources, but I've noticed a big change in resource distribution! Out of my four settlements so far, THREE of them have a "cluster" of 3 resources, meaning you can stick a production or science building in the middle of them for considerable adjacency bonuses. This was very rare pre-patch...
It also seems that there's more resources on the map in general compared to before.
 
Even if you're trying to play defensive, you need that army commander! Don't you feel like combat is a bit of a waste without someone to hoover up the experience from killing the barbarians? :mischief:
Yeah, it didn't last long. Discipline was the next civic I got. It's too vital. Probably should be the first civic you get every time.
Ouch, tough luck with Mount Everest!
This game is great. One day you're disappointed and lose interest, the next day you boot it up again it turns into a classic. My disappointment didn't last very long as I later found that I was surrounded by natural wonders. Mount Everest to the North, Grand Canyon to the East (Amina got that one but that's fine), Thera to my South, and Bermuda Triangle to my West. After I got the two other navigable river settlements down, I settled the NW's as soon as possible. Later on, Ashoka decided to attack me. I'm not sure what he was thinking. He literally started the war while his units were sandwiched in between my two city-states. I believe I had 3 suzerainties at this point and was working on a fourth.

Once his pathetic attack was over, I went over to his settlement with Mount Everest to say hello. He said goodbye lol. He had a decent amount of archers but with the coast and Mount Everest there was a bottleneck and he only used one archer at a time. Although, when I made the mistake of putting my Galley front and center, it got smoked. So, I got the prize I wanted and just waited for him to make peace. At this point, I'm looking at 3 cities on nav rivers and 3 towns with their own NW. Did someone say Resort towns??!!

Spent the rest of the age working on my empire. My capital turned into a Wonder Building Behemoth. My 4th suzerainty provided the cherry on top with 5% production towards wonder per CS. Was very sad when I missed out on Colosseum, Nalanda, and Angkor Wat by a turn or two (and by that damn Ashoka!!!), but by the time I got to Monks Mound it only took 4 turns for my capital to build. I had the Wonder building Tjaty also, so I was able to build the Wonder in one turn! (a first for me) On the topic of Tjaty, I was also able to build all of them (also a first for me), and was a big fan of the one that provides the codex (didn't realize this existed, definitely useful). My culture and gold were bonkers. I was comfortably in the culture lead halfway through the age.

The last thing of note from the Antiquity Age is diplomacy. It actually became a 50/50 split on this Pangea. 3 civs allianced vs. the other 3 civs allianced. It was cool to see that in action. I was able to handle Ashoka but Amina and Friederich are not doing too well against Charlemagne and Harriet Tubman. Curious to see the implications of this in the next Age. Oh yeah, and I ended with 7 or 8 suzerainties.

Overall, I'm underwhelmed about the changes to IP's as well as the pantheons so far. The settlement limit from Military IP's came in handy and I can see bonuses to warehouse buildings being strong especially if you're playing someone like Ben Franklin, but it's not anything game-breaking. I'm also not really sure why they added the option that multiple civ's can take the same bonus or pantheons with some of them. The AI needs some help with IP's because I didn't even realize that if another civ takes a city-state bonus, you're no longer allowed to take that one. When it comes to town specializations, I love the new changes. Obviously, a big fan of the resort towns in this game, but Fort Town also came in handy when an AI gave me a settlement on the other side of the map. Hub towns needed to be nerfed, and at least they're trying with the mining towns. I'll still probably take food over gold in these situations (Farming vs Mining town). I like the idea of urban centers as well, but I just had no need for them in this age.

The best parts of the new update are petting the dog, the new loading screen, and more Gwen voice-overs. 10/10
I don't know if you'd get double adjacency. But I'd love to hear the answer!
I tested this out and you would get both! A wonder on Desert Tile gave me +2 gold adjacency instead of one. I assumed +6 would be the highest you can get, so this changes some things.
Yes, gold is sparse in the early Exploration age, but prioritising gold buildings quickly helps resolve the situation.
Back to my age, my memory isn't what it once was :lol:, so I can't give you any exact numbers of my GPT at the beginning of a new age. But it's never in negative, at least!
I know there's the market but after that there's one? more building further down the line. And the market is on the opposite side of the tech tree you want to be usually for the library and monument. And by the time you get to the market, you're really just paying for the building maintenance of previous buildings, No?
 
(Note: this is on Deity difficulty). I played the Exploration age, it was as easy as they come. I finished so many future techs (4) and future civics (2) that I only had 9 treasure fleets! Didn't help that the only good locations were on the other continent, I screenshotted my 2 main cities on the other continent, I can't believe how good those cities were but the age ended on turn 79 before any of those 10+ turn 4-resource treasure fleets could get home. View attachment 735284
I never build exploration age wonders but I got almost all of them. Maybe Hawaii after Maya with Ada is a cheat code or maybe the AI is just worse now? It certainly seems that way. Honestly after the initial war which didn't take many turns to take Waset and the rest of Anima's on-continent cities, and taking Ashoka's best 4 cities, it was mostly next turn without much drama, and pretty boring, so I probably won't finish this one out. The attribute trees are mostly done too, already.
Your Science and Culture is bonkers. Is this typical for you, or is this just Ada?
 
this game is very atypical, I think because I snowballed so early. I have more cities at the end of exploration than the rest of the world combined! Ada's ability helps but that doesn't change the per turn numbers which is the bonkers part. I'm going to have to experiment more with skipping religion and commander early, especially for civs with good unique buildings. It really paid off in this game. I did discipline after unique buildings and mysticism after that. My Ada/Maya games have suffered from AI attacking before I was ready, but this time I had plenty of level 2 inf and ranged ready for them when they attacked with level 1 units and I smoked them.

I'll add that I'm outpacing the AI by a lot there I think because the age ended so early, before the AI could catch up.
 
I did discipline after unique buildings and mysticism after that. My Ada/Maya games have suffered from AI attacking before I was ready, but this time I had plenty of level 2 inf and ranged ready for them when they attacked with level 1 units and I smoked them.
Yeah not surprised by this as I tried delaying Discipline in my last game and was not working for me. Looks like you got lucky this time.
 
It helped I think that my first city was completely safe due to being on an island. Forgot to mention that I researched sailing first!
 
Overall, I'm underwhelmed about the changes to IP's as well as the pantheons so far. The settlement limit from Military IP's came in handy and I can see bonuses to warehouse buildings being strong especially if you're playing someone like Ben Franklin, but it's not anything game-breaking. I'm also not really sure why they added the option that multiple civ's can take the same bonus or pantheons with some of them.

Because they wanted you to be able to have maps with a large number of players without running out. So if someone got the system able to run 24 players on a super huge map.... it wouldn't crash because some one can't pick a Pantheon/Suzerein bonus or Religious belief.
 
It helped I think that my first city was completely safe due to being on an island. Forgot to mention that I researched sailing first!
I actually did the same thing in my last game as Egypt. I figured I wanted to upgrade those nav river fishing boats as fast as possible. Worked very well. How do you think getting sailing affected your game tho?
 
was necessary because only one good city spot on the island. Second had mt. fuji but other than that just featureless plains (only 6) and the rest water. Because I beelined uniques I got Maya science building up early and with Ada special ability, I didn't need early monument or library, so I didn't get slowed down research wise with sailing first.
 
I tried Maurya for their UQ working off mountains too... But mountain spawns are still extremely rare it seems. I've done at least 10 restarts on continents plus and not seen more than 1-2 mountain tiles in range of my capital... All I want is a mountain game! :undecide:
What you have to do is select a military leader and civ and then you'll find yourself surrounded by mountains for a perfect turtle/peaceful game. :D
 
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