What's Fascism got going for it that Communism doesn't?

TriangleMan

Chieftain
Joined
Feb 14, 2005
Messages
35
In my experience, the AI always picks Fascism if they're the aggressors in a long war. I always find Communism works fine, even for small civs. Is the AI just being dumb?
 
Fascism has really fast workers...

EDIT: And the AI is stupid.
 
I have used it only once. Only good things were super fast workers and HUGE unit support.
I started in a smal island so I had small empire only few cities and small army. Fascisms unit support allowed me to build medium size army what I used to conquer more cities.
Soon disadvantages of fascism became clear: Culture flipping because I wasn't allowed to build culture in my captured cities, corruption problems and xenohobia (sp).
Thus I switched to communism.

IMO Republic and communism are way better.
 
I always use Republic because of its big budget. It allows you to build a **** load of units, it has medium fast workers, and people don't get mad if your at war for long periods of time
 
I've tried Facism but prefer Communism - espically when going for conquest victory

the key drawback to Facism is no culture created until all citizens convert - takes much too long
 
Firaxis really screwed Fascism. It really isn't good for any oppurtunity. maybe they should give it more advantages.
 
agree, increased worker speed just isn't valuable by the time Fascism becomes available

typically you have already worked all tiles
 
No, I don't use Fascism-it's simply not worth it. I usually switch to Republic
at the start of the Middle Ages and keep it to the end.
 
It is great for a small to middle sized civ that needs to wage war to survive. It has huge unit support, whips the population for hurried units, fast workers for aggressive roading/forts and good native population control of moods.

I have used it once with Germany (for kicks) and my army cleared away the closest two rivals by razing their unhappy conquered cities. From there I quit as the situation was plain sailing for a conquest victory on Emperor.

If on the other hand I wanted a sprawling empire & domination victory, I would have gone Commie.
 
I'd have to agree. I've used Facism on some occasions. Generally not a great civ to be conquering with, but great for fighting with. If you can ensure that you can cover the entire enemy civ in one turn, or raze his cities as SOP, then Facism is great. The unit support is undeniably superior on all but truly huge civs, at which point it is necessary ti switch to more large civ type governments.

Both Feudalism and Facism are great options for small civs that need the boosted small city powers just to eke out survival. For anything larger than a largish medium sized civ, forget it. Especially good for Religious civs as you can switch governments much easier than other civs, so government tailoring is quite possible.
 
Fast workers isn't enough of an attraction. By that stage it isn't too much trouble to produce more, and if I am in a war, I'll probably capture quite a few anyway.
 
Vanilla/PTW, AIs screw themselves by going commie. In Conquests, Communism is quite good, so the AIs choose Fascism instead. Sad really.
 
F3 screen shows your government and the government of one selected opponent. Click to select another opponent. If you have a spy planted, F3 tells you what kind of units they have and how many.
 
I have a small, 7-city civ squeezed on a continent with 4 other civs. I am behind all but one of them in tech, and can't get any trade leverage. I finally got to the Republic, and switched, and things got much worse. People seemed to be more fickle, less were willing to work. After I finally quelmed the riots, my income was severely slashed, and therefore my research time doubled. Production is down too because of the need for entertainers. Am I doing something wrong?
 
astrosoup, I take it you didn't have many luxuries and you had some troops defending your cities. Those troops are used as military police, "MP", to make content citizens. By switching to republic, you go from 2 MP max (despotism) to 2 mp max (republic). Going for monarchy does the opposite: you get 3 max. F3 tells you how many units you are allowed, and the cost of unallowed, extra units

Also, it is very recommendable to wait until you have a couple (2-3 on a tiny map, up to 7-8 on large) size 7+ cities, so the republican military support doesn't kick you in the balls. Reason for this is you are allowed 4 units per town in despotism, whereas it is one only in republic for each town 1-6, 3 for towns 7-12.

Given those, if you have a large military, it will cost you gold in republic. Also, they cannot be used for happiness, and thus you will need to pûsh up the entertainment slider a couple %'s. Combined, those factors can destroy all the purpose of going republic: getting rich.

Next time, try securing more luxuries and have a few towns besides rivers and lakes. Those will grow up to size 7 or 8 by the time you get republic, making up for the military support limit. When you don't have to worry (too much) about luxuries and unit support, AND if your worked tiles are all roaded (for extra gold income), republic will be your best friend and you will always be reluctant to go monarchy again.

If you cannot secure luxuries and/or have no river and lake nearby for big cities, consider monarchy as a good bet.
 
To add to the thread, I think Fascism is not totally nilpotent, though I yet have to find a mother***ing use to Feudalism.
 
Thanks. you were right. I was spending 28 gold per turn on a military that couldn't stand up for very long to any of my neighbors. I have 4 Gem squares, and am engaging in trade agreements to hopefully deter attacks. Bringing in more luxuries also helps make up for the lack of mp's. Great advice!
 
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